blender/release/scripts/weightpaint_grow_shrink.py

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#!BPY
"""
Name: 'Grow/Shrink Weight...'
Blender: 245
Group: 'WeightPaint'
Tooltip: 'Grow/Shrink active vertex group.'
"""
__author__ = "Campbell Barton aka ideasman42"
__url__ = ["www.blender.org", "blenderartists.org", "www.python.org"]
__version__ = "0.1"
__bpydoc__ = """\
Grow Shrink Weight
This Script is to be used only in weight paint mode,
It grows/shrinks the bounds of the weight painted area
"""
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Script copyright (C) Campbell J Barton
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from Blender import Scene, Draw, Window
import BPyMesh
def actWeightNormalize(me, PREF_MODE, PREF_MAX_DIST, PREF_STRENGTH, PREF_ITERATIONS):
Window.WaitCursor(1)
groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
act_group= me.activeGroup
# Start with assumed zero weights
orig_vert_weights= [0.0] * len(vWeightDict) # Will be directly assigned to orig_vert_weights
# fill in the zeros with real weights.
for i, wd in enumerate(vWeightDict):
try:
orig_vert_weights[i]= wd[act_group]
except:
pass
new_vert_weights= list(orig_vert_weights)
for dummy in xrange(PREF_ITERATIONS):
# Minimize or maximize the weights. connection based.
if PREF_MODE==0: # Grow
op= max
else: # Shrink
op= min
for ed in me.edges:
if not PREF_MAX_DIST or ed.length < PREF_MAX_DIST:
i1= ed.v1.index
i2= ed.v2.index
new_weight= op(orig_vert_weights[i1], orig_vert_weights[i2])
if PREF_STRENGTH==1.0: # do a full copy
new_vert_weights[i1]= op(new_weight, new_vert_weights[i1])
new_vert_weights[i2]= op(new_weight, new_vert_weights[i2])
else: # Do a faded copy
new_vert_weights[i1]= op(new_weight, new_vert_weights[i1])
new_vert_weights[i2]= op(new_weight, new_vert_weights[i2])
# Face the copy with the original (orig is updated per iteration)
new_vert_weights[i1]= (new_vert_weights[i1]*PREF_STRENGTH) + (orig_vert_weights[i1]*(1-PREF_STRENGTH))
new_vert_weights[i2]= (new_vert_weights[i2]*PREF_STRENGTH) + (orig_vert_weights[i2]*(1-PREF_STRENGTH))
for i, wd in enumerate(vWeightDict):
new_weight= new_vert_weights[i]
if new_weight != orig_vert_weights[i]:
wd[act_group]= new_weight
if dummy+1 != PREF_ITERATIONS: # dont copy the list on the last round.
orig_vert_weights= list(new_vert_weights)
# Copy weights back to the mesh.
BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
Window.WaitCursor(0)
def main():
scn= Scene.GetCurrent()
ob= scn.objects.active
if not ob or ob.type != 'Mesh':
Draw.PupMenu('Error, no active mesh object, aborting.')
return
me= ob.getData(mesh=1)
PREF_MAXDIST= Draw.Create(0.0)
PREF_STRENGTH= Draw.Create(1.0)
PREF_MODE= Draw.Create(0)
PREF_ITERATIONS= Draw.Create(1)
pup_block= [\
('Bleed Dist:', PREF_MAXDIST, 0.0, 1.0, 'Set a distance limit for bleeding.'),\
('Bleed Strength:', PREF_STRENGTH, 0.01, 1.0, 'Bleed strength between adjacent verts weight. 1:full, 0:None'),\
('Iterations', PREF_ITERATIONS, 1, 20, 'Number of times to run the blending calculation.'),\
('Contract (Shrink)', PREF_MODE, 'Shrink instead of growing.'),\
]
if not Draw.PupBlock('Grow/Shrink...', pup_block):
return
actWeightNormalize(me, PREF_MODE.val, PREF_MAXDIST.val, PREF_STRENGTH.val, PREF_ITERATIONS.val)
if __name__=='__main__':
main()