blender/release/scripts/modules/rigify/__init__.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from Mathutils import Vector
# TODO, have these in a more general module
from rna_prop_ui import rna_idprop_ui_get, rna_idprop_ui_prop_get
empty_layer = [False] * 32
def auto_class(slots, name="ContainerClass"):
return type(name, (object,), {"__slots__":tuple(slots)})
def auto_class_instance(slots, name="ContainerClass"):
return auto_class(slots, name)()
def bone_class_instance(obj, slots, name="BoneContainer"):
slots = slots[:] # dont modify the original
for i in range(len(slots)):
member = slots[i]
slots.append(member + "_b") # bone bone
slots.append(member + "_p") # pose bone
slots.append(member + "_e") # edit bone
slots.extend(["obj", "update"])
instance = auto_class_instance(slots, name)
def update():
'''
Re-Assigns bones from the blender data
'''
arm = obj.data
bbones = arm.bones
pbones = obj.pose.bones
ebones = arm.edit_bones
for member in slots:
if member in ("update", "obj"):
continue
if not member[-2] == "_":
name = getattr(instance, member, None)
if name is not None:
setattr(instance, member + "_b", bbones.get(name, None))
setattr(instance, member + "_p", pbones.get(name, None))
setattr(instance, member + "_e", ebones.get(name, None))
instance.update = update
return instance
def gen_none(obj, orig_bone_name):
pass
def get_bone_data(obj, bone_name):
arm = obj.data
pbone = obj.pose.bones[bone_name]
if obj.mode == 'EDIT':
bone = arm.edit_bones[bone_name]
else:
bone = arm.bones[bone_name]
return arm, pbone, bone
def copy_bone_simple(arm, from_bone, name, parent=False):
ebone = arm.edit_bones[from_bone]
ebone_new = arm.edit_bones.new(name)
if parent:
ebone_new.connected = ebone.connected
ebone_new.parent = ebone.parent
ebone_new.head = ebone.head
ebone_new.tail = ebone.tail
ebone_new.roll = ebone.roll
return ebone_new
def add_stretch_to(obj, from_name, to_name, name):
'''
Adds a bone that stretches from one to another
'''
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
stretch_ebone = arm.edit_bones.new(name)
stretch_name = stretch_ebone.name
del name
head = stretch_ebone.head = arm.edit_bones[from_name].head.copy()
#tail = stretch_ebone.tail = arm.edit_bones[to_name].head.copy()
# annoying exception for zero length bones, since its using stretch_to the rest pose doesnt really matter
#if (head - tail).length < 0.1:
if 1:
tail = stretch_ebone.tail = arm.edit_bones[from_name].tail.copy()
# Now for the constraint
bpy.ops.object.mode_set(mode='OBJECT')
from_pbone = obj.pose.bones[from_name]
to_pbone = obj.pose.bones[to_name]
stretch_pbone = obj.pose.bones[stretch_name]
con = stretch_pbone.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = from_name
con = stretch_pbone.constraints.new('STRETCH_TO')
con.target = obj
con.subtarget = to_name
con.original_length = (head - tail).length
con.keep_axis = 'PLANE_X'
con.volume = 'NO_VOLUME'
bpy.ops.object.mode_set(mode=mode_orig)
def add_pole_target_bone(obj, base_name, name, mode='CROSS'):
'''
Does not actually create a poll target, just the bone to use as a poll target
'''
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
poll_ebone = arm.edit_bones.new(base_name + "_poll")
base_ebone = arm.edit_bones[base_name]
poll_name = poll_ebone.name
parent_ebone = base_ebone.parent
base_head = base_ebone.head.copy()
base_tail = base_ebone.tail.copy()
base_dir = base_head - base_tail
parent_head = parent_ebone.head.copy()
parent_tail = parent_ebone.tail.copy()
parent_dir = parent_head - parent_tail
distance = (base_dir.length + parent_dir.length)
if mode == 'CROSS':
offset = base_dir.copy().normalize() - parent_dir.copy().normalize()
offset.length = distance
else:
offset = Vector(0,0,0)
if mode[0]=="+":
val = distance
else:
val = -distance
setattr(offset, mode[1].lower(), val)
poll_ebone.head = base_head + offset
poll_ebone.tail = base_head + (offset * (1.0 - (1.0 / 4.0)))
bpy.ops.object.mode_set(mode=mode_orig)
return poll_name
def generate_rig(context, ob):
global_undo = context.user_preferences.edit.global_undo
context.user_preferences.edit.global_undo = False
# add_stretch_to(ob, "a", "b", "c")
bpy.ops.object.mode_set(mode='OBJECT')
# copy object and data
ob.selected = False
ob_new = ob.copy()
ob_new.data = ob.data.copy()
scene = context.scene
scene.objects.link(ob_new)
scene.objects.active = ob_new
ob_new.selected = True
# enter armature editmode
for pbone_name in ob_new.pose.bones.keys():
bone_type = ob_new.pose.bones[pbone_name].get("type", "")
if bone_type == "":
continue
# submodule = getattr(self, bone_type)
# exec("from rigify import %s as submodule")
submodule = __import__(name="%s.%s" % (__package__, bone_type), fromlist=[bone_type])
reload(submodule) # XXX, dev only
# Toggle editmode so the pose data is always up to date
bpy.ops.object.mode_set(mode='EDIT')
submodule.main(ob_new, pbone_name)
bpy.ops.object.mode_set(mode='OBJECT')
# needed to update driver deps
# context.scene.update()
# Only for demo'ing
# ob.restrict_view = True
ob_new.data.draw_axes = False
context.user_preferences.edit.global_undo = global_undo
return ob_new
def write_meta_rig(obj, func_name="metarig_template"):
''' Must be in editmode
'''
code = []
code.append("def %s():" % func_name)
bpy.ops.object.mode_set(mode='EDIT')
code.append(" bpy.ops.object.mode_set(mode='EDIT')")
code.append(" obj = bpy.context.object")
code.append(" arm = obj.data")
arm = obj.data
# write parents first
bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones]
bones.sort(key=lambda item: item[0])
bones = [item[1] for item in bones]
for bone_name in bones:
bone = arm.edit_bones[bone_name]
code.append(" bone = arm.edit_bones.new('%s')" % bone.name)
code.append(" bone.head[:] = %.4f, %.4f, %.4f" % bone.head.toTuple(4))
code.append(" bone.tail[:] = %.4f, %.4f, %.4f" % bone.tail.toTuple(4))
code.append(" bone.roll = %.4f" % bone.roll)
code.append(" bone.connected = %s" % str(bone.connected))
if bone.parent:
code.append(" bone.parent = arm.edit_bones['%s']" % bone.parent.name)
bpy.ops.object.mode_set(mode='OBJECT')
code.append("")
code.append(" bpy.ops.object.mode_set(mode='OBJECT')")
for bone_name in bones:
pbone = obj.pose.bones[bone_name]
pbone_written = False
# Only 1 level of props, simple types supported
for key, value in pbone.items():
if key.startswith("_"):
continue
if type(value) not in (float, str, int):
print("Unsupported ID Prop:", str((key, value)))
continue
if type(value) == str:
value = "'" + value + "'"
if not pbone_written: # only write bones we need
code.append(" pbone = obj.pose.bones['%s']" % bone_name)
code.append(" pbone['%s'] = %s" % (key, value))
return "\n".join(code)
def generate_test(context):
import os
new_objects = []
scene = context.scene
def create_empty_armature(name):
ob_new = bpy.data.add_object('ARMATURE', name)
armature = bpy.data.add_armature(name)
ob_new.data = armature
scene.objects.link(ob_new)
scene.objects.active = ob_new
print(os.path.basename(__file__))
files = os.listdir(os.path.dirname(__file__))
for f in files:
if f.startswith("_"):
continue
if not f.endswith(".py"):
continue
module_name = f[:-3]
submodule = __import__(name="%s.%s" % (__package__, module_name), fromlist=[module_name])
metarig_template = getattr(submodule, "metarig_template", None)
if metarig_template:
create_empty_armature("meta_" + module_name) # sets active
metarig_template()
ob = context.object
ob_new = generate_rig(context, ob)
new_objects.append((ob, ob_new))
else:
print("note: rig type '%s' has no metarig_template(), can't test this", module_name)
return new_objects
def generate_test_all(context):
import rigify
import graphviz_export
import os
reload(rigify)
reload(graphviz_export)
new_objects = rigify.generate_test(context)
base_name = os.path.splitext(bpy.data.filename)[0]
for obj, obj_new in new_objects:
for ob in (obj, obj_new):
fn = base_name + "-" + bpy.utils.clean_name(ob.name)
path_dot = fn + ".dot"
path_png = fn + ".png"
saved = graphviz_export.graph_armature(ob, path_dot, CONSTRAINTS=True, DRIVERS=True)
if saved:
os.system("dot -Tpng %s > %s; eog %s" % (path_dot, path_png, path_png))
if __name__ == "__main__":
generate_rig(bpy.context, bpy.context.object)