blender/source/gameengine/Converter/BL_ArmatureChannel.h

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BL_ARMATURECHANNEL
#define __BL_ARMATURECHANNEL
#include "DNA_action_types.h"
#include "GEN_HashedPtr.h"
#include "GEN_Map.h"
#include "PyObjectPlus.h"
class SCA_IObject;
class KX_GameObject;
class BL_ArmatureObject;
struct bConstraint;
struct bPoseChannel;
struct Object;
struct bPose;
class BL_ArmatureChannel : public PyObjectPlus
{
// use Py_HeaderPtr since we use generic pointer in proxy
Py_HeaderPtr;
private:
friend class BL_ArmatureObject;
struct bPoseChannel* m_posechannel;
BL_ArmatureObject* m_armature;
public:
BL_ArmatureChannel(class BL_ArmatureObject *armature,
struct bPoseChannel *posechannel);
virtual ~BL_ArmatureChannel();
#ifdef WITH_PYTHON
// Python access
virtual PyObject* py_repr(void);
static PyObject* py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* py_attr_get_joint_rotation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int py_attr_set_joint_rotation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif // WITH_PYTHON
};
/* this is a factory class to access bBone data field in the GE.
It's not supposed to be instantiated, we only need it for the Attributes and Method array.
The actual proxy object will be manually created using NewProxyPtr */
class BL_ArmatureBone : public PyObjectPlus
{
// use Py_HeaderPtr since we use generic pointer in proxy
Py_HeaderPtr;
private:
// make constructor private to make sure no one tries to instantiate this class
BL_ArmatureBone() {}
virtual ~BL_ArmatureBone() {}
public:
#ifdef WITH_PYTHON
static PyObject *py_bone_repr(PyObject *self);
static PyObject *py_bone_get_parent(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *py_bone_get_children(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
#endif
};
#endif //__BL_ARMATURECHANNEL