blender/release/scripts/startup/bl_ui/space_toolsystem_common.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
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from bpy.types import (
Menu,
)
__all__ = (
"ToolSelectPanelHelper",
)
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# (filename -> icon_value) map
_icon_cache = {}
class ToolSelectPanelHelper:
"""
Generic Class, can be used for any toolbar.
- keymap_prefix:
The text prefix for each key-map for this spaces tools.
- tools_all():
Returns all tools defined.
- tools_from_context(context):
Returns tools available in this context.
Each tool is a dict:
``(text=tool_name, icon=icon_name, widget=manipulator_group_idname, keymap=keymap_actions)``
For a separator in the toolbar, use ``None``.
Where:
``tool_name``
is the name to display in the interface.
``icon_name``
is the name of the icon to use (found in ``release/datafiles/icons``).
``manipulator_group_idname``
is an optional manipulator group to activate when the tool is set.
``keymap_actions``
an optional triple of: ``(operator_id, operator_properties, keymap_item_args)``
"""
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@staticmethod
def _icon_value_from_icon_handle(icon_name):
import os
if icon_name is not None:
assert(type(icon_name) is str)
icon_value = _icon_cache.get(icon_name)
if icon_value is None:
dirname = bpy.utils.resource_path('LOCAL')
if not dirname:
# TODO(campbell): use a better way of finding datafiles.
dirname = bpy.utils.resource_path('SYSTEM')
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filename = os.path.join(dirname, "datafiles", "icons", icon_name + ".dat")
try:
icon_value = bpy.app.icons.new_triangles_from_file(filename)
except Exception as ex:
if os.path.exists(filename):
print("Missing icons:", filename, ex)
else:
print("Corrupt icon:", filename, ex)
icon_value = 0
_icon_cache[icon_name] = icon_value
return icon_value
else:
return 0
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@staticmethod
def _tool_is_group(tool):
return type(tool) is not dict
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@staticmethod
def _tools_flatten(tools):
for item in tools:
if item is not None:
if ToolSelectPanelHelper._tool_is_group(item):
for sub_item in item:
if sub_item is not None:
yield sub_item
else:
yield item
@classmethod
def _tool_vars_from_def(cls, item):
# For now be strict about whats in this dict
# prevent accidental adding unknown keys.
assert(len(item) == 4)
text = item["text"]
icon_name = item["icon"]
mp_idname = item["widget"]
actions = item["keymap"]
km, km_idname = (None, None) if actions is None else cls._tool_keymap[text]
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return (km_idname, mp_idname), icon_name
@staticmethod
def _tool_vars_from_active_with_index(context):
workspace = context.workspace
return (
(workspace.tool_keymap or None, workspace.tool_manipulator_group or None),
workspace.tool_index,
)
@staticmethod
def _tool_vars_from_button_with_index(context):
props = context.button_operator
return (
(props.keymap or None or None, props.manipulator_group or None),
props.index,
)
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@classmethod
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def _km_actionmouse_simple(cls, kc, text, icon_name, actions):
# standalone
def props_assign_recursive(rna_props, py_props):
for prop_id, value in py_props.items():
if isinstance(value, dict):
props_assign_recursive(getattr(rna_props, prop_id), value)
else:
setattr(rna_props, prop_id, value)
km_idname = cls.keymap_prefix + text
km = kc.keymaps.get(km_idname)
if km is not None:
return km, km_idname
km = kc.keymaps.new(km_idname, space_type=cls.bl_space_type, region_type='WINDOW')
for op_idname, op_props_dict, kmi_kwargs in actions:
kmi = km.keymap_items.new(op_idname, **kmi_kwargs)
kmi_props = kmi.properties
if op_props_dict:
props_assign_recursive(kmi.properties, op_props_dict)
return km, km_idname
@classmethod
def register(cls):
wm = bpy.context.window_manager
# XXX, should we be manipulating the user-keyconfig on load?
# Perhaps this should only add when keymap items don't already exist.
#
# This needs some careful consideration.
kc = wm.keyconfigs.user
# {tool_name: (keymap, keymap_idname, manipulator_group_idname), ...}
cls._tool_keymap = {}
# Track which tool-group was last used for non-active groups.
# Blender stores the active tool-group index.
#
# {tool_name_first: index_in_group, ...}
cls._tool_group_active = {}
# ignore in background mode
if kc is None:
return
for item in ToolSelectPanelHelper._tools_flatten(cls.tools_all()):
actions = item["keymap"]
if actions is not None:
text = item["text"]
icon_name = item["icon"]
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km, km_idname = cls._km_actionmouse_simple(kc, text, icon_name, actions)
cls._tool_keymap[text] = km, km_idname
def draw(self, context):
# XXX, this UI isn't very nice.
# We might need to create new button types for this.
# Since we probably want:
# - tool-tips that include multiple key shortcuts.
# - ability to click and hold to expose sub-tools.
workspace = context.workspace
tool_def_active, index_active = self._tool_vars_from_active_with_index(context)
layout = self.layout
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scale_y = 2.0
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# TODO(campbell): expose ui_scale.
view2d = context.region.view2d
ui_scale = (
view2d.region_to_view(1.0, 0.0)[0] -
view2d.region_to_view(0.0, 0.0)[0]
)
show_text = (context.region.width / ui_scale) > 100.0
del view2d, ui_scale
for tool_items in self.tools_from_context(context):
if tool_items:
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col = layout.column(align=True)
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col.scale_y = scale_y
for item in tool_items:
if item is None:
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col = layout.column(align=True)
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col.scale_y = scale_y
continue
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if self._tool_is_group(item):
is_active = False
i = 0
for i, sub_item in enumerate(item):
if sub_item is None:
continue
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tool_def, icon_name = self._tool_vars_from_def(sub_item)
is_active = (tool_def == tool_def_active)
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if is_active:
index = i
break
del i, sub_item
if is_active:
# not ideal, write this every time :S
self._tool_group_active[item[0]["text"]] = index
else:
index = self._tool_group_active.get(item[0]["text"], 0)
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item = item[index]
use_menu = True
else:
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index = -1
use_menu = False
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tool_def, icon_name = self._tool_vars_from_def(item)
is_active = (tool_def == tool_def_active)
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icon_value = ToolSelectPanelHelper._icon_value_from_icon_handle(icon_name)
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if use_menu:
props = col.operator_menu_hold(
"wm.tool_set",
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text=item[0] if show_text else "",
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depress=is_active,
menu="WM_MT_toolsystem_submenu",
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icon_value=icon_value,
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)
else:
props = col.operator(
"wm.tool_set",
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text=item[0] if show_text else "",
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depress=is_active,
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icon_value=icon_value,
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)
props.keymap = tool_def[0] or ""
props.manipulator_group = tool_def[1] or ""
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props.index = index
def tools_from_context(cls, context):
return (cls._tools[None], cls._tools.get(context.mode, ()))
# The purpose of this menu is to be a generic popup to select between tools
# in cases when a single tool allows to select alternative tools.
class WM_MT_toolsystem_submenu(Menu):
bl_label = ""
@staticmethod
def _tool_group_from_button(context):
# Lookup the tool definitions based on the space-type.
space_type = context.space_data.type
cls = next(
(cls for cls in ToolSelectPanelHelper.__subclasses__()
if cls.bl_space_type == space_type),
None
)
if cls is not None:
tool_def_button, index_button = cls._tool_vars_from_button_with_index(context)
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for item_items in cls.tools_from_context(context):
for item_group in item_items:
if (item_group is not None) and ToolSelectPanelHelper._tool_is_group(item_group):
if index_button < len(item_group):
item = item_group[index_button]
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tool_def, icon_name = cls._tool_vars_from_def(item)
is_active = (tool_def == tool_def_button)
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if is_active:
return cls, item_group, index_button
return None, None, -1
def draw(self, context):
layout = self.layout
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layout.scale_y = 2.0
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cls, item_group, index_active = self._tool_group_from_button(context)
if item_group is None:
# Should never happen, just in case
layout.label("Unable to find toolbar group")
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return
index = 0
for item in item_group:
if item is None:
layout.separator()
continue
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tool_def, icon_name = cls._tool_vars_from_def(item)
icon_value = ToolSelectPanelHelper._icon_value_from_icon_handle(icon_name)
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props = layout.operator(
"wm.tool_set",
text=item["text"],
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icon_value=icon_value,
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)
props.keymap = tool_def[0] or ""
props.manipulator_group = tool_def[1] or ""
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props.index = index
index += 1
classes = (
WM_MT_toolsystem_submenu,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)