blender/intern/cycles/kernel/shaders/SConscript

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#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2011, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
import sys
import os
import Blender as B
def normpath(path):
return os.path.abspath(os.path.normpath(path))
Import ('env')
oso_files = []
if env['WITH_BF_CYCLES_OSL']:
shaders = env.Clone()
# osl compiler
osl_compiler = File(env.subst(env['BF_OSL_COMPILER'])).abspath
# build directory
root_build_dir = normpath(env['BF_BUILDDIR'])
build_dir = os.path.join(root_build_dir, 'intern/cycles/kernel/shaders')
# source directories and files
source_dir = Dir('.').srcnode().path
# dependencies
dependencies = shaders.Glob('*.h')
for f in os.listdir(source_dir):
if f.endswith('.osl'):
osl_file = os.path.join(source_dir, f)
oso_file = os.path.join(build_dir, f.replace('.osl', '.oso'))
command = "\"%s\" -q -O2 -I\"%s\" -o \"%s\" \"%s\"" % (osl_compiler, source_dir, oso_file, osl_file)
shaders.Command(oso_file, f, command)
shaders.Depends(oso_file, [f] + dependencies)
oso_files.append(oso_file)
Return('oso_files')