2009-03-31 22:34:34 +00:00
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# Microsoft Developer Studio Project File - Name="PHY_Dummy" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=PHY_Dummy - Win32 MT DLL Debug
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!MESSAGE NMAKE /f "PHY_Dummy.mak".
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!MESSAGE
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!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug"
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!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp
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