blender/release/scripts/modules/io_utils.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.props import *
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class ExportHelper:
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filepath = StringProperty(name="File Path", description="Filepath used for exporting the file", maxlen=1024, default="", subtype='FILE_PATH')
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
def invoke(self, context, event):
import os
if not self.filepath:
self.filepath = os.path.splitext(context.blend_data.filepath)[0] + self.filename_ext
context.window_manager.add_fileselect(self)
return {'RUNNING_MODAL'}
class ImportHelper:
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filepath = StringProperty(name="File Path", description="Filepath used for importing the file", maxlen=1024, default="", subtype='FILE_PATH')
def invoke(self, context, event):
context.window_manager.add_fileselect(self)
return {'RUNNING_MODAL'}
# limited replacement for BPyImage.comprehensiveImageLoad
def load_image(imagepath, dirname):
import os
if os.path.exists(imagepath):
return bpy.data.images.load(imagepath)
variants = [imagepath, os.path.join(dirname, imagepath), os.path.join(dirname, os.path.basename(imagepath))]
for filepath in variants:
for nfilepath in (filepath, bpy.path.resolve_ncase(filepath)):
if os.path.exists(nfilepath):
return bpy.data.images.load(nfilepath)
# TODO comprehensiveImageLoad also searched in bpy.config.textureDir
return None
# return a tuple (free, object list), free is True if memory should be freed later with free_derived_objects()
def create_derived_objects(scene, ob):
if ob.parent and ob.parent.dupli_type != 'NONE':
return False, None
if ob.dupli_type != 'NONE':
ob.create_dupli_list(scene)
return True, [(dob.object, dob.matrix) for dob in ob.dupli_list]
else:
return False, [(ob, ob.matrix_world)]
def free_derived_objects(ob):
ob.free_dupli_list()
def unpack_list(list_of_tuples):
flat_list = []
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flat_list_extend = flat_list.extend # a tich faster
for t in list_of_tuples:
flat_list_extend(t)
return flat_list
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# same as above except that it adds 0 for triangle faces
def unpack_face_list(list_of_tuples):
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#allocate the entire list
flat_ls = [0] * (len(list_of_tuples) * 4)
i = 0
for t in list_of_tuples:
if len(t) == 3:
if t[2] == 0:
t = t[1], t[2], t[0]
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else: # assuem quad
if t[3] == 0 or t[2] == 0:
t = t[2], t[3], t[0], t[1]
flat_ls[i:i + len(t)] = t
i += 4
return flat_ls