blender/intern/moto/include/MT_CmMatrix4x4.h

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/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifndef INCLUDED_MT_CmMatrix4x4
#define INCLUDED_MT_CmMatrix4x4
/**
* A 4x4 matrix. This is an OpenGl style matrix (column major) meaning
* that the vector {m[0][0],m[0][1],m[0][2],m[0][3]} is the first column of
* the matrix , the same as what you get if you transform {1,0,0,0}.
* This makes it easy to transform stuff to OpenGl. Please note that the
* the other MoTo matrices are row major.
*
* This class should be deprecated in favour of the more consistent
* MT_Matrix4x4. Please do not start using this class.
*/
#include "MT_Scalar.h"
class MT_Point3;
class MT_Vector3;
class MT_CmMatrix4x4
{
public :
MT_CmMatrix4x4(
const float value[4][4]
);
MT_CmMatrix4x4(
);
MT_CmMatrix4x4(
const double value[16]
);
MT_CmMatrix4x4(
const MT_CmMatrix4x4 & other
);
MT_CmMatrix4x4(
const MT_Point3& orig,
const MT_Vector3& dir,
const MT_Vector3 up
);
void
Identity(
);
void
SetMatrix(
const MT_CmMatrix4x4 & other
);
double*
getPointer(
);
const
double*
getPointer(
) const;
void
setElem(
int pos,
double newvalue
);
MT_Vector3
GetRight(
) const;
MT_Vector3
GetUp(
) const;
MT_Vector3
GetDir(
) const;
MT_Point3
GetPos(
) const;
void
SetPos(
const MT_Vector3 & v
);
double&
operator (
) (int row,int col) { return m_V[col][row]; }
static
MT_CmMatrix4x4
Perspective(
MT_Scalar inLeft,
MT_Scalar inRight,
MT_Scalar inBottom,
MT_Scalar inTop,
MT_Scalar inNear,
MT_Scalar inFar
);
protected:
union
{
double m_V[4][4];
double m_Vflat[16];
};
};
#endif //MT_CmMatrix4x4