forked from bartvdbraak/blender
373 lines
13 KiB
Plaintext
373 lines
13 KiB
Plaintext
|
<?xml version="1.0" encoding = "Windows-1252"?>
|
||
|
<VisualStudioProject
|
||
|
ProjectType="Visual C++"
|
||
|
Version="7.00"
|
||
|
Name="SCA_GameLogic"
|
||
|
SccProjectName=""
|
||
|
SccLocalPath="">
|
||
|
<Platforms>
|
||
|
<Platform
|
||
|
Name="Win32"/>
|
||
|
</Platforms>
|
||
|
<Configurations>
|
||
|
<Configuration
|
||
|
Name="Debug|Win32"
|
||
|
OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
|
||
|
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
|
||
|
ConfigurationType="4"
|
||
|
UseOfMFC="0"
|
||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||
|
CharacterSet="2">
|
||
|
<Tool
|
||
|
Name="VCCLCompilerTool"
|
||
|
Optimization="0"
|
||
|
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
|
||
|
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||
|
BasicRuntimeChecks="3"
|
||
|
RuntimeLibrary="1"
|
||
|
DefaultCharIsUnsigned="TRUE"
|
||
|
UsePrecompiledHeader="2"
|
||
|
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
|
||
|
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
|
||
|
ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
|
||
|
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
|
||
|
WarningLevel="3"
|
||
|
SuppressStartupBanner="TRUE"
|
||
|
DebugInformationFormat="3"
|
||
|
CompileAs="0"
|
||
|
UndefinePreprocessorDefinitions="_DEBUG"/>
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"/>
|
||
|
<Tool
|
||
|
Name="VCLibrarianTool"
|
||
|
OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
|
||
|
SuppressStartupBanner="TRUE"/>
|
||
|
<Tool
|
||
|
Name="VCMIDLTool"/>
|
||
|
<Tool
|
||
|
Name="VCPostBuildEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCPreBuildEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCPreLinkEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCResourceCompilerTool"
|
||
|
PreprocessorDefinitions="_DEBUG"
|
||
|
Culture="1033"/>
|
||
|
<Tool
|
||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||
|
</Configuration>
|
||
|
<Configuration
|
||
|
Name="Release|Win32"
|
||
|
OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
|
||
|
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
|
||
|
ConfigurationType="4"
|
||
|
UseOfMFC="0"
|
||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||
|
CharacterSet="2">
|
||
|
<Tool
|
||
|
Name="VCCLCompilerTool"
|
||
|
InlineFunctionExpansion="1"
|
||
|
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
|
||
|
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||
|
StringPooling="TRUE"
|
||
|
RuntimeLibrary="0"
|
||
|
EnableFunctionLevelLinking="TRUE"
|
||
|
DefaultCharIsUnsigned="TRUE"
|
||
|
UsePrecompiledHeader="2"
|
||
|
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch"
|
||
|
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic/"
|
||
|
ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic/"
|
||
|
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic/"
|
||
|
WarningLevel="3"
|
||
|
SuppressStartupBanner="TRUE"
|
||
|
CompileAs="0"/>
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"/>
|
||
|
<Tool
|
||
|
Name="VCLibrarianTool"
|
||
|
OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
|
||
|
SuppressStartupBanner="TRUE"/>
|
||
|
<Tool
|
||
|
Name="VCMIDLTool"/>
|
||
|
<Tool
|
||
|
Name="VCPostBuildEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCPreBuildEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCPreLinkEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCResourceCompilerTool"
|
||
|
PreprocessorDefinitions="NDEBUG"
|
||
|
Culture="1033"/>
|
||
|
<Tool
|
||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||
|
</Configuration>
|
||
|
<Configuration
|
||
|
Name="MT DLL Release|Win32"
|
||
|
OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
|
||
|
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
|
||
|
ConfigurationType="4"
|
||
|
UseOfMFC="0"
|
||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||
|
CharacterSet="2">
|
||
|
<Tool
|
||
|
Name="VCCLCompilerTool"
|
||
|
InlineFunctionExpansion="1"
|
||
|
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
|
||
|
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||
|
StringPooling="TRUE"
|
||
|
RuntimeLibrary="2"
|
||
|
EnableFunctionLevelLinking="TRUE"
|
||
|
DefaultCharIsUnsigned="TRUE"
|
||
|
UsePrecompiledHeader="2"
|
||
|
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch"
|
||
|
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
|
||
|
ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
|
||
|
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
|
||
|
SuppressStartupBanner="TRUE"
|
||
|
CompileAs="0"/>
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"/>
|
||
|
<Tool
|
||
|
Name="VCLibrarianTool"
|
||
|
OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib"
|
||
|
SuppressStartupBanner="TRUE"/>
|
||
|
<Tool
|
||
|
Name="VCMIDLTool"/>
|
||
|
<Tool
|
||
|
Name="VCPostBuildEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCPreBuildEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCPreLinkEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCResourceCompilerTool"
|
||
|
PreprocessorDefinitions="NDEBUG"
|
||
|
Culture="1033"/>
|
||
|
<Tool
|
||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||
|
</Configuration>
|
||
|
<Configuration
|
||
|
Name="MT DLL Debug|Win32"
|
||
|
OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
|
||
|
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
|
||
|
ConfigurationType="4"
|
||
|
UseOfMFC="0"
|
||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||
|
CharacterSet="2">
|
||
|
<Tool
|
||
|
Name="VCCLCompilerTool"
|
||
|
Optimization="0"
|
||
|
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
|
||
|
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||
|
BasicRuntimeChecks="3"
|
||
|
RuntimeLibrary="3"
|
||
|
DefaultCharIsUnsigned="TRUE"
|
||
|
UsePrecompiledHeader="2"
|
||
|
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch"
|
||
|
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
|
||
|
ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
|
||
|
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
|
||
|
SuppressStartupBanner="TRUE"
|
||
|
DebugInformationFormat="4"
|
||
|
CompileAs="0"
|
||
|
UndefinePreprocessorDefinitions="_DEBUG"/>
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"/>
|
||
|
<Tool
|
||
|
Name="VCLibrarianTool"
|
||
|
OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib"
|
||
|
SuppressStartupBanner="TRUE"/>
|
||
|
<Tool
|
||
|
Name="VCMIDLTool"/>
|
||
|
<Tool
|
||
|
Name="VCPostBuildEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCPreBuildEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCPreLinkEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCResourceCompilerTool"
|
||
|
PreprocessorDefinitions="_DEBUG"
|
||
|
Culture="1033"/>
|
||
|
<Tool
|
||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||
|
</Configuration>
|
||
|
</Configurations>
|
||
|
<Files>
|
||
|
<Filter
|
||
|
Name="Source Files"
|
||
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Header Files"
|
||
|
Filter="h;hpp;hxx;hm;inl">
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
</Files>
|
||
|
<Globals>
|
||
|
</Globals>
|
||
|
</VisualStudioProject>
|