blender/release/scripts/ui/space_image.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
narrowui = 180
class IMAGE_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
sima = context.space_data
# uv = sima.uv_editor
toolsettings = context.tool_settings
show_uvedit = sima.show_uvedit
layout.operator("image.properties", icon='MENU_PANEL')
layout.operator("image.scopes", icon='MENU_PANEL')
layout.separator()
layout.prop(sima, "update_automatically")
if show_uvedit:
layout.prop(toolsettings, "uv_local_view") # Numpad /
layout.separator()
layout.operator("image.view_zoom_in")
layout.operator("image.view_zoom_out")
layout.separator()
ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]]
for a, b in ratios:
text = "Zoom %d:%d" % (a, b)
layout.operator("image.view_zoom_ratio", text=text).ratio = a / b
layout.separator()
if show_uvedit:
layout.operator("image.view_selected")
layout.operator("image.view_all")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class IMAGE_MT_select(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("uv.select_border")
layout.operator("uv.select_border").pinned = True
layout.separator()
layout.operator("uv.select_all")
layout.operator("uv.select_inverse")
layout.operator("uv.unlink_selection")
layout.separator()
layout.operator("uv.select_pinned")
layout.operator("uv.select_linked")
class IMAGE_MT_image(bpy.types.Menu):
bl_label = "Image"
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
layout.operator("image.new")
layout.operator("image.open")
show_render = sima.show_render
if ima:
if not show_render:
layout.operator("image.replace")
layout.operator("image.reload")
layout.operator("image.save")
layout.operator("image.save_as")
if ima.source == 'SEQUENCE':
layout.operator("image.save_sequence")
if not show_render:
layout.separator()
if ima.packed_file:
layout.operator("image.unpack")
else:
layout.operator("image.pack")
# only for dirty && specific image types, perhaps
# this could be done in operator poll too
if ima.dirty:
if ima.source in ('FILE', 'GENERATED') and ima.type != 'MULTILAYER':
layout.operator("image.pack", text="Pack As PNG").as_png = True
layout.separator()
layout.prop(sima, "image_painting")
class IMAGE_MT_uvs_showhide(bpy.types.Menu):
bl_label = "Show/Hide Faces"
def draw(self, context):
layout = self.layout
layout.operator("uv.reveal")
layout.operator("uv.hide")
layout.operator("uv.hide").unselected = True
class IMAGE_MT_uvs_transform(bpy.types.Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize")
class IMAGE_MT_uvs_snap(bpy.types.Menu):
bl_label = "Snap"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("uv.snap_selection", text="Selected to Pixels").target = 'PIXELS'
layout.operator("uv.snap_selection", text="Selected to Cursor").target = 'CURSOR'
layout.operator("uv.snap_selection", text="Selected to Adjacent Unselected").target = 'ADJACENT_UNSELECTED'
layout.separator()
layout.operator("uv.snap_cursor", text="Cursor to Pixels").target = 'PIXELS'
layout.operator("uv.snap_cursor", text="Cursor to Selection").target = 'SELECTION'
class IMAGE_MT_uvs_mirror(bpy.types.Menu):
bl_label = "Mirror"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("transform.mirror", text="X Axis").constraint_axis[0] = True
layout.operator("transform.mirror", text="Y Axis").constraint_axis[1] = True
class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
bl_label = "Weld/Align"
def draw(self, context):
layout = self.layout
layout.operator("uv.weld") # W, 1
layout.operator_enums("uv.align", "axis") # W, 2/3/4
class IMAGE_MT_uvs(bpy.types.Menu):
bl_label = "UVs"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
toolsettings = context.tool_settings
layout.prop(uv, "snap_to_pixels")
layout.prop(uv, "constrain_to_image_bounds")
layout.separator()
layout.prop(uv, "live_unwrap")
layout.operator("uv.unwrap")
layout.operator("uv.pin", text="Unpin").clear = True
layout.operator("uv.pin")
layout.separator()
layout.operator("uv.pack_islands")
layout.operator("uv.average_islands_scale")
layout.operator("uv.minimize_stretch")
layout.operator("uv.stitch")
layout.operator("mesh.faces_miror_uv")
layout.separator()
layout.menu("IMAGE_MT_uvs_transform")
layout.menu("IMAGE_MT_uvs_mirror")
layout.menu("IMAGE_MT_uvs_snap")
layout.menu("IMAGE_MT_uvs_weldalign")
layout.separator()
layout.prop_menu_enum(toolsettings, "proportional_editing")
layout.prop_menu_enum(toolsettings, "proportional_editing_falloff")
layout.separator()
layout.menu("IMAGE_MT_uvs_showhide")
class IMAGE_HT_header(bpy.types.Header):
bl_space_type = 'IMAGE_EDITOR'
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
iuser = sima.image_user
toolsettings = context.tool_settings
# show_render = sima.show_render
# show_paint = sima.show_paint
show_uvedit = sima.show_uvedit
row = layout.row(align=True)
row.template_header()
# menus
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("IMAGE_MT_view")
if show_uvedit:
sub.menu("IMAGE_MT_select")
if ima and ima.dirty:
sub.menu("IMAGE_MT_image", text="Image*")
else:
sub.menu("IMAGE_MT_image", text="Image")
if show_uvedit:
sub.menu("IMAGE_MT_uvs")
layout.template_ID(sima, "image", new="image.new")
# uv editing
if show_uvedit:
uvedit = sima.uv_editor
layout.prop(uvedit, "pivot", text="", icon_only=True)
layout.prop(toolsettings, "uv_sync_selection", text="")
if toolsettings.uv_sync_selection:
row = layout.row(align=True)
row.prop(toolsettings, "mesh_selection_mode", text="", index=0, icon='VERTEXSEL')
row.prop(toolsettings, "mesh_selection_mode", text="", index=1, icon='EDGESEL')
row.prop(toolsettings, "mesh_selection_mode", text="", index=2, icon='FACESEL')
else:
layout.prop(toolsettings, "uv_selection_mode", text="", expand=True)
layout.prop(uvedit, "sticky_selection_mode", text="", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "proportional_editing", text="", icon_only=True)
if toolsettings.proportional_editing != 'DISABLED':
row.prop(toolsettings, "proportional_editing_falloff", text="", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "snap", text="")
row.prop(toolsettings, "snap_element", text="", icon_only=True)
# mesh = context.edit_object.data
# row.prop_object(mesh, "active_uv_layer", mesh, "uv_textures")
if ima:
# layers
layout.template_image_layers(ima, iuser)
# painting
layout.prop(sima, "image_painting", text="")
# draw options
row = layout.row(align=True)
row.prop(sima, "draw_channels", text="", expand=True)
row = layout.row(align=True)
if ima.type == 'COMPOSITE':
row.operator("image.record_composite", icon='REC')
if ima.type == 'COMPOSITE' and ima.source in ('MOVIE', 'SEQUENCE'):
row.operator("image.play_composite", icon='PLAY')
if show_uvedit or sima.image_painting:
layout.prop(sima, "update_automatically", text="", icon_only=True, icon='LOCKED')
class IMAGE_PT_image_properties(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Image"
def poll(self, context):
sima = context.space_data
return (sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
# ima = sima.image
iuser = sima.image_user
layout.template_image(sima, "image", iuser, compact=True)
class IMAGE_PT_game_properties(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Game Properties"
def poll(self, context):
rd = context.scene.render_data
sima = context.space_data
return (sima and sima.image) and (rd.engine == 'BLENDER_GAME')
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
sub = col.column(align=True)
sub.prop(ima, "animated")
subsub = sub.column()
subsub.active = ima.animated
subsub.prop(ima, "animation_start", text="Start")
subsub.prop(ima, "animation_end", text="End")
subsub.prop(ima, "animation_speed", text="Speed")
col.prop(ima, "tiles")
sub = col.column(align=True)
sub.active = ima.tiles or ima.animated
sub.prop(ima, "tiles_x", text="X")
sub.prop(ima, "tiles_y", text="Y")
if wide_ui:
col = split.column()
col.label(text="Clamp:")
col.prop(ima, "clamp_x", text="X")
col.prop(ima, "clamp_y", text="Y")
col.separator()
col.prop(ima, "mapping", expand=True)
class IMAGE_PT_view_histogram(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Histogram"
def poll(self, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
layout.template_histogram(sima, "histogram")
class IMAGE_PT_view_properties(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Display"
def poll(self, context):
sima = context.space_data
return (sima and (sima.image or sima.show_uvedit))
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
show_uvedit = sima.show_uvedit
uvedit = sima.uv_editor
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
if ima:
col.prop(ima, "display_aspect", text="Aspect Ratio")
if wide_ui:
col = split.column()
col.label(text="Coordinates:")
col.prop(sima, "draw_repeated", text="Repeat")
if show_uvedit:
col.prop(uvedit, "normalized_coordinates", text="Normalized")
elif show_uvedit:
col.label(text="Coordinates:")
col.prop(uvedit, "normalized_coordinates", text="Normalized")
if show_uvedit:
col = layout.column()
col.label(text="UVs:")
row = col.row()
if wide_ui:
row.prop(uvedit, "edge_draw_type", expand=True)
else:
row.prop(uvedit, "edge_draw_type", text="")
split = layout.split()
col = split.column()
col.prop(uvedit, "draw_smooth_edges", text="Smooth")
col.prop(uvedit, "draw_modified_edges", text="Modified")
#col.prop(uvedit, "draw_edges")
#col.prop(uvedit, "draw_faces")
if wide_ui:
col = split.column()
col.prop(uvedit, "draw_stretch", text="Stretch")
sub = col.column()
sub.active = uvedit.draw_stretch
sub.row().prop(uvedit, "draw_stretch_type", expand=True)
class IMAGE_PT_paint(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Paint"
def poll(self, context):
sima = context.space_data
return sima.show_paint
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
wide_ui = context.region.width > narrowui
col = layout.split().column()
row = col.row()
row.template_list(toolsettings, "brushes", toolsettings, "active_brush_index", rows=2)
col.template_ID(toolsettings, "brush", new="brush.add")
if wide_ui:
sub = layout.row(align=True)
else:
sub = layout.column(align=True)
sub.prop_enum(toolsettings, "tool", 'DRAW')
sub.prop_enum(toolsettings, "tool", 'SOFTEN')
sub.prop_enum(toolsettings, "tool", 'CLONE')
sub.prop_enum(toolsettings, "tool", 'SMEAR')
if brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_jitter_pressure", toggle=True, text="")
col.prop(brush, "blend", text="Blend")
class IMAGE_PT_paint_stroke(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Paint Stroke"
bl_default_closed = True
def poll(self, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_paint and toolsettings.brush
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
layout.prop(brush, "use_airbrush")
col = layout.column()
col.active = brush.use_airbrush
col.prop(brush, "rate", slider=True)
layout.prop(brush, "use_space")
row = layout.row(align=True)
row.active = brush.use_space
row.prop(brush, "spacing", text="Distance", slider=True)
row.prop(brush, "use_spacing_pressure", toggle=True, text="")
class IMAGE_PT_paint_curve(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Paint Curve"
bl_default_closed = True
def poll(self, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_paint and toolsettings.brush
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
layout.template_curve_mapping(brush, "curve")
layout.operator_menu_enum("brush.curve_preset", property="shape")
bpy.types.register(IMAGE_MT_view)
bpy.types.register(IMAGE_MT_select)
bpy.types.register(IMAGE_MT_image)
bpy.types.register(IMAGE_MT_uvs_showhide)
bpy.types.register(IMAGE_MT_uvs_transform)
bpy.types.register(IMAGE_MT_uvs_snap)
bpy.types.register(IMAGE_MT_uvs_mirror)
bpy.types.register(IMAGE_MT_uvs_weldalign)
bpy.types.register(IMAGE_MT_uvs)
bpy.types.register(IMAGE_HT_header)
bpy.types.register(IMAGE_PT_image_properties)
bpy.types.register(IMAGE_PT_paint)
bpy.types.register(IMAGE_PT_paint_stroke)
bpy.types.register(IMAGE_PT_paint_curve)
bpy.types.register(IMAGE_PT_game_properties)
bpy.types.register(IMAGE_PT_view_properties)
bpy.types.register(IMAGE_PT_view_histogram)