forked from bartvdbraak/blender
107 lines
3.5 KiB
C
107 lines
3.5 KiB
C
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#ifndef _SDL_joystick_h
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#define _SDL_joystick_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct _SDL_Joystick;
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typedef struct _SDL_Joystick SDL_Joystick;
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typedef struct {
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Uint8 data[16];
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} SDL_JoystickGUID;
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typedef Sint32 SDL_JoystickID;
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typedef int SDLCALL tSDL_NumJoysticks(void);
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typedef const char * SDLCALL tSDL_JoystickNameForIndex(int device_index);
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typedef SDL_Joystick * SDLCALL tSDL_JoystickOpen(int device_index);
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typedef const char * SDLCALL tSDL_JoystickName(SDL_Joystick * joystick);
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typedef SDL_JoystickGUID SDLCALL tSDL_JoystickGetDeviceGUID(int device_index);
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typedef SDL_JoystickGUID SDLCALL tSDL_JoystickGetGUID(SDL_Joystick * joystick);
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extern DECLSPEC void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
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typedef SDL_JoystickGUID SDLCALL tSDL_JoystickGetGUIDFromString(const char *pchGUID);
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typedef SDL_bool SDLCALL tSDL_JoystickGetAttached(SDL_Joystick * joystick);
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typedef SDL_JoystickID SDLCALL tSDL_JoystickInstanceID(SDL_Joystick * joystick);
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typedef int SDLCALL tSDL_JoystickNumAxes(SDL_Joystick * joystick);
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typedef int SDLCALL tSDL_JoystickNumBalls(SDL_Joystick * joystick);
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typedef int SDLCALL tSDL_JoystickNumHats(SDL_Joystick * joystick);
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typedef int SDLCALL tSDL_JoystickNumButtons(SDL_Joystick * joystick);
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typedef void SDLCALL tSDL_JoystickUpdate(void);
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typedef int SDLCALL tSDL_JoystickEventState(int state);
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typedef Sint16 SDLCALL tSDL_JoystickGetAxis(SDL_Joystick * joystick,
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int axis);
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#define SDL_HAT_CENTERED 0x00
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#define SDL_HAT_UP 0x01
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#define SDL_HAT_RIGHT 0x02
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#define SDL_HAT_DOWN 0x04
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#define SDL_HAT_LEFT 0x08
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#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
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#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
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#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
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#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
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typedef Uint8 SDLCALL tSDL_JoystickGetHat(SDL_Joystick * joystick,
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int hat);
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typedef int SDLCALL tSDL_JoystickGetBall(SDL_Joystick * joystick,
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int ball, int *dx, int *dy);
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typedef Uint8 SDLCALL tSDL_JoystickGetButton(SDL_Joystick * joystick,
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int button);
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typedef void SDLCALL tSDL_JoystickClose(SDL_Joystick * joystick);
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extern tSDL_NumJoysticks *SDL_NumJoysticks;
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extern tSDL_JoystickNameForIndex *SDL_JoystickNameForIndex;
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extern tSDL_JoystickOpen *SDL_JoystickOpen;
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extern tSDL_JoystickName *SDL_JoystickName;
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extern tSDL_JoystickGetDeviceGUID *SDL_JoystickGetDeviceGUID;
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extern tSDL_JoystickGetGUID *SDL_JoystickGetGUID;
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extern tSDL_JoystickGetGUIDFromString *SDL_JoystickGetGUIDFromString;
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extern tSDL_JoystickGetAttached *SDL_JoystickGetAttached;
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extern tSDL_JoystickInstanceID *SDL_JoystickInstanceID;
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extern tSDL_JoystickNumAxes *SDL_JoystickNumAxes;
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extern tSDL_JoystickNumBalls *SDL_JoystickNumBalls;
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extern tSDL_JoystickNumHats *SDL_JoystickNumHats;
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extern tSDL_JoystickNumButtons *SDL_JoystickNumButtons;
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extern tSDL_JoystickUpdate *SDL_JoystickUpdate;
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extern tSDL_JoystickEventState *SDL_JoystickEventState;
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extern tSDL_JoystickGetAxis *SDL_JoystickGetAxis;
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extern tSDL_JoystickGetHat *SDL_JoystickGetHat;
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extern tSDL_JoystickGetBall *SDL_JoystickGetBall;
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extern tSDL_JoystickGetButton *SDL_JoystickGetButton;
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extern tSDL_JoystickClose *SDL_JoystickClose;
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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