2002-10-12 11:37:38 +00:00
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/**
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* $Id$
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2008-04-16 22:40:48 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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* of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-04-16 22:40:48 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*/
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2002-11-25 15:29:57 +00:00
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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2002-10-12 11:37:38 +00:00
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#ifdef WIN32
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// don't show stl-warnings
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#pragma warning (disable:4786)
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#endif
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2008-07-25 13:45:57 +00:00
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#include "BKE_material.h" /* give_current_material */
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2002-10-12 11:37:38 +00:00
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#include "KX_GameObject.h"
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#include "KX_IpoConvert.h"
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#include "KX_IInterpolator.h"
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#include "KX_ScalarInterpolator.h"
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#include "KX_BlenderScalarInterpolator.h"
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#include "KX_BlenderSceneConverter.h"
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/* This little block needed for linking to Blender... */
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "DNA_object_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_world_types.h"
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#include "DNA_camera_types.h"
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2006-01-06 03:46:54 +00:00
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#include "DNA_material_types.h"
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2002-10-12 11:37:38 +00:00
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/* end of blender include block */
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#include "KX_IPO_SGController.h"
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#include "KX_LightIpoSGController.h"
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#include "KX_CameraIpoSGController.h"
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#include "KX_WorldIpoController.h"
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#include "KX_ObColorIpoSGController.h"
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2006-01-06 03:46:54 +00:00
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#include "KX_MaterialIpoController.h"
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2002-10-12 11:37:38 +00:00
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#include "SG_Node.h"
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2008-07-25 13:45:57 +00:00
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#include "STR_HashedString.h"
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2009-06-15 10:11:08 +00:00
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static BL_InterpolatorList *GetAdtList(struct AnimData *for_adt, KX_BlenderSceneConverter *converter) {
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BL_InterpolatorList *adtList= converter->FindInterpolatorList(for_adt);
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2002-10-12 11:37:38 +00:00
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2009-06-15 10:11:08 +00:00
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if (!adtList) {
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adtList = new BL_InterpolatorList(for_adt);
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converter->RegisterInterpolatorList(adtList, for_adt);
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2002-10-12 11:37:38 +00:00
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}
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2009-06-15 10:11:08 +00:00
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return adtList;
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2002-10-12 11:37:38 +00:00
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}
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void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_BlenderSceneConverter *converter)
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{
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2009-06-15 10:11:08 +00:00
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if (blenderobject->adt) {
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2002-10-12 11:37:38 +00:00
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KX_IpoSGController* ipocontr = new KX_IpoSGController();
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gameobj->GetSGNode()->AddSGController(ipocontr);
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ipocontr->SetObject(gameobj->GetSGNode());
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// For ipo_as_force, we need to know which SM object and Scene the
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// object associated with this ipo is in. Is this already known here?
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// I think not.... then it must be done later :(
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// ipocontr->SetSumoReference(gameobj->GetSumoScene(),
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// gameobj->GetSumoObject());
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ipocontr->SetGameObject(gameobj);
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ipocontr->GetIPOTransform().SetPosition(
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MT_Point3(
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Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the following limitations:
1. All Ipo channels are now independent.
In Blender 2.45, all 3 Loc Ipo channels were automatically set
together. For example, having just a LocX Ipo channel was sufficient
to fix the X, Y and Z coordinates, with the Y and Z value taken
from the object original Y and Z location in Blender. The same
was true for the 3 Rot and the 3 Scale Ipo channels: the missing
channels were assumed to have constant value taken from the object
original orientation/scale in Blender.
With this patch, all Ipo channels are now independent.
THIS WILL CREATE BACKWARD COMPATIBILITY PROBLEM if you omit to
define the 3 channels of a same type together in your Blend file:
the undefined Loc, Rot, Scale coordinates of the object will
be influenced by the parent/spawner Loc/Rot/Scale in case the
object is a child or dynamically created.
2. Delta Loc, Rot, Scale are now supported with the following
limitations:
- The delta Loc/Rot Ipo modify the object global (NOT local)
location/orientation
- The delta Scale change the object local scale
- The delta Ipo curves are relative to the object starting
Loc/Rot/Scale when the Ipo was first activated; after that, the
delta Ipo becomes global. This means that the object will return
to this initial Loc/Rot/Scale when you later restart the Ipo
curve, even if you had changed the object Loc/Rot/Scale in the
meantime. Of course this applies only to the specific Loc/Rot/Scale
coordinate that are defined in the Ipo channels as the channels
are now independent.
3. When the objects are converted from Blender to the BGE, the
delta Loc/Rot/Scale that might result from initial non-zero values
in delta Ipo Curves will be ignored. However, as soon as the
delta Ipo curve is activated, the non-zero values will be taken
into account and the object will jump to the same Loc/Rot/Scale
situation as in Blender. Note that delta Ipo curves with initial
non-zero values is bad practice; logically, a delta Ipo curver
should always start from 0.
4. If you define both a global and delta channel of the same
type (LocX and DLocX), the result will be a global channel equivalent
to the sum of the two channels (LocX+DLocX).
2008-03-12 21:33:24 +00:00
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blenderobject->loc[0]/*+blenderobject->dloc[0]*/,
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blenderobject->loc[1]/*+blenderobject->dloc[1]*/,
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blenderobject->loc[2]/*+blenderobject->dloc[2]*/
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2002-10-12 11:37:38 +00:00
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)
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);
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ipocontr->GetIPOTransform().SetEulerAngles(
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MT_Vector3(
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blenderobject->rot[0],
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blenderobject->rot[1],
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blenderobject->rot[2]
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)
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);
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ipocontr->GetIPOTransform().SetScaling(
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MT_Vector3(
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blenderobject->size[0],
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blenderobject->size[1],
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blenderobject->size[2]
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)
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);
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2009-06-15 10:11:08 +00:00
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BL_InterpolatorList *adtList= GetAdtList(blenderobject->adt, converter);
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2002-10-12 11:37:38 +00:00
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2009-06-15 10:11:08 +00:00
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// For each active channel in the adtList add an
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2002-10-12 11:37:38 +00:00
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// interpolator to the game object.
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2009-06-15 10:11:08 +00:00
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KX_IInterpolator *interpolator;
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KX_IScalarInterpolator *interp;
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2002-10-12 11:37:38 +00:00
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2009-06-15 10:11:08 +00:00
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for(int i=0; i<3; i++) {
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if ((interp = adtList->GetScalarInterpolator("location", i))) {
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interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetPosition()[i]), interp);
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ipocontr->AddInterpolator(interpolator);
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ipocontr->SetIPOChannelActive(OB_LOC_X+i, true);
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}
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2002-10-12 11:37:38 +00:00
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}
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2009-06-15 10:11:08 +00:00
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for(int i=0; i<3; i++) {
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if ((interp = adtList->GetScalarInterpolator("delta_location", i))) {
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interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaPosition()[i]), interp);
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ipocontr->AddInterpolator(interpolator);
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ipocontr->SetIPOChannelActive(OB_DLOC_X+i, true);
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}
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2002-10-12 11:37:38 +00:00
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}
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2009-06-15 10:11:08 +00:00
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for(int i=0; i<3; i++) {
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if ((interp = adtList->GetScalarInterpolator("rotation", i))) {
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interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetEulerAngles()[i]), interp);
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ipocontr->AddInterpolator(interpolator);
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ipocontr->SetIPOChannelActive(OB_ROT_X+i, true);
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}
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2002-10-12 11:37:38 +00:00
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}
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2009-06-15 10:11:08 +00:00
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for(int i=0; i<3; i++) {
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if ((interp = adtList->GetScalarInterpolator("delta_rotation", i))) {
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interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[i]), interp);
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ipocontr->AddInterpolator(interpolator);
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ipocontr->SetIPOChannelActive(OB_DROT_X+i, true);
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}
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2002-10-12 11:37:38 +00:00
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}
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2009-06-15 10:11:08 +00:00
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for(int i=0; i<3; i++) {
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if ((interp = adtList->GetScalarInterpolator("scale", i))) {
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interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetScaling()[i]), interp);
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ipocontr->AddInterpolator(interpolator);
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ipocontr->SetIPOChannelActive(OB_SIZE_X+i, true);
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}
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2002-10-12 11:37:38 +00:00
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}
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2009-06-15 10:11:08 +00:00
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for(int i=0; i<3; i++) {
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if ((interp = adtList->GetScalarInterpolator("delta_scale", i))) {
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interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaScaling()[i]), interp);
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ipocontr->AddInterpolator(interpolator);
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ipocontr->SetIPOChannelActive(OB_DSIZE_X+i, true);
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}
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2002-10-12 11:37:38 +00:00
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}
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{
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2009-02-25 03:26:02 +00:00
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KX_ObColorIpoSGController* ipocontr_obcol=NULL;
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2009-06-15 10:11:08 +00:00
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for(int i=0; i<4; i++) {
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2009-08-19 10:26:43 +00:00
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if ((interp = adtList->GetScalarInterpolator("color", i))) {
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2009-06-15 10:11:08 +00:00
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if (!ipocontr_obcol) {
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ipocontr_obcol = new KX_ObColorIpoSGController();
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gameobj->GetSGNode()->AddSGController(ipocontr_obcol);
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ipocontr_obcol->SetObject(gameobj->GetSGNode());
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}
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interpolator= new KX_ScalarInterpolator(&ipocontr_obcol->m_rgba[i], interp);
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ipocontr_obcol->AddInterpolator(interpolator);
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2002-10-12 11:37:38 +00:00
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}
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}
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}
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}
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}
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void BL_ConvertLampIpos(struct Lamp* blenderlamp, KX_GameObject *lightobj,KX_BlenderSceneConverter *converter)
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{
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2009-06-15 10:11:08 +00:00
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if (blenderlamp->adt) {
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2002-10-12 11:37:38 +00:00
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KX_LightIpoSGController* ipocontr = new KX_LightIpoSGController();
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lightobj->GetSGNode()->AddSGController(ipocontr);
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ipocontr->SetObject(lightobj->GetSGNode());
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ipocontr->m_energy = blenderlamp->energy;
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ipocontr->m_col_rgb[0] = blenderlamp->r;
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ipocontr->m_col_rgb[1] = blenderlamp->g;
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ipocontr->m_col_rgb[2] = blenderlamp->b;
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ipocontr->m_dist = blenderlamp->dist;
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2009-06-15 10:11:08 +00:00
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BL_InterpolatorList *adtList= GetAdtList(blenderlamp->adt, converter);
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2002-10-12 11:37:38 +00:00
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2009-06-15 10:11:08 +00:00
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// For each active channel in the adtList add an
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2002-10-12 11:37:38 +00:00
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// interpolator to the game object.
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2009-06-15 10:11:08 +00:00
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KX_IInterpolator *interpolator;
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KX_IScalarInterpolator *interp;
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2002-10-12 11:37:38 +00:00
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2009-06-15 10:11:08 +00:00
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if ((interp= adtList->GetScalarInterpolator("energy", 0))) {
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interpolator= new KX_ScalarInterpolator(&ipocontr->m_energy, interp);
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2002-10-12 11:37:38 +00:00
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ipocontr->AddInterpolator(interpolator);
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ipocontr->SetModifyEnergy(true);
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}
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2009-06-15 10:11:08 +00:00
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if ((interp = adtList->GetScalarInterpolator("distance", 0))) {
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interpolator= new KX_ScalarInterpolator(&ipocontr->m_dist, interp);
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2002-10-12 11:37:38 +00:00
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ipocontr->AddInterpolator(interpolator);
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ipocontr->SetModifyDist(true);
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}
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2009-06-15 10:11:08 +00:00
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for(int i=0; i<3; i++) {
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if ((interp = adtList->GetScalarInterpolator("color", i))) {
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interpolator= new KX_ScalarInterpolator(&ipocontr->m_col_rgb[i], interp);
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ipocontr->AddInterpolator(interpolator);
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ipocontr->SetModifyColor(true);
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}
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2002-10-12 11:37:38 +00:00
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}
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}
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}
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void BL_ConvertCameraIpos(struct Camera* blendercamera, KX_GameObject *cameraobj,KX_BlenderSceneConverter *converter)
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{
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2009-06-15 10:11:08 +00:00
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if (blendercamera->adt) {
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2002-10-12 11:37:38 +00:00
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KX_CameraIpoSGController* ipocontr = new KX_CameraIpoSGController();
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cameraobj->GetSGNode()->AddSGController(ipocontr);
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ipocontr->SetObject(cameraobj->GetSGNode());
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ipocontr->m_lens = blendercamera->lens;
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ipocontr->m_clipstart = blendercamera->clipsta;
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ipocontr->m_clipend = blendercamera->clipend;
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2009-06-15 10:11:08 +00:00
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BL_InterpolatorList *adtList= GetAdtList(blendercamera->adt, converter);
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2002-10-12 11:37:38 +00:00
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2009-06-15 10:11:08 +00:00
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// For each active channel in the adtList add an
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2002-10-12 11:37:38 +00:00
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// interpolator to the game object.
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2009-06-15 10:11:08 +00:00
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KX_IInterpolator *interpolator;
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KX_IScalarInterpolator *interp;
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2002-10-12 11:37:38 +00:00
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2009-06-15 10:11:08 +00:00
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if ((interp = adtList->GetScalarInterpolator("lens", 0))) {
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interpolator= new KX_ScalarInterpolator(&ipocontr->m_lens, interp);
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2002-10-12 11:37:38 +00:00
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ipocontr->AddInterpolator(interpolator);
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ipocontr->SetModifyLens(true);
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}
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2009-06-15 10:11:08 +00:00
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if ((interp = adtList->GetScalarInterpolator("clip_start", 0))) {
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interpolator= new KX_ScalarInterpolator(&ipocontr->m_clipstart, interp);
|
2002-10-12 11:37:38 +00:00
|
|
|
ipocontr->AddInterpolator(interpolator);
|
|
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|
ipocontr->SetModifyClipStart(true);
|
|
|
|
}
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
if ((interp = adtList->GetScalarInterpolator("clip_end", 0))) {
|
|
|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_clipend, interp);
|
2002-10-12 11:37:38 +00:00
|
|
|
ipocontr->AddInterpolator(interpolator);
|
|
|
|
ipocontr->SetModifyClipEnd(true);
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|
|
|
}
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|
|
|
|
|
|
|
}
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|
|
|
}
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|
|
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|
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|
|
|
void BL_ConvertWorldIpos(struct World* blenderworld,KX_BlenderSceneConverter *converter)
|
|
|
|
{
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
if (blenderworld->adt) {
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
KX_WorldIpoController* ipocontr = new KX_WorldIpoController();
|
|
|
|
|
|
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|
// Erwin, hook up the world ipo controller here
|
|
|
|
// Gino: hook it up to what ?
|
|
|
|
// is there a userinterface element for that ?
|
|
|
|
// for now, we have some new python hooks to access the data, for a work-around
|
|
|
|
|
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|
ipocontr->m_mist_start = blenderworld->miststa;
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|
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ipocontr->m_mist_dist = blenderworld->mistdist;
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|
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ipocontr->m_mist_rgb[0] = blenderworld->horr;
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|
ipocontr->m_mist_rgb[1] = blenderworld->horg;
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ipocontr->m_mist_rgb[2] = blenderworld->horb;
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|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
BL_InterpolatorList *adtList= GetAdtList(blenderworld->adt, converter);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
// For each active channel in the adtList add an
|
2002-10-12 11:37:38 +00:00
|
|
|
// interpolator to the game object.
|
|
|
|
|
2009-06-15 11:47:16 +00:00
|
|
|
KX_IInterpolator *interpolator;
|
2009-06-15 10:11:08 +00:00
|
|
|
KX_IScalarInterpolator *interp;
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
for(int i=0; i<3; i++) {
|
|
|
|
if ((interp = adtList->GetScalarInterpolator("horizon_color", i))) {
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|
|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_mist_rgb[i], interp);
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|
|
|
ipocontr->AddInterpolator(interpolator);
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|
|
|
ipocontr->SetModifyMistColor(true);
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|
|
|
}
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
if ((interp = adtList->GetScalarInterpolator("mist.depth", 0))) {
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|
|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_mist_dist, interp);
|
2002-10-12 11:37:38 +00:00
|
|
|
ipocontr->AddInterpolator(interpolator);
|
|
|
|
ipocontr->SetModifyMistDist(true);
|
|
|
|
}
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
if ((interp = adtList->GetScalarInterpolator("mist.start", 0))) {
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|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_mist_start, interp);
|
2002-10-12 11:37:38 +00:00
|
|
|
ipocontr->AddInterpolator(interpolator);
|
|
|
|
ipocontr->SetModifyMistStart(true);
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|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-07-25 13:45:57 +00:00
|
|
|
static void ConvertMaterialIpos(
|
|
|
|
Material* blendermaterial,
|
|
|
|
dword matname_hash,
|
2006-01-06 03:46:54 +00:00
|
|
|
KX_GameObject* gameobj,
|
|
|
|
KX_BlenderSceneConverter *converter
|
|
|
|
)
|
|
|
|
{
|
2009-06-15 10:11:08 +00:00
|
|
|
if (blendermaterial->adt) {
|
2008-07-25 13:45:57 +00:00
|
|
|
KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController(matname_hash);
|
2006-01-06 03:46:54 +00:00
|
|
|
gameobj->GetSGNode()->AddSGController(ipocontr);
|
|
|
|
ipocontr->SetObject(gameobj->GetSGNode());
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
BL_InterpolatorList *adtList= GetAdtList(blendermaterial->adt, converter);
|
2006-01-06 03:46:54 +00:00
|
|
|
|
|
|
|
|
|
|
|
ipocontr->m_rgba[0] = blendermaterial->r;
|
|
|
|
ipocontr->m_rgba[1] = blendermaterial->g;
|
|
|
|
ipocontr->m_rgba[2] = blendermaterial->b;
|
|
|
|
ipocontr->m_rgba[3] = blendermaterial->alpha;
|
|
|
|
|
|
|
|
ipocontr->m_specrgb[0] = blendermaterial->specr;
|
|
|
|
ipocontr->m_specrgb[1] = blendermaterial->specg;
|
|
|
|
ipocontr->m_specrgb[2] = blendermaterial->specb;
|
|
|
|
|
|
|
|
ipocontr->m_hard = blendermaterial->har;
|
|
|
|
ipocontr->m_spec = blendermaterial->spec;
|
|
|
|
ipocontr->m_ref = blendermaterial->ref;
|
|
|
|
ipocontr->m_emit = blendermaterial->emit;
|
|
|
|
ipocontr->m_alpha = blendermaterial->alpha;
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
KX_IInterpolator *interpolator;
|
|
|
|
KX_IScalarInterpolator *sinterp;
|
2006-01-06 03:46:54 +00:00
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
// --
|
|
|
|
for(int i=0; i<3; i++) {
|
|
|
|
if ((sinterp = adtList->GetScalarInterpolator("diffuse_color", i))) {
|
|
|
|
if (!ipocontr) {
|
|
|
|
ipocontr = new KX_MaterialIpoController(matname_hash);
|
|
|
|
gameobj->GetSGNode()->AddSGController(ipocontr);
|
|
|
|
ipocontr->SetObject(gameobj->GetSGNode());
|
|
|
|
}
|
|
|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_rgba[i], sinterp);
|
|
|
|
ipocontr->AddInterpolator(interpolator);
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
if ((sinterp = adtList->GetScalarInterpolator("alpha", 0))) {
|
2006-01-06 03:46:54 +00:00
|
|
|
if (!ipocontr) {
|
2008-07-25 13:45:57 +00:00
|
|
|
ipocontr = new KX_MaterialIpoController(matname_hash);
|
2006-01-06 03:46:54 +00:00
|
|
|
gameobj->GetSGNode()->AddSGController(ipocontr);
|
|
|
|
ipocontr->SetObject(gameobj->GetSGNode());
|
|
|
|
}
|
2009-06-15 10:11:08 +00:00
|
|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_rgba[3], sinterp);
|
2006-01-06 03:46:54 +00:00
|
|
|
ipocontr->AddInterpolator(interpolator);
|
|
|
|
}
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
for(int i=0; i<3; i++) {
|
|
|
|
if ((sinterp = adtList->GetScalarInterpolator("specular_color", i))) {
|
|
|
|
if (!ipocontr) {
|
|
|
|
ipocontr = new KX_MaterialIpoController(matname_hash);
|
|
|
|
gameobj->GetSGNode()->AddSGController(ipocontr);
|
|
|
|
ipocontr->SetObject(gameobj->GetSGNode());
|
|
|
|
}
|
|
|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_specrgb[i], sinterp);
|
|
|
|
ipocontr->AddInterpolator(interpolator);
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
if ((sinterp = adtList->GetScalarInterpolator("specular_hardness", 0))) {
|
2006-01-06 03:46:54 +00:00
|
|
|
if (!ipocontr) {
|
2008-07-25 13:45:57 +00:00
|
|
|
ipocontr = new KX_MaterialIpoController(matname_hash);
|
2006-01-06 03:46:54 +00:00
|
|
|
gameobj->GetSGNode()->AddSGController(ipocontr);
|
|
|
|
ipocontr->SetObject(gameobj->GetSGNode());
|
|
|
|
}
|
2009-06-15 10:11:08 +00:00
|
|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_hard, sinterp);
|
2006-01-06 03:46:54 +00:00
|
|
|
ipocontr->AddInterpolator(interpolator);
|
|
|
|
}
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
if ((sinterp = adtList->GetScalarInterpolator("specularity", 0))) {
|
2006-01-06 03:46:54 +00:00
|
|
|
if (!ipocontr) {
|
2008-07-25 13:45:57 +00:00
|
|
|
ipocontr = new KX_MaterialIpoController(matname_hash);
|
2006-01-06 03:46:54 +00:00
|
|
|
gameobj->GetSGNode()->AddSGController(ipocontr);
|
|
|
|
ipocontr->SetObject(gameobj->GetSGNode());
|
|
|
|
}
|
2009-06-15 10:11:08 +00:00
|
|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_spec, sinterp);
|
2006-01-06 03:46:54 +00:00
|
|
|
ipocontr->AddInterpolator(interpolator);
|
|
|
|
}
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
if ((sinterp = adtList->GetScalarInterpolator("diffuse_reflection", 0))) {
|
2006-01-06 03:46:54 +00:00
|
|
|
if (!ipocontr) {
|
2008-07-25 13:45:57 +00:00
|
|
|
ipocontr = new KX_MaterialIpoController(matname_hash);
|
2006-01-06 03:46:54 +00:00
|
|
|
gameobj->GetSGNode()->AddSGController(ipocontr);
|
|
|
|
ipocontr->SetObject(gameobj->GetSGNode());
|
|
|
|
}
|
2009-06-15 10:11:08 +00:00
|
|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_ref, sinterp);
|
2006-01-06 03:46:54 +00:00
|
|
|
ipocontr->AddInterpolator(interpolator);
|
|
|
|
}
|
|
|
|
|
2009-06-15 10:11:08 +00:00
|
|
|
if ((sinterp = adtList->GetScalarInterpolator("emit", 0))) {
|
2006-01-06 03:46:54 +00:00
|
|
|
if (!ipocontr) {
|
2008-07-25 13:45:57 +00:00
|
|
|
ipocontr = new KX_MaterialIpoController(matname_hash);
|
2006-01-06 03:46:54 +00:00
|
|
|
gameobj->GetSGNode()->AddSGController(ipocontr);
|
|
|
|
ipocontr->SetObject(gameobj->GetSGNode());
|
|
|
|
}
|
2009-06-15 10:11:08 +00:00
|
|
|
interpolator= new KX_ScalarInterpolator(&ipocontr->m_emit, sinterp);
|
2006-01-06 03:46:54 +00:00
|
|
|
ipocontr->AddInterpolator(interpolator);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-07-25 13:45:57 +00:00
|
|
|
void BL_ConvertMaterialIpos(
|
|
|
|
struct Object* blenderobject,
|
|
|
|
KX_GameObject* gameobj,
|
|
|
|
KX_BlenderSceneConverter *converter
|
|
|
|
)
|
|
|
|
{
|
|
|
|
if (blenderobject->totcol==1)
|
|
|
|
{
|
|
|
|
Material *mat = give_current_material(blenderobject, 1);
|
|
|
|
// if there is only one material attached to the mesh then set material_index in BL_ConvertMaterialIpos to NULL
|
|
|
|
// --> this makes the UpdateMaterialData function in KX_GameObject.cpp use the old hack of using SetObjectColor
|
|
|
|
// because this yields a better performance as not all the vertex colors need to be edited
|
2008-08-06 10:23:47 +00:00
|
|
|
if(mat) ConvertMaterialIpos(mat, 0, gameobj, converter);
|
2008-07-25 13:45:57 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (int material_index=1; material_index <= blenderobject->totcol; material_index++)
|
|
|
|
{
|
|
|
|
Material *mat = give_current_material(blenderobject, material_index);
|
2008-08-05 21:20:14 +00:00
|
|
|
STR_HashedString matname;
|
|
|
|
if(mat) {
|
|
|
|
matname= mat->id.name;
|
|
|
|
ConvertMaterialIpos(mat, matname.hash(), gameobj, converter);
|
|
|
|
}
|
2008-07-25 13:45:57 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|