blender/source/gameengine/GamePlayer/ghost/GPG_System.cpp

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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* Blender Player system on GHOST.
*/
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/** \file gameengine/GamePlayer/ghost/GPG_System.cpp
* \ingroup player
*/
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#include "GPG_System.h"
#include <assert.h>
#include "GHOST_ISystem.h"
GPG_System::GPG_System(GHOST_ISystem* system)
: m_system(system)
{
assert(m_system);
}
double GPG_System::GetTimeInSeconds()
{
GHOST_TInt64 millis = (GHOST_TInt64)m_system->getMilliSeconds();
double time = (double)millis;
time /= 1000.;
return time;
}