forked from bartvdbraak/blender
45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
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here are the steps to buid ODE:
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(1) get the GNU 'make' tool. many unix platforms come with this, although
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sometimes it is called 'gmake'. i have provided a version of GNU make
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for windows at: http://q12.org/ode/bin/make.exe
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(2) edit the settings in the file config/user-settings. the list of supported
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platforms is given in that file.
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(3) run 'make' to configure and build ODE and the graphical test programs.
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to build parts of ODE the make targets are:
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make configure create configuration file include/ode/config.h
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make ode-lib build the core ODE library
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make drawstuff-lib build the OpenGL-based graphics library
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make ode-test build some ODE tests (they need drawstuff)
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make drawstuff-test build a test app for the drawstuff library
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all of these targets will do an implicit 'make configure'. if the
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configurator screws up then you can edit the settings directly in
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include/ode/config.h.
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(4) to install the ODE library onto your system you should copy the 'lib' and
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'include' directories to a suitable place, e.g. on unix:
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include/ode --> /usr/local/include/ode
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lib/libode.a --> /usr/local/lib/libode.a
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ODE has been verified to build on the following platforms:
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config ode-lib ode-test
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------ ------- --------
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windows
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MSVC msvc * *
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MinGW mingw * *
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CygWin cygwin * *
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linux (x86, mandrake 8.1) unix-gcc * *
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linux (alpha, debian 2.2) unix-gcc * ?
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linux (RS/6000, debian 2.2) unix-gcc * ?
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linux (Sparc U60, debian 2.2) unix-gcc * ?
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freebsd 4.3 unix-gcc * ?
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Mac OS-X osx * ?
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Solaris 8 (Sparc R220) unix-gcc * ?
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