blender/intern/audaspace/sndfile/AUD_SndFileFactory.h

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/*
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* $Id$
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*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SNDFILEFACTORY
#define AUD_SNDFILEFACTORY
#include "AUD_IFactory.h"
#include "AUD_Reference.h"
class AUD_Buffer;
#include <string>
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/**
* This factory reads a sound file via libsndfile.
*/
class AUD_SndFileFactory : public AUD_IFactory
{
private:
/**
* The filename of the sound source file.
*/
std::string m_filename;
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/**
* The buffer to read from.
*/
AUD_Reference<AUD_Buffer> m_buffer;
// hide copy constructor and operator=
AUD_SndFileFactory(const AUD_SndFileFactory&);
AUD_SndFileFactory& operator=(const AUD_SndFileFactory&);
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public:
/**
* Creates a new factory.
* \param filename The sound file path.
*/
AUD_SndFileFactory(std::string filename);
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/**
* Creates a new factory.
* \param buffer The buffer to read from.
* \param size The size of the buffer.
*/
AUD_SndFileFactory(const data_t* buffer, int size);
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virtual AUD_IReader* createReader() const;
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};
#endif //AUD_SNDFILEFACTORY