2004-01-28 19:16:50 +00:00
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#!BPY
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"""
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2006-07-06 19:02:22 +00:00
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Name: 'Raw Faces (.raw)...'
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Blender: 242
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2004-01-28 19:16:50 +00:00
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Group: 'Import'
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2004-06-11 02:12:37 +00:00
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Tooltip: 'Import Raw Triangle File Format (.raw)'
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2004-01-28 19:16:50 +00:00
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"""
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2004-11-07 16:31:13 +00:00
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__author__ = "Anthony D'Agostino (Scorpius)"
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2008-04-23 14:04:05 +00:00
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__url__ = ("blender", "blenderartists.org",
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2004-11-07 16:31:13 +00:00
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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This script imports Raw Triangle File format files to Blender.
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2004-11-30 02:27:46 +00:00
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The raw triangle format is very simple; it has no verts or faces lists.
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It's just a simple ascii text file with the vertices of each triangle
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listed on each line. There were some very old utilities (when the PovRay
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forum was in existence on CompuServe) that preformed operations on these
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files.
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Usage:<br>
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Execute this script from the "File->Import" menu and choose a Raw file to
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2004-11-07 16:31:13 +00:00
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open.
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2004-11-30 02:27:46 +00:00
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Notes:<br>
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Generates the standard verts and faces lists, but without duplicate
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verts. Only *exact* duplicates are removed, there is no way to specify a
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tolerance.
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"""
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2004-11-07 16:31:13 +00:00
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2004-06-10 03:27:46 +00:00
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# $Id$
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#
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2004-01-28 19:16:50 +00:00
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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2004-06-07 01:34:15 +00:00
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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2004-01-28 19:16:50 +00:00
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# | April 28, 2002 |
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# | Read and write RAW Triangle File Format (*.raw) |
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# +---------------------------------------------------------+
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2006-01-29 19:17:53 +00:00
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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2006-07-06 19:02:22 +00:00
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import Blender
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2004-01-28 19:16:50 +00:00
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2004-06-07 01:34:15 +00:00
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# ================================
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# === Read RAW Triangle Format ===
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# ================================
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2004-01-28 19:16:50 +00:00
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def read(filename):
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2006-07-06 19:02:22 +00:00
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t = Blender.sys.time()
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2004-01-28 19:16:50 +00:00
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file = open(filename, "rb")
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# Collect data from RAW format
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2006-07-06 19:02:22 +00:00
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def line_to_face(line):
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# Each triplet is an xyz float
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line_split= map(float, line.split())
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if len(line_split)==9: # Tri
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f1, f2, f3, f4, f5, f6, f7, f8, f9 = line_split
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return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)]
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if len(line_split)==12: # Quad
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f1, f2, f3, f4, f5, f6, f7, f8, f9, A, B, C = line_split
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return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9), (A, B, C)]
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faces = [ line_to_face(line) for line in file.readlines()]
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file.close()
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2004-01-28 19:16:50 +00:00
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# Generate verts and faces lists, without duplicates
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verts = []
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coords = {}
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index = 0
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2006-07-06 19:02:22 +00:00
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for f in faces:
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if f: # Line might be blank
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for i, v in enumerate(f):
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try:
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f[i]= coords[v]
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except:
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f[i]= coords[v] = index
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index += 1
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verts.append(v)
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me= Blender.Mesh.New()
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me.verts.extend(verts)
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me.faces.extend(faces)
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scn= Blender.Scene.GetCurrent()
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2006-12-25 09:17:23 +00:00
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for obj in scn.objects:
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2006-07-06 19:02:22 +00:00
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obj.sel= 0
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2006-12-25 09:17:23 +00:00
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me.name= Blender.sys.splitext(Blender.sys.basename(filename))[0]
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ob = scn.objects.new(me)
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2006-07-06 19:02:22 +00:00
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Blender.Redraw()
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print 'Successfully imported "%s" in %.4f seconds' % (Blender.sys.basename(filename), Blender.sys.time()-t)
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def main():
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Blender.Window.FileSelector(read, 'RAW Import', Blender.sys.makename(ext='.raw'))
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if __name__=='__main__':
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main()
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