blender/source/gameengine/Ketsji/KX_VisibilityActuator.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_VisibilityActuator.h
* \ingroup ketsji
* \brief Actuator to toggle visibility/invisibility of objects
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*/
#ifndef __KX_VISIBILITYACTUATOR
#define __KX_VISIBILITYACTUATOR
#include "SCA_IActuator.h"
class KX_VisibilityActuator : public SCA_IActuator
{
Py_Header
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/** Make visible? */
bool m_visible;
bool m_occlusion;
bool m_recursive;
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public:
KX_VisibilityActuator(
SCA_IObject* gameobj,
bool visible,
bool occlusion,
bool recursive);
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virtual
~KX_VisibilityActuator(
void
);
virtual CValue*
GetReplica(
void
);
virtual bool
Update();
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/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
};
#endif