blender/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="RAS_rasterizer"
SccProjectName=""
SccLocalPath="">
<Platforms>
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Name="Win32"/>
</Platforms>
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Name="Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug"
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ConfigurationType="4"
UseOfMFC="0"
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CharacterSet="2">
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Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
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WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
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SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
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<Configuration
Name="MT DLL Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll"
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ConfigurationType="4"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
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SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib"
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SuppressStartupBanner="TRUE"/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
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Name="Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer"
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ConfigurationType="4"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer/RAS_rasterizer.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\"
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WarningLevel="3"
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CompileAs="0"/>
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OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
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SuppressStartupBanner="TRUE"/>
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Name="VCPostBuildEventTool"/>
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Name="VCResourceCompilerTool"
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OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug"
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ConfigurationType="4"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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SuppressStartupBanner="TRUE"
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</VisualStudioProject>