forked from bartvdbraak/blender
217 lines
7.7 KiB
Python
217 lines
7.7 KiB
Python
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy
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from rigify import bone_class_instance, copy_bone_simple, add_pole_target_bone, add_stretch_to
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from rna_prop_ui import rna_idprop_ui_get, rna_idprop_ui_prop_get
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def metarig_template():
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# generated by rigify.write_meta_rig
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bpy.ops.object.mode_set(mode='EDIT')
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obj = bpy.context.object
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arm = obj.data
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bone = arm.edit_bones.new('hips')
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bone.head[:] = 0.0000, 0.0000, 0.0000
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bone.tail[:] = 0.0000, 0.0000, 1.0000
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bone.roll = 0.0000
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bone.connected = False
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bone = arm.edit_bones.new('thigh')
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bone.head[:] = 0.5000, 0.0000, 0.0000
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bone.tail[:] = 0.3000, -0.1000, -1.7000
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bone.roll = 0.1171
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bone.connected = False
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bone.parent = arm.edit_bones['hips']
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bone = arm.edit_bones.new('shin')
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bone.head[:] = 0.3000, -0.1000, -1.7000
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bone.tail[:] = 0.3000, 0.0000, -3.5000
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bone.roll = -0.0000
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bone.connected = True
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bone.parent = arm.edit_bones['thigh']
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bone = arm.edit_bones.new('foot')
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bone.head[:] = 0.3000, 0.0000, -3.5000
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bone.tail[:] = 0.4042, -0.5909, -3.9000
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bone.roll = -0.4662
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bone.connected = True
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bone.parent = arm.edit_bones['shin']
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bone = arm.edit_bones.new('toe')
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bone.head[:] = 0.4042, -0.5909, -3.9000
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bone.tail[:] = 0.4391, -0.9894, -3.9000
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bone.roll = -3.1416
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bone.connected = True
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bone.parent = arm.edit_bones['foot']
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bone = arm.edit_bones.new('heel')
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bone.head[:] = 0.2600, 0.2000, -4.0000
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bone.tail[:] = 0.3700, -0.4000, -4.0000
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bone.roll = 0.0000
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bone.connected = False
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bone.parent = arm.edit_bones['foot']
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bpy.ops.object.mode_set(mode='OBJECT')
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pbone = obj.pose.bones['thigh']
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pbone['type'] = 'leg'
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def validate(obj, orig_bone_name):
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'''
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The bone given is the first in a chain
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Expects a chain of at least 3 children.
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eg.
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thigh -> shin -> foot -> [toe, heel]
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'''
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orig_bone = obj.data.bones[orig_bone_name]
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bone = orig_bone
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chain = 0
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while chain < 3: # first 2 bones only have 1 child
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children = bone.children
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if len(children) != 1:
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return "expected the thigh bone to have 3 children without a fork"
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bone = children[0]
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chain += 1
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children = bone.children
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# Now there must be 2 children, only one connected
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if len(children) != 2:
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return "expected the foot to have 2 children"
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if children[0].connected == children[1].connected:
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return "expected one bone to be connected"
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return ''
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def main(obj, orig_bone_name):
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from Mathutils import Vector
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arm = obj.data
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# setup the existing bones
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mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"])
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mt = bone_class_instance(obj, ["hips", "heel"])
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#ex = bone_class_instance(obj, [""])
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ex = bone_class_instance(obj, ["thigh_socket", "foot_roll_1", "foot_roll_2", "foot_roll_3"])
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# children of ik_foot
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ik = bone_class_instance(obj, ["foot", "foot_roll", "foot_roll_01", "foot_roll_02", "knee_target"])
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mt_chain.thigh_e = arm.edit_bones[orig_bone_name]
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mt_chain.thigh = orig_bone_name
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mt.hips_e = mt_chain.thigh_e.parent
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mt.hips_e.name = "ORG-" + mt.hips_e.name
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mt.hips = mt.hips_e.name
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mt_chain.shin_e = mt_chain.thigh_e.children[0]
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mt_chain.shin = mt_chain.shin_e.name
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mt_chain.foot_e = mt_chain.shin_e.children[0]
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mt_chain.foot = mt_chain.foot_e.name
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mt_chain.toe_e, mt.heel_e = mt_chain.foot_e.children
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# We dont know which is which, but know the heel is disconnected
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if not mt_chain.toe_e.connected:
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mt_chain.toe_e, mt.heel_e = mt.heel_e, mt_chain.toe_e
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mt.heel_e.name = "ORG-" + mt.heel_e.name
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mt_chain.toe, mt.heel = mt_chain.toe_e.name, mt.heel_e.name
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ex.thigh_socket_e = copy_bone_simple(arm, mt_chain.thigh, "MCH-%s_socket" % mt_chain.thigh, parent=True)
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ex.thigh_socket = ex.thigh_socket_e.name
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ex.thigh_socket_e.tail = ex.thigh_socket_e.head + Vector(0.0, 0.0, ex.thigh_socket_e.length / 4.0)
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# Make a new chain, ORG are the original bones renamed.
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fk_chain = mt_chain.copy(from_prefix="ORG-") # fk has no prefix!
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ik_chain = fk_chain.copy(to_prefix="MCH-")
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# fk_chain.thigh_socket_e.parent = MCH-leg_hinge
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# simple rename
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fk_chain.thigh_e.name = fk_chain.thigh_e.name + "_ik"
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fk_chain.thigh = ik_chain.thigh_e.name
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fk_chain.shin_e.name = fk_chain.shin_e.name + "_ik"
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fk_chain.shin = ik_chain.shin_e.name
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# ik foot, no parents
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base_foot_name = ik_chain.foot # whatever the foot is called, use that!
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ik.foot_e = copy_bone_simple(arm, fk_chain.foot, "%s_ik" % base_foot_name)
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ik.foot = ik.foot_e.name
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ik.foot_e.tail.z = ik.foot_e.head.z
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ik.foot_e.roll = 0.0
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# heel pointing backwards, half length
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ik.foot_roll_e = copy_bone_simple(arm, mt.heel, "%s_roll" % base_foot_name)
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ik.foot_roll = ik.foot_roll_e.name
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ik.foot_roll_e.tail = ik.foot_roll_e.head + (ik.foot_roll_e.head - ik.foot_roll_e.tail) / 2.0
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ik.foot_roll_e.parent = ik.foot_e # heel is disconnected
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# heel pointing forwards to the toe base, parent of the following 2 bones
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ik.foot_roll_01_e = copy_bone_simple(arm, mt.heel, "MCH-%s_roll.01" % base_foot_name)
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ik.foot_roll_01 = ik.foot_roll_01_e.name
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ik.foot_roll_01_e.tail = mt_chain.foot_e.tail
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ik.foot_roll_01_e.parent = ik.foot_e # heel is disconnected
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# same as above but reverse direction
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ik.foot_roll_02_e = copy_bone_simple(arm, mt.heel, "MCH-%s_roll.02" % base_foot_name)
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ik.foot_roll_02 = ik.foot_roll_02_e.name
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ik.foot_roll_02_e.parent = ik.foot_roll_01_e # heel is disconnected
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ik.foot_roll_02_e.head = mt_chain.foot_e.tail
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ik.foot_roll_02_e.tail = mt.heel_e.head
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del base_foot_name
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# rename 'MCH-toe' --> to 'toe_ik' and make the child of ik.foot_roll_01
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fk_chain.toe_e.name = ik_chain.toe + "_ik"
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fk_chain.toe = fk_chain.toe_e.name
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fk_chain.toe_e.connected = True
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fk_chain.toe_e.parent = ik.foot_roll_01_e
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# re-parent ik_chain.foot to the
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fk_chain.foot_e.connected = False
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fk_chain.foot_e.parent = ik.foot_roll_02_e
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# add remaining ik helper bones.
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# knee target is the heel moved up and forward on its local axis
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ik.knee_target_e = copy_bone_simple(arm, mt.heel, "knee_target")
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ik.knee_target = ik.knee_target_e.name
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offset = ik.knee_target_e.tail - ik.knee_target_e.head
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offset.z = 0
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offset.length = mt_chain.shin_e.head.z - mt.heel_e.head.z
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offset.z += offset.length
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ik.knee_target_e.translate(offset)
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ik.knee_target_e.length *= 0.5
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ik.knee_target_e.parent = ik.foot_e
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bpy.ops.object.mode_set(mode='OBJECT')
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ik.update()
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ex.update()
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mt_chain.update()
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ik_chain.update()
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fk_chain.update()
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con = fk_chain.thigh_p.constraints.new('COPY_LOCATION')
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con.target = obj
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con.subtarget = ex.thigh_socket
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# adds constraints to the original bones.
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mt_chain.blend(fk_chain, ik_chain, target_bone=ik.foot, target_prop="ik", use_loc=False)
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