2009-07-02 19:41:31 +00:00
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import bpy
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class PhysicButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "physics"
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def poll(self, context):
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ob = context.object
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return (ob and ob.type == 'MESH')
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class PHYSICS_PT_fluid(PhysicButtonsPanel):
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__idname__ = "PHYSICS_PT_fluid"
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__label__ = "Fluid"
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def draw(self, context):
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layout = self.layout
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md = context.fluid
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ob = context.object
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split = layout.split()
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split.operator_context = "EXEC_DEFAULT"
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if md:
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# remove modifier + settings
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split.set_context_pointer("modifier", md)
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split.itemO("OBJECT_OT_modifier_remove", text="Remove")
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row = split.row(align=True)
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row.itemR(md, "render", text="")
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row.itemR(md, "realtime", text="")
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else:
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# add modifier
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split.item_enumO("OBJECT_OT_modifier_add", "type", "FLUID_SIMULATION", text="Add")
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split.itemL()
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if md:
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fluid = md.settings
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col = layout.column(align=True)
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row = col.row()
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row.item_enumR(fluid, "type", "DOMAIN")
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row.item_enumR(fluid, "type", "FLUID")
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row.item_enumR(fluid, "type", "OBSTACLE")
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row = col.row()
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row.item_enumR(fluid, "type", "INFLOW")
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row.item_enumR(fluid, "type", "OUTFLOW")
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row.item_enumR(fluid, "type", "PARTICLE")
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row.item_enumR(fluid, "type", "CONTROL")
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2009-07-03 19:12:59 +00:00
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if fluid.type == 'DOMAIN':
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2009-07-02 19:41:31 +00:00
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layout.itemO("FLUID_OT_bake", text="BAKE")
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2009-07-03 19:12:59 +00:00
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layout.itemL(text="Required Memory: " + fluid.memory_estimate)
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layout.itemL(text="Resolution:")
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split = layout.split()
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col = split.column()
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colsub = col.column(align=True)
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colsub.itemR(fluid, "resolution", text="Final")
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colsub.itemR(fluid, "render_display_mode", text="")
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colsub = col.column(align=True)
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colsub.itemL(text="Time:")
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colsub.itemR(fluid, "start_time", text="Start")
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colsub.itemR(fluid, "end_time", text="End")
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col = split.column()
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colsub = col.column(align=True)
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colsub.itemR(fluid, "preview_resolution", text="Preview", slider=True)
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colsub.itemR(fluid, "viewport_display_mode", text="")
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colsub = col.column()
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colsub.itemR(fluid, "reverse_frames")
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colsub.itemR(fluid, "generate_speed_vectors")
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colsub.itemR(fluid, "path", text="")
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if fluid.type in ('FLUID', 'OBSTACLE', 'INFLOW', 'OUTFLOW'):
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layout.itemR(fluid, "volume_initialization")
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if fluid.type == 'FLUID':
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row = layout.row()
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row.column().itemR(fluid, "initial_velocity")
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row.itemR(fluid, "export_animated_mesh")
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if fluid.type == 'OBSTACLE':
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row = layout.row()
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row.itemL()
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row.itemR(fluid, "export_animated_mesh")
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layout.itemR(fluid, "slip_type", expand=True)
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if fluid.slip_type == 'PARTIALSLIP':
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layout.itemR(fluid, "partial_slip_amount", text="Amount")
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layout.itemR(fluid, "impact_factor")
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if fluid.type == 'INFLOW':
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row = layout.row()
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row.column().itemR(fluid, "inflow_velocity")
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row.itemR(fluid, "export_animated_mesh")
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layout.itemR(fluid, "local_coordinates")
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if fluid.type == 'OUTFLOW':
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row = layout.row()
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row.itemL()
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row.itemR(fluid, "export_animated_mesh")
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if fluid.type == 'PARTICLE':
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split = layout.split()
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col = split.column()
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col.itemL(text="Type:")
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col.itemR(fluid, "drops")
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col.itemR(fluid, "floats")
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col.itemR(fluid, "tracer")
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col = split.column()
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col.itemL(text="Influence:")
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col.itemR(fluid, "particle_influence", text="Particle")
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col.itemR(fluid, "alpha_influence", text="Alpha")
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layout.itemR(fluid, "path")
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if fluid.type == 'CONTROL':
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split = layout.split()
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col = split.column()
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col.itemL(text="Time:")
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col.itemR(fluid, "start_time", text="Start")
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col.itemR(fluid, "end_time", text="End")
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col = split.column()
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col.itemR(fluid, "quality", slider=True)
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col.itemR(fluid, "reverse_frames")
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split = layout.split()
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col = split.column()
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col.itemL(text="Attraction:")
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col.itemR(fluid, "attraction_strength", text="Strength")
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col.itemR(fluid, "attraction_radius", text="Radius")
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col = split.column()
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col.itemL(text="Velocity:")
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col.itemR(fluid, "velocity_strength", text="Strength")
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col.itemR(fluid, "velocity_radius", text="Radius")
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2009-07-02 19:41:31 +00:00
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2009-07-03 19:12:59 +00:00
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class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
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__idname__ = "PHYSICS_PT_domain_gravity"
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__label__ = "Domain World/Gravity"
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__default_closed__ = True
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def poll(self, context):
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md = context.fluid
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if md:
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return (md.settings.type == 'DOMAIN')
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2009-07-02 19:41:31 +00:00
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2009-07-03 19:12:59 +00:00
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def draw(self, context):
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layout = self.layout
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fluid = context.fluid.settings
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split = layout.split()
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col = split.column()
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col.itemR(fluid, "gravity")
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col = split.column(align=True)
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col.itemL(text="Viscosity:")
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col.itemR(fluid, "viscosity_preset", text="")
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if fluid.viscosity_preset == 'MANUAL':
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col.itemR(fluid, "viscosity_base", text="Base")
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col.itemR(fluid, "viscosity_exponent", text="Exponent")
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2009-07-02 19:41:31 +00:00
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2009-07-03 19:12:59 +00:00
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col = layout.column_flow()
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col.itemR(fluid, "real_world_size")
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col.itemR(fluid, "grid_levels")
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col.itemR(fluid, "compressibility")
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class PHYSICS_PT_domain_boundary(PhysicButtonsPanel):
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__idname__ = "PHYSICS_PT_domain_boundary"
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__label__ = "Domain Boundary"
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__default_closed__ = True
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def poll(self, context):
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md = context.fluid
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if md:
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return (md.settings.type == 'DOMAIN')
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def draw(self, context):
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layout = self.layout
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fluid = context.fluid.settings
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layout.itemL(text="Slip:")
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layout.itemR(fluid, "slip_type", expand=True)
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if fluid.slip_type == 'PARTIALSLIP':
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layout.itemR(fluid, "partial_slip_amount", text="Amount")
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layout.itemL(text="Surface:")
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row = layout.row()
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row.itemR(fluid, "surface_smoothing", text="Smoothing")
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row.itemR(fluid, "surface_subdivisions", text="Subdivisions")
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class PHYSICS_PT_domain_particles(PhysicButtonsPanel):
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__idname__ = "PHYSICS_PT_domain_particles"
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__label__ = "Domain Particles"
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__default_closed__ = True
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def poll(self, context):
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md = context.fluid
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if md:
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return (md.settings.type == 'DOMAIN')
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2009-07-02 19:41:31 +00:00
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2009-07-03 19:12:59 +00:00
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def draw(self, context):
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layout = self.layout
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fluid = context.fluid.settings
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layout.itemR(fluid, "tracer_particles")
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layout.itemR(fluid, "generate_particles")
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bpy.types.register(PHYSICS_PT_fluid)
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bpy.types.register(PHYSICS_PT_domain_gravity)
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bpy.types.register(PHYSICS_PT_domain_boundary)
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bpy.types.register(PHYSICS_PT_domain_particles)
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