blender/intern/cycles/kernel/kernels/opencl/kernel_next_iteration_setup.cl

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/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "split/kernel_next_iteration_setup.h"
__kernel void kernel_ocl_path_trace_next_iteration_setup(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_data, /* Required for setting up ray for next iteration */
ccl_global uint *rng_coop, /* Required for setting up ray for next iteration */
ccl_global float3 *throughput_coop, /* Required for setting up ray for next iteration */
PathRadiance *PathRadiance_coop, /* Required for setting up ray for next iteration */
ccl_global Ray *Ray_coop, /* Required for setting up ray for next iteration */
ccl_global PathState *PathState_coop, /* Required for setting up ray for next iteration */
ccl_global Ray *LightRay_dl_coop, /* Required for radiance update - direct lighting */
ccl_global int *ISLamp_coop, /* Required for radiance update - direct lighting */
ccl_global BsdfEval *BSDFEval_coop, /* Required for radiance update - direct lighting */
ccl_global Ray *LightRay_ao_coop, /* Required for radiance update - AO */
ccl_global float3 *AOBSDF_coop, /* Required for radiance update - AO */
ccl_global float3 *AOAlpha_coop, /* Required for radiance update - AO */
ccl_global char *ray_state, /* Denotes the state of each ray */
ccl_global int *Queue_data, /* Queue memory */
ccl_global int *Queue_index, /* Tracks the number of elements in each queue */
int queuesize, /* Size (capacity) of each queue */
ccl_global char *use_queues_flag) /* flag to decide if scene_intersect kernel should use queues to fetch ray index */
{
kernel_next_iteration_setup(globals,
data,
shader_data,
rng_coop,
throughput_coop,
PathRadiance_coop,
Ray_coop,
PathState_coop,
LightRay_dl_coop,
ISLamp_coop,
BSDFEval_coop,
LightRay_ao_coop,
AOBSDF_coop,
AOAlpha_coop,
ray_state,
Queue_data,
Queue_index,
queuesize,
use_queues_flag);
}