blender/source/gameengine/Expressions/EmptyValue.h

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/*
* EmptyValue.h: interface for the CEmptyValue class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
/** \file EmptyValue.h
* \ingroup expressions
*/
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#if !defined _EMPTYVALUE_H
#define _EMPTYVALUE_H
#include "Value.h"
class CListValue;
class CEmptyValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CEmptyValue,CValue)
public:
CEmptyValue();
virtual ~CEmptyValue();
virtual const STR_String & GetText();
virtual double GetNumber();
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CListValue* GetPolySoup();
virtual double* GetVector3(bool bGetTransformedVec=false);
bool IsInside(CValue* testpoint,bool bBorderInclude=true);
CValue * Calc(VALUE_OPERATOR op, CValue *val);
CValue * CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual CValue* GetReplica();
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:CEmptyValue"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
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};
#endif // !defined _EMPTYVALUE_H