blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h

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//
// Add object to the game world on action of this actuator
//
// $Id$
//
// ***** BEGIN GPL LICENSE BLOCK *****
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
// All rights reserved.
//
// The Original Code is: all of this file.
//
// Contributor(s): Campbell Barton
//
// ***** END GPL LICENSE BLOCK *****
//
#ifndef __KX_SCA_DYNAMICACTUATOR
#define __KX_SCA_DYNAMICACTUATOR
#include "SCA_IActuator.h"
#include "SCA_PropertyActuator.h"
#include "SCA_LogicManager.h"
#include "KX_GameObject.h"
#include "KX_IPhysicsController.h"
class KX_SCA_DynamicActuator : public SCA_IActuator
{
Py_Header;
// dynamics operation to apply to the game object
short m_dyn_operation;
float m_setmass;
public:
KX_SCA_DynamicActuator(
SCA_IObject* gameobj,
short dyn_operation,
float setmass
);
~KX_SCA_DynamicActuator(
);
CValue*
GetReplica(
);
virtual bool
Update();
//Python Interface
enum DynamicOperation {
KX_DYN_RESTORE_DYNAMICS = 0,
KX_DYN_DISABLE_DYNAMICS,
KX_DYN_ENABLE_RIGID_BODY,
KX_DYN_DISABLE_RIGID_BODY,
KX_DYN_SET_MASS,
};
};
#endif