forked from bartvdbraak/blender
60 lines
3.1 KiB
Common Lisp
60 lines
3.1 KiB
Common Lisp
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/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "split/kernel_next_iteration_setup.h"
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__kernel void kernel_ocl_path_trace_next_iteration_setup(
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ccl_global char *globals,
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ccl_constant KernelData *data,
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ccl_global char *shader_data, /* Required for setting up ray for next iteration */
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ccl_global uint *rng_coop, /* Required for setting up ray for next iteration */
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ccl_global float3 *throughput_coop, /* Required for setting up ray for next iteration */
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PathRadiance *PathRadiance_coop, /* Required for setting up ray for next iteration */
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ccl_global Ray *Ray_coop, /* Required for setting up ray for next iteration */
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ccl_global PathState *PathState_coop, /* Required for setting up ray for next iteration */
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ccl_global Ray *LightRay_dl_coop, /* Required for radiance update - direct lighting */
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ccl_global int *ISLamp_coop, /* Required for radiance update - direct lighting */
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ccl_global BsdfEval *BSDFEval_coop, /* Required for radiance update - direct lighting */
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ccl_global Ray *LightRay_ao_coop, /* Required for radiance update - AO */
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ccl_global float3 *AOBSDF_coop, /* Required for radiance update - AO */
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ccl_global float3 *AOAlpha_coop, /* Required for radiance update - AO */
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ccl_global char *ray_state, /* Denotes the state of each ray */
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ccl_global int *Queue_data, /* Queue memory */
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ccl_global int *Queue_index, /* Tracks the number of elements in each queue */
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int queuesize, /* Size (capacity) of each queue */
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ccl_global char *use_queues_flag) /* flag to decide if scene_intersect kernel should use queues to fetch ray index */
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{
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kernel_next_iteration_setup(globals,
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data,
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shader_data,
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rng_coop,
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throughput_coop,
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PathRadiance_coop,
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Ray_coop,
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PathState_coop,
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LightRay_dl_coop,
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ISLamp_coop,
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BSDFEval_coop,
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LightRay_ao_coop,
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AOBSDF_coop,
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AOAlpha_coop,
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ray_state,
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Queue_data,
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Queue_index,
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queuesize,
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use_queues_flag);
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}
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