blender/intern/audaspace/jack/AUD_JackDevice.h

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/*
2009-08-16 20:53:10 +00:00
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_JACKDEVICE
#define AUD_JACKDEVICE
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#include "AUD_SoftwareDevice.h"
#include "AUD_Buffer.h"
#include <string>
#include <jack.h>
#include <ringbuffer.h>
typedef void (*AUD_syncFunction)(void*, int, float);
/**
* This device plays back through Jack.
*/
class AUD_JackDevice : public AUD_SoftwareDevice
{
private:
/**
* The output ports of jack.
*/
jack_port_t** m_ports;
/**
* The jack client.
*/
jack_client_t* m_client;
/**
* The output buffer.
*/
AUD_Buffer m_buffer;
/**
* The deinterleaving buffer.
*/
AUD_Buffer m_deinterleavebuf;
jack_ringbuffer_t** m_ringbuffers;
/**
* Whether the device is valid.
*/
bool m_valid;
/**
* Invalidates the jack device.
* \param data The jack device that gets invalidet by jack.
*/
static void jack_shutdown(void *data);
/**
* Mixes the next bytes into the buffer.
* \param length The length in samples to be filled.
* \param data A pointer to the jack device.
* \return 0 what shows success.
*/
static int jack_mix(jack_nframes_t length, void *data);
static int jack_sync(jack_transport_state_t state, jack_position_t* pos, void* data);
/**
* Next Jack Transport state (-1 if not expected to change).
*/
jack_transport_state_t m_nextState;
/**
* Current jack transport status.
*/
jack_transport_state_t m_state;
/**
* Syncronisation state.
*/
int m_sync;
/**
* External syncronisation callback function.
*/
AUD_syncFunction m_syncFunc;
/**
* Data for the sync function.
*/
void* m_syncFuncData;
/**
* The mixing thread.
*/
pthread_t m_mixingThread;
pthread_mutex_t m_mixingLock;
pthread_cond_t m_mixingCondition;
static void* runMixingThread(void* device);
void updateRingBuffers();
// hide copy constructor and operator=
AUD_JackDevice(const AUD_JackDevice&);
AUD_JackDevice& operator=(const AUD_JackDevice&);
protected:
virtual void playing(bool playing);
public:
/**
* Creates a Jack client for audio output.
* \param name The client name.
* \param specs The wanted audio specification, where only the channel count
* is important.
* \param buffersize The size of the internal buffer.
* \exception AUD_Exception Thrown if the audio device cannot be opened.
*/
AUD_JackDevice(std::string name, AUD_DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
/**
* Closes the Jack client.
*/
virtual ~AUD_JackDevice();
void startPlayback();
void stopPlayback();
void seekPlayback(float time);
void setSyncCallback(AUD_syncFunction sync, void* data);
float getPlaybackPosition();
bool doesPlayback();
};
#endif //AUD_JACKDEVICE