blender/extern/sdlew/include/SDL2/SDL_main.h

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#ifndef _SDL_main_h
#define _SDL_main_h
#include "SDL_stdinc.h"
#ifndef SDL_MAIN_HANDLED
#if defined(__WIN32__)
#define SDL_MAIN_AVAILABLE
#elif defined(__IPHONEOS__)
#define SDL_MAIN_NEEDED
#elif defined(__ANDROID__)
#define SDL_MAIN_NEEDED
#endif
#endif
#ifdef __cplusplus
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
#define main SDL_main
#endif
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
extern DECLSPEC void SDL_SetMainReady(void);
#ifdef __WIN32__
typedef int SDLCALL tSDL_RegisterApp(char *name, Uint32 style,
void *hInst);
typedef void SDLCALL tSDL_UnregisterApp(void);
#endif
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif