blender/source/gameengine/GameLogic/SCA_MouseManager.cpp

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/**
* Manager for mouse events
*
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
#pragma warning( disable : 4786 )
#endif
#include "BoolValue.h"
#include "SCA_MouseManager.h"
#include "SCA_MouseSensor.h"
#include "IntValue.h"
SCA_MouseManager::SCA_MouseManager(SCA_LogicManager* logicmgr,
SCA_IInputDevice* mousedev)
: SCA_EventManager(MOUSE_EVENTMGR),
m_mousedevice (mousedev),
m_logicmanager(logicmgr)
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{
m_xpos = 0;
m_ypos = 0;
}
SCA_MouseManager::~SCA_MouseManager()
{
}
SCA_IInputDevice* SCA_MouseManager::GetInputDevice()
{
return m_mousedevice;
}
void SCA_MouseManager::NextFrame()
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{
if (m_mousedevice)
{
set<SCA_ISensor*>::iterator it;
for (it=m_sensors.begin(); it!=m_sensors.end(); it++)
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{
SCA_MouseSensor* mousesensor = (SCA_MouseSensor*)(*it);
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// (0,0) is the Upper Left corner in our local window
// coordinates
if (!mousesensor->IsSuspended())
{
const SCA_InputEvent& event =
m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEX);
int mx = event.m_eventval;
const SCA_InputEvent& event2 =
m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEY);
int my = event2.m_eventval;
mousesensor->setX(mx);
mousesensor->setY(my);
mousesensor->Activate(m_logicmanager,NULL);
}
}
}
}
bool SCA_MouseManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
/* We should guard for non-mouse events maybe? A rather silly side */
/* effect here is that position-change events are considered presses as */
/* well. */
return m_mousedevice->IsPressed(inputcode);
}