2009-11-01 15:21:20 +00:00
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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2009-11-03 07:23:02 +00:00
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#
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2009-11-01 15:21:20 +00:00
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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2009-11-03 07:23:02 +00:00
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#
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2009-11-01 15:21:20 +00:00
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2009-11-01 15:21:20 +00:00
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#
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# ##### END GPL LICENSE BLOCK #####
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2009-10-31 20:16:59 +00:00
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2009-10-31 23:35:56 +00:00
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# <pep8 compliant>
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2009-05-21 21:23:36 +00:00
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import bpy
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2010-01-08 08:54:41 +00:00
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from rna_prop_ui import PropertyPanel
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2011-08-02 16:51:50 +00:00
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from blf import gettext as _
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2009-11-14 13:35:44 +00:00
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2010-02-05 14:29:05 +00:00
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class MESH_MT_vertex_group_specials(bpy.types.Menu):
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2011-08-02 16:51:50 +00:00
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bl_label = _("Vertex Group Specials")
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2010-04-18 23:52:37 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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2010-02-05 14:29:05 +00:00
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def draw(self, context):
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layout = self.layout
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2010-02-22 23:32:58 +00:00
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2010-02-05 14:29:05 +00:00
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layout.operator("object.vertex_group_sort", icon='SORTALPHA')
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layout.operator("object.vertex_group_copy", icon='COPY_ID')
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layout.operator("object.vertex_group_copy_to_linked", icon='LINK_AREA')
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2010-02-09 22:00:19 +00:00
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layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA')
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2010-02-05 14:29:05 +00:00
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layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT')
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2011-08-02 16:51:50 +00:00
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layout.operator("object.vertex_group_remove", icon='X', text=_("Delete All")).all = True
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2010-02-05 14:29:05 +00:00
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class MESH_MT_shape_key_specials(bpy.types.Menu):
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2011-08-02 16:51:50 +00:00
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bl_label = _("Shape Key Specials")
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2010-04-18 23:52:37 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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2010-02-05 14:29:05 +00:00
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def draw(self, context):
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layout = self.layout
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2010-09-07 15:17:42 +00:00
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layout.operator("object.shape_key_transfer", icon='COPY_ID') # icon is not ideal
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layout.operator("object.join_shapes", icon='COPY_ID') # icon is not ideal
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2010-02-05 14:29:05 +00:00
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layout.operator("object.shape_key_mirror", icon='ARROW_LEFTRIGHT')
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2011-08-02 16:51:50 +00:00
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op = layout.operator("object.shape_key_add", icon='ZOOMIN', text=_("New Shape From Mix"))
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2011-05-14 20:23:05 +00:00
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op.from_mix = True
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2010-02-05 14:29:05 +00:00
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2010-08-09 01:37:09 +00:00
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class MeshButtonsPanel():
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2009-10-31 19:31:45 +00:00
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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engine = context.scene.render.engine
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return context.mesh and (engine in cls.COMPAT_ENGINES)
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2009-10-31 23:35:56 +00:00
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2010-08-09 01:37:09 +00:00
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class DATA_PT_context_mesh(MeshButtonsPanel, bpy.types.Panel):
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2009-10-31 19:31:45 +00:00
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bl_label = ""
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2010-08-26 01:05:37 +00:00
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bl_options = {'HIDE_HEADER'}
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2010-04-18 23:52:37 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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ob = context.object
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mesh = context.mesh
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space = context.space_data
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2010-08-06 15:17:44 +00:00
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if ob:
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2010-12-30 12:22:28 +00:00
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layout.template_ID(ob, "data")
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2010-08-06 15:17:44 +00:00
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elif mesh:
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2010-12-30 12:22:28 +00:00
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layout.template_ID(space, "pin_id")
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2009-06-07 13:36:12 +00:00
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2009-10-31 23:35:56 +00:00
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2010-08-09 01:37:09 +00:00
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class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel):
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2011-08-02 16:51:50 +00:00
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bl_label = _("Normals")
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2010-04-18 23:52:37 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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mesh = context.mesh
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split = layout.split()
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col = split.column()
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2010-08-20 06:09:58 +00:00
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col.prop(mesh, "use_auto_smooth")
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2009-10-31 19:31:45 +00:00
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sub = col.column()
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2010-08-20 06:09:58 +00:00
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sub.active = mesh.use_auto_smooth
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2011-08-02 16:51:50 +00:00
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sub.prop(mesh, "auto_smooth_angle", text=_("Angle"))
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2009-10-31 19:31:45 +00:00
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2011-02-26 16:04:14 +00:00
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split.prop(mesh, "show_double_sided")
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2009-08-06 23:34:14 +00:00
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2009-10-31 23:35:56 +00:00
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2011-06-06 19:44:28 +00:00
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class DATA_PT_texture_space(MeshButtonsPanel, bpy.types.Panel):
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2011-08-02 16:51:50 +00:00
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bl_label = _("Texture Space")
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2011-06-06 19:44:28 +00:00
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bl_options = {'DEFAULT_CLOSED'}
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2010-04-18 23:52:37 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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mesh = context.mesh
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2009-11-23 00:27:30 +00:00
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layout.prop(mesh, "texture_mesh")
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2011-06-06 19:44:28 +00:00
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layout.separator()
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2011-01-06 09:55:20 +00:00
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layout.prop(mesh, "use_auto_texspace")
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2011-06-04 08:09:34 +00:00
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row = layout.row()
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2011-08-02 16:51:50 +00:00
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row.column().prop(mesh, "texspace_location", text=_("Location"))
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row.column().prop(mesh, "texspace_size", text=_("Size"))
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2009-10-07 09:23:29 +00:00
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2011-06-21 17:17:51 +00:00
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2010-08-09 01:37:09 +00:00
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class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
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2011-08-02 16:51:50 +00:00
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bl_label = _("Vertex Groups")
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2010-04-18 23:52:37 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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2009-10-31 19:31:45 +00:00
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2010-04-18 23:52:37 +00:00
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engine = context.scene.render.engine
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2010-08-05 16:05:30 +00:00
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obj = context.object
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2011-03-07 13:23:45 +00:00
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return (obj and obj.type in {'MESH', 'LATTICE'} and (engine in cls.COMPAT_ENGINES))
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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ob = context.object
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2010-08-24 04:02:50 +00:00
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group = ob.vertex_groups.active
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2009-10-31 19:31:45 +00:00
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rows = 2
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if group:
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2009-10-31 23:35:56 +00:00
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rows = 5
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2009-10-31 19:31:45 +00:00
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row = layout.row()
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2010-08-24 04:02:50 +00:00
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row.template_list(ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows)
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2009-10-31 19:31:45 +00:00
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col = row.column(align=True)
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2009-12-10 10:23:53 +00:00
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col.operator("object.vertex_group_add", icon='ZOOMIN', text="")
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col.operator("object.vertex_group_remove", icon='ZOOMOUT', text="")
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2010-02-05 14:29:05 +00:00
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col.menu("MESH_MT_vertex_group_specials", icon='DOWNARROW_HLT', text="")
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2010-05-04 12:31:24 +00:00
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if group:
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col.operator("object.vertex_group_move", icon='TRIA_UP', text="").direction = 'UP'
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col.operator("object.vertex_group_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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2009-10-31 19:31:45 +00:00
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if group:
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row = layout.row()
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2009-11-23 00:27:30 +00:00
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row.prop(group, "name")
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2009-10-31 19:31:45 +00:00
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if ob.mode == 'EDIT' and len(ob.vertex_groups) > 0:
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row = layout.row()
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sub = row.row(align=True)
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2011-08-02 16:51:50 +00:00
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sub.operator("object.vertex_group_assign", text=_("Assign"))
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sub.operator("object.vertex_group_remove_from", text=_("Remove"))
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2009-10-31 19:31:45 +00:00
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sub = row.row(align=True)
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2011-08-02 16:51:50 +00:00
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sub.operator("object.vertex_group_select", text=_("Select"))
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sub.operator("object.vertex_group_deselect", text=_("Deselect"))
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2009-10-31 19:31:45 +00:00
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2011-08-02 16:51:50 +00:00
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layout.prop(context.tool_settings, "vertex_group_weight", text=_("Weight"))
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2009-07-01 22:25:49 +00:00
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2009-10-31 23:35:56 +00:00
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2010-08-09 01:37:09 +00:00
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class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel):
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2011-08-02 16:51:50 +00:00
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bl_label = _("Shape Keys")
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2010-04-18 23:52:37 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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2009-10-31 19:31:45 +00:00
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2010-04-18 23:52:37 +00:00
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engine = context.scene.render.engine
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2010-08-05 16:05:30 +00:00
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obj = context.object
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2011-03-07 13:23:45 +00:00
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return (obj and obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'} and (engine in cls.COMPAT_ENGINES))
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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ob = context.object
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key = ob.data.shape_keys
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2010-02-01 14:25:38 +00:00
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kb = ob.active_shape_key
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2009-10-31 19:31:45 +00:00
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enable_edit = ob.mode != 'EDIT'
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enable_edit_value = False
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2010-10-12 22:20:10 +00:00
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if ob.show_only_shape_key is False:
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2010-08-20 06:09:58 +00:00
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if enable_edit or (ob.type == 'MESH' and ob.use_shape_key_edit_mode):
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2009-10-31 19:31:45 +00:00
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enable_edit_value = True
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row = layout.row()
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rows = 2
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if kb:
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2009-10-31 23:35:56 +00:00
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rows = 5
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2011-03-25 02:12:44 +00:00
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row.template_list(key, "key_blocks", ob, "active_shape_key_index", rows=rows)
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2009-10-31 19:31:45 +00:00
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col = row.column()
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2009-11-08 11:07:00 +00:00
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sub = col.column(align=True)
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2011-05-14 20:23:05 +00:00
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op = sub.operator("object.shape_key_add", icon='ZOOMIN', text="")
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op.from_mix = False
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2009-12-10 10:23:53 +00:00
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sub.operator("object.shape_key_remove", icon='ZOOMOUT', text="")
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2010-02-05 14:29:05 +00:00
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sub.menu("MESH_MT_shape_key_specials", icon='DOWNARROW_HLT', text="")
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2009-10-31 19:31:45 +00:00
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if kb:
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2009-11-23 00:27:30 +00:00
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col.separator()
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2009-10-31 19:31:45 +00:00
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2009-11-08 11:07:00 +00:00
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sub = col.column(align=True)
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2009-12-10 10:23:53 +00:00
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sub.operator("object.shape_key_move", icon='TRIA_UP', text="").type = 'UP'
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sub.operator("object.shape_key_move", icon='TRIA_DOWN', text="").type = 'DOWN'
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2009-10-31 19:31:45 +00:00
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split = layout.split(percentage=0.4)
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2009-11-08 11:07:00 +00:00
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row = split.row()
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row.enabled = enable_edit
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2010-08-18 07:14:10 +00:00
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row.prop(key, "use_relative")
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2009-10-31 19:31:45 +00:00
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2009-11-08 11:07:00 +00:00
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row = split.row()
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row.alignment = 'RIGHT'
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2009-11-14 13:35:44 +00:00
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2009-11-08 11:07:00 +00:00
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sub = row.row(align=True)
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subsub = sub.row(align=True)
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subsub.active = enable_edit_value
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2010-10-12 22:20:10 +00:00
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subsub.prop(ob, "show_only_shape_key", text="")
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2010-01-11 15:28:00 +00:00
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subsub.prop(kb, "mute", text="")
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2010-08-20 06:09:58 +00:00
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sub.prop(ob, "use_shape_key_edit_mode", text="")
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2010-02-22 23:32:58 +00:00
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2010-02-05 14:29:05 +00:00
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sub = row.row()
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2009-12-10 10:23:53 +00:00
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sub.operator("object.shape_key_clear", icon='X', text="")
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2009-11-07 22:07:46 +00:00
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2009-10-31 19:31:45 +00:00
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row = layout.row()
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2009-11-23 00:27:30 +00:00
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row.prop(kb, "name")
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2009-10-31 19:31:45 +00:00
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2010-08-20 22:00:23 +00:00
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if key.use_relative:
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2009-10-31 19:31:45 +00:00
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if ob.active_shape_key_index != 0:
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row = layout.row()
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row.active = enable_edit_value
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2009-11-23 00:27:30 +00:00
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row.prop(kb, "value")
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2009-10-31 19:31:45 +00:00
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split = layout.split()
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2009-11-08 11:07:00 +00:00
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col = split.column(align=True)
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col.active = enable_edit_value
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2011-08-02 16:51:50 +00:00
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col.label(text=_("Range:"))
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col.prop(kb, "slider_min", text=_("Min"))
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col.prop(kb, "slider_max", text=_("Max"))
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2009-11-08 11:07:00 +00:00
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2010-08-06 15:17:44 +00:00
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col = split.column(align=True)
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2009-11-08 11:07:00 +00:00
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col.active = enable_edit_value
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2011-08-02 16:51:50 +00:00
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col.label(text=_("Blend:"))
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2010-08-23 05:47:45 +00:00
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col.prop_search(kb, "vertex_group", ob, "vertex_groups", text="")
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2011-03-25 02:12:44 +00:00
|
|
|
col.prop_search(kb, "relative_key", key, "key_blocks", text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
else:
|
|
|
|
row = layout.row()
|
|
|
|
row.active = enable_edit_value
|
2009-11-23 00:27:30 +00:00
|
|
|
row.prop(key, "slurph")
|
2009-07-01 22:25:49 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel):
|
2011-08-02 16:51:50 +00:00
|
|
|
bl_label = _("UV Texture")
|
2010-04-18 23:52:37 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
me = context.mesh
|
|
|
|
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
|
|
|
|
2010-08-24 04:02:50 +00:00
|
|
|
col.template_list(me, "uv_textures", me.uv_textures, "active_index", rows=2)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
col = row.column(align=True)
|
2009-12-10 10:23:53 +00:00
|
|
|
col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
|
|
|
|
col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-23 22:16:45 +00:00
|
|
|
lay = me.uv_textures.active
|
2009-10-31 19:31:45 +00:00
|
|
|
if lay:
|
2009-11-23 00:27:30 +00:00
|
|
|
layout.prop(lay, "name")
|
2010-04-17 19:05:53 +00:00
|
|
|
|
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
|
2011-08-02 16:51:50 +00:00
|
|
|
bl_label = _("Texture Face")
|
2010-04-18 23:52:37 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
2010-04-12 03:06:49 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2011-07-03 07:21:33 +00:00
|
|
|
obj = context.object
|
|
|
|
return (context.mode == 'EDIT_MESH') and obj and obj.type == 'MESH'
|
2010-04-12 03:06:49 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
col = layout.column()
|
2010-04-17 19:05:53 +00:00
|
|
|
|
2010-04-12 03:06:49 +00:00
|
|
|
me = context.mesh
|
2010-04-17 19:05:53 +00:00
|
|
|
|
2010-04-12 03:06:49 +00:00
|
|
|
tf = me.faces.active_tface
|
2010-04-17 19:05:53 +00:00
|
|
|
|
2010-04-12 03:06:49 +00:00
|
|
|
if tf:
|
2010-12-04 11:34:26 +00:00
|
|
|
if context.scene.render.engine != 'BLENDER_GAME':
|
2011-08-02 16:51:50 +00:00
|
|
|
col.label(text=_("Options only supported in Game Engine"))
|
2010-12-04 11:34:26 +00:00
|
|
|
|
2010-04-12 03:06:49 +00:00
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
2010-12-17 10:33:28 +00:00
|
|
|
|
2010-08-27 10:05:33 +00:00
|
|
|
col.prop(tf, "use_image")
|
2010-08-19 12:51:31 +00:00
|
|
|
col.prop(tf, "use_light")
|
|
|
|
col.prop(tf, "hide")
|
|
|
|
col.prop(tf, "use_collision")
|
2010-04-17 19:05:53 +00:00
|
|
|
|
2010-08-19 12:51:31 +00:00
|
|
|
col.prop(tf, "use_blend_shared")
|
|
|
|
col.prop(tf, "use_twoside")
|
|
|
|
col.prop(tf, "use_object_color")
|
2010-04-17 19:05:53 +00:00
|
|
|
|
2010-08-06 15:17:44 +00:00
|
|
|
col = split.column()
|
2010-04-17 19:05:53 +00:00
|
|
|
|
2010-08-19 12:51:31 +00:00
|
|
|
col.prop(tf, "use_halo")
|
|
|
|
col.prop(tf, "use_billboard")
|
|
|
|
col.prop(tf, "use_shadow_cast")
|
|
|
|
col.prop(tf, "use_bitmap_text")
|
|
|
|
col.prop(tf, "use_alpha_sort")
|
2010-04-17 19:05:53 +00:00
|
|
|
|
2010-04-12 03:06:49 +00:00
|
|
|
col = layout.column()
|
2010-08-19 12:51:31 +00:00
|
|
|
col.prop(tf, "blend_type")
|
2010-04-12 03:06:49 +00:00
|
|
|
else:
|
2011-08-02 16:51:50 +00:00
|
|
|
col.label(text=_("No UV Texture"))
|
2009-07-21 00:55:20 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel):
|
2011-08-02 16:51:50 +00:00
|
|
|
bl_label = _("Vertex Colors")
|
2010-04-18 23:52:37 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
me = context.mesh
|
2009-07-01 22:25:49 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
2009-07-01 22:25:49 +00:00
|
|
|
|
2010-08-24 04:02:50 +00:00
|
|
|
col.template_list(me, "vertex_colors", me.vertex_colors, "active_index", rows=2)
|
2009-07-01 22:25:49 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
col = row.column(align=True)
|
2009-12-10 10:23:53 +00:00
|
|
|
col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
|
|
|
|
col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="")
|
2009-06-27 01:15:31 +00:00
|
|
|
|
2010-08-23 22:16:45 +00:00
|
|
|
lay = me.vertex_colors.active
|
2009-10-31 19:31:45 +00:00
|
|
|
if lay:
|
2009-11-23 00:27:30 +00:00
|
|
|
layout.prop(lay, "name")
|
2009-07-21 00:55:20 +00:00
|
|
|
|
2010-02-14 11:21:21 +00:00
|
|
|
|
2010-08-12 19:36:10 +00:00
|
|
|
class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, bpy.types.Panel):
|
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
_context_path = "object.data"
|
2010-12-17 10:33:28 +00:00
|
|
|
_property_type = bpy.types.Mesh
|
2011-04-04 10:13:04 +00:00
|
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
|
|
bpy.utils.register_module(__name__)
|