blender/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h

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2002-10-12 11:37:38 +00:00
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* GHOST Blender Player keyboard device.
*/
#ifndef _GPG_KEYBOARDDEVICE_H_
#define _GPG_KEYBOARDDEVICE_H_
#ifdef WIN32
#pragma warning (disable : 4786)
#endif // WIN32
#include "GHOST_Types.h"
#include "GPC_KeyboardDevice.h"
/**
* GHOST implementation of GPC_KeyboardDevice.
* The contructor fills the keyboard code translation map.
* Base class GPC_KeyboardDevice does the rest.
* @see SCA_IInputDevice
*/
class GPG_KeyboardDevice : public GPC_KeyboardDevice
{
public:
GPG_KeyboardDevice(void);
virtual ~GPG_KeyboardDevice(void);
};
#endif //_GPG_KEYBOARDDEVICE_H_