blender/source/gameengine/GameLogic/SCA_ANDController.h

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/**
* SCA_ANDController.h
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifndef __KX_ANDCONTROLLER
#define __KX_ANDCONTROLLER
#include "SCA_IController.h"
class SCA_ANDController : public SCA_IController
{
Py_Header;
//virtual void Trigger(class SCA_LogicManager* logicmgr);
public:
SCA_ANDController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
virtual ~SCA_ANDController();
virtual CValue* GetReplica();
virtual void Trigger(SCA_LogicManager* logicmgr);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
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};
#endif //__KX_ANDCONTROLLER