blender/source/gameengine/Rasterizer/RAS_TexVert.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
/** \file RAS_TexVert.h
* \ingroup bgerast
*/
#ifndef __RAS_TEXVERT_H__
#define __RAS_TEXVERT_H__
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#include "MT_Point3.h"
#include "MT_Point2.h"
#include "MT_Transform.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
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static MT_Point3 g_pt3;
static MT_Point2 g_pt2;
class RAS_TexVert
{
float m_localxyz[3]; // 3*4 = 12
float m_uv1[2]; // 2*4 = 8
float m_uv2[2]; // 2*4 = 8
unsigned int m_rgba; // 4
float m_tangent[4]; // 4*4 = 16
float m_normal[3]; // 3*4 = 12
short m_flag; // 2
short m_softBodyIndex; //2
unsigned int m_unit; // 4
unsigned int m_origindex; // 4
//---------
// 56+6+8+2=72
// 32 bytes total size, fits nice = 56 = not fit nice.
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public:
enum {
FLAT = 1,
SECOND_UV = 2,
MAX_UNIT = 8
};
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short getFlag() const;
unsigned int getUnit() const;
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RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0)
{}
RAS_TexVert(const MT_Point3& xyz,
const MT_Point2& uv,
const MT_Point2& uv2,
const MT_Vector4& tangent,
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const unsigned int rgba,
const MT_Vector3& normal,
const bool flat,
const unsigned int origindex);
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~RAS_TexVert() {};
const float* getUV1 () const {
return m_uv1;
};
const float* getUV2 () const {
return m_uv2;
};
const float* getXYZ() const {
return m_localxyz;
};
const float* getNormal() const {
return m_normal;
}
short int getSoftBodyIndex() const
{
return m_softBodyIndex;
}
void setSoftBodyIndex(short int sbIndex)
{
m_softBodyIndex = sbIndex;
}
const float* getTangent() const {
return m_tangent;
}
const unsigned char* getRGBA() const {
return (unsigned char *) &m_rgba;
}
unsigned int getOrigIndex() const {
return m_origindex;
}
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void SetXYZ(const MT_Point3& xyz);
void SetXYZ(const float xyz[3]);
void SetUV1(const MT_Point2& uv);
void SetUV2(const MT_Point2& uv);
void SetUV1(const float uv[2]);
void SetUV2(const float uv[2]);
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void SetRGBA(const unsigned int rgba);
void SetNormal(const MT_Vector3& normal);
void SetTangent(const MT_Vector3& tangent);
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void SetFlag(const short flag);
void SetUnit(const unsigned u);
void SetRGBA(const MT_Vector4& rgba);
const MT_Point3& xyz();
void Transform(const class MT_Matrix4x4& mat,
const class MT_Matrix4x4& nmat);
void TransformUV1(const MT_Matrix4x4& mat);
void TransformUV2(const MT_Matrix4x4& mat);
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// compare two vertices, to test if they can be shared, used for
// splitting up based on uv's, colors, etc
bool closeTo(const RAS_TexVert* other);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_TexVert")
#endif
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};
#endif /* __RAS_TEXVERT_H__ */