2011-02-23 10:52:22 +00:00
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/*
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2010-10-05 00:49:39 +00:00
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* $Id$
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2010-10-05 00:05:14 +00:00
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2011-02-27 20:30:35 +00:00
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/** \file blender/collada/SkinInfo.cpp
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* \ingroup collada
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*/
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2010-10-05 00:05:14 +00:00
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#include <algorithm>
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2010-10-09 21:31:32 +00:00
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#if !defined(WIN32) || defined(FREE_WINDOWS)
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2010-10-06 12:04:56 +00:00
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#include <stdint.h>
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#endif
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2011-02-12 06:25:04 +00:00
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/* COLLADABU_ASSERT, may be able to remove later */
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#include "COLLADABUPlatform.h"
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2010-10-05 00:05:14 +00:00
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#include "BKE_object.h"
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#include "DNA_armature_types.h"
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#include "DNA_modifier_types.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "BKE_action.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "SkinInfo.h"
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#include "collada_utils.h"
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// use this for retrieving bone names, since these must be unique
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template<class T>
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static const char *bc_get_joint_name(T *node)
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{
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const std::string& id = node->getOriginalId();
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return id.size() ? id.c_str() : node->getName().c_str();
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}
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// This is used to store data passed in write_controller_data.
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// Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
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// so that arrays don't get freed until we free them explicitly.
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SkinInfo::SkinInfo() {}
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SkinInfo::SkinInfo(const SkinInfo& skin) : weights(skin.weights),
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joint_data(skin.joint_data),
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unit_converter(skin.unit_converter),
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ob_arm(skin.ob_arm),
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controller_uid(skin.controller_uid),
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parent(skin.parent)
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{
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copy_m4_m4(bind_shape_matrix, (float (*)[4])skin.bind_shape_matrix);
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transfer_uint_array_data_const(skin.joints_per_vertex, joints_per_vertex);
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transfer_uint_array_data_const(skin.weight_indices, weight_indices);
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transfer_int_array_data_const(skin.joint_indices, joint_indices);
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}
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SkinInfo::SkinInfo(UnitConverter *conv) : unit_converter(conv), ob_arm(NULL), parent(NULL) {}
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// nobody owns the data after this, so it should be freed manually with releaseMemory
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template <class T>
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void SkinInfo::transfer_array_data(T& src, T& dest)
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{
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dest.setData(src.getData(), src.getCount());
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src.yieldOwnerShip();
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dest.yieldOwnerShip();
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}
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// when src is const we cannot src.yieldOwnerShip, this is used by copy constructor
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void SkinInfo::transfer_int_array_data_const(const COLLADAFW::IntValuesArray& src, COLLADAFW::IntValuesArray& dest)
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{
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dest.setData((int*)src.getData(), src.getCount());
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dest.yieldOwnerShip();
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}
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void SkinInfo::transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray& src, COLLADAFW::UIntValuesArray& dest)
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{
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dest.setData((unsigned int*)src.getData(), src.getCount());
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dest.yieldOwnerShip();
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}
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void SkinInfo::borrow_skin_controller_data(const COLLADAFW::SkinControllerData* skin)
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{
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transfer_array_data((COLLADAFW::UIntValuesArray&)skin->getJointsPerVertex(), joints_per_vertex);
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transfer_array_data((COLLADAFW::UIntValuesArray&)skin->getWeightIndices(), weight_indices);
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transfer_array_data((COLLADAFW::IntValuesArray&)skin->getJointIndices(), joint_indices);
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// transfer_array_data(skin->getWeights(), weights);
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// cannot transfer data for FloatOrDoubleArray, copy values manually
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const COLLADAFW::FloatOrDoubleArray& weight = skin->getWeights();
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for (unsigned int i = 0; i < weight.getValuesCount(); i++)
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weights.push_back(bc_get_float_value(weight, i));
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unit_converter->dae_matrix_to_mat4_(bind_shape_matrix, skin->getBindShapeMatrix());
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}
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void SkinInfo::free()
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{
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joints_per_vertex.releaseMemory();
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weight_indices.releaseMemory();
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joint_indices.releaseMemory();
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// weights.releaseMemory();
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}
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// using inverse bind matrices to construct armature
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// it is safe to invert them to get the original matrices
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// because if they are inverse matrices, they can be inverted
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void SkinInfo::add_joint(const COLLADABU::Math::Matrix4& matrix)
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{
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JointData jd;
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unit_converter->dae_matrix_to_mat4_(jd.inv_bind_mat, matrix);
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joint_data.push_back(jd);
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}
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void SkinInfo::set_controller(const COLLADAFW::SkinController* co)
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{
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controller_uid = co->getUniqueId();
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// fill in joint UIDs
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const COLLADAFW::UniqueIdArray& joint_uids = co->getJoints();
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for (unsigned int i = 0; i < joint_uids.getCount(); i++) {
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joint_data[i].joint_uid = joint_uids[i];
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// // store armature pointer
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// JointData& jd = joint_index_to_joint_info_map[i];
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// jd.ob_arm = ob_arm;
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// now we'll be able to get inv bind matrix from joint id
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// joint_id_to_joint_index_map[joint_ids[i]] = i;
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}
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}
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// called from write_controller
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Object *SkinInfo::create_armature(Scene *scene)
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{
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ob_arm = add_object(scene, OB_ARMATURE);
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return ob_arm;
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}
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Object* SkinInfo::set_armature(Object *ob_arm)
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{
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if (this->ob_arm)
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return this->ob_arm;
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this->ob_arm = ob_arm;
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return ob_arm;
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}
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bool SkinInfo::get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Node *node)
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{
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const COLLADAFW::UniqueId& uid = node->getUniqueId();
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std::vector<JointData>::iterator it;
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for (it = joint_data.begin(); it != joint_data.end(); it++) {
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if ((*it).joint_uid == uid) {
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copy_m4_m4(inv_bind_mat, (*it).inv_bind_mat);
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return true;
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}
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}
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return false;
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}
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Object *SkinInfo::get_armature()
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{
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return ob_arm;
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}
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const COLLADAFW::UniqueId& SkinInfo::get_controller_uid()
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{
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return controller_uid;
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}
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// check if this skin controller references a joint or any descendant of it
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//
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// some nodes may not be referenced by SkinController,
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// in this case to determine if the node belongs to this armature,
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// we need to search down the tree
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bool SkinInfo::uses_joint_or_descendant(COLLADAFW::Node *node)
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{
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const COLLADAFW::UniqueId& uid = node->getUniqueId();
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std::vector<JointData>::iterator it;
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for (it = joint_data.begin(); it != joint_data.end(); it++) {
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if ((*it).joint_uid == uid)
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return true;
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}
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COLLADAFW::NodePointerArray& children = node->getChildNodes();
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for (unsigned int i = 0; i < children.getCount(); i++) {
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if (uses_joint_or_descendant(children[i]))
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return true;
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}
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return false;
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}
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void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
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TransformReader *tm)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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ModifierData *md = ED_object_modifier_add(NULL, bmain, scene, ob, NULL, eModifierType_Armature);
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((ArmatureModifierData *)md)->object = ob_arm;
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copy_m4_m4(ob->obmat, bind_shape_matrix);
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2010-11-08 22:32:28 +00:00
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object_apply_mat4(ob, ob->obmat, 0, 0);
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2010-10-05 00:05:14 +00:00
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#if 1
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bc_set_parent(ob, ob_arm, C);
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#else
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Object workob;
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ob->parent = ob_arm;
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ob->partype = PAROBJECT;
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what_does_parent(scene, ob, &workob);
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invert_m4_m4(ob->parentinv, workob.obmat);
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ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
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DAG_scene_sort(bmain, scene);
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DAG_ids_flush_update(bmain, 0);
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WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
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#endif
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((bArmature*)ob_arm->data)->deformflag = ARM_DEF_VGROUP;
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// create all vertex groups
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std::vector<JointData>::iterator it;
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int joint_index;
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for (it = joint_data.begin(), joint_index = 0; it != joint_data.end(); it++, joint_index++) {
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const char *name = "Group";
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2011-01-10 23:31:14 +00:00
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// skip joints that have invalid UID
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if ((*it).joint_uid == COLLADAFW::UniqueId::INVALID) continue;
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2010-10-05 00:05:14 +00:00
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// name group by joint node name
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2011-01-10 23:31:14 +00:00
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2010-10-05 00:05:14 +00:00
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if (joint_by_uid.find((*it).joint_uid) != joint_by_uid.end()) {
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name = bc_get_joint_name(joint_by_uid[(*it).joint_uid]);
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}
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ED_vgroup_add_name(ob, (char*)name);
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}
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// <vcount> - number of joints per vertex - joints_per_vertex
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// <v> - [[bone index, weight index] * joints per vertex] * vertices - weight indices
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// ^ bone index can be -1 meaning weight toward bind shape, how to express this in Blender?
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// for each vertex in weight indices
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// for each bone index in vertex
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// add vertex to group at group index
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// treat group index -1 specially
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// get def group by index with BLI_findlink
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for (unsigned int vertex = 0, weight = 0; vertex < joints_per_vertex.getCount(); vertex++) {
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unsigned int limit = weight + joints_per_vertex[vertex];
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for ( ; weight < limit; weight++) {
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int joint = joint_indices[weight], joint_weight = weight_indices[weight];
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// -1 means "weight towards the bind shape", we just don't assign it to any group
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if (joint != -1) {
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bDeformGroup *def = (bDeformGroup*)BLI_findlink(&ob->defbase, joint);
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ED_vgroup_vert_add(ob, def, vertex, weights[joint_weight], WEIGHT_REPLACE);
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}
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}
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}
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}
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bPoseChannel *SkinInfo::get_pose_channel_from_node(COLLADAFW::Node *node)
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{
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return get_pose_channel(ob_arm->pose, bc_get_joint_name(node));
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}
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void SkinInfo::set_parent(Object *_parent)
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{
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parent = _parent;
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}
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Object* SkinInfo::get_parent()
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{
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return parent;
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}
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void SkinInfo::find_root_joints(const std::vector<COLLADAFW::Node*> &root_joints,
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std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
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std::vector<COLLADAFW::Node*>& result)
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{
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std::vector<COLLADAFW::Node*>::const_iterator it;
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for (it = root_joints.begin(); it != root_joints.end(); it++) {
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COLLADAFW::Node *root = *it;
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std::vector<JointData>::iterator ji;
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for (ji = joint_data.begin(); ji != joint_data.end(); ji++) {
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COLLADAFW::Node *joint = joint_by_uid[(*ji).joint_uid];
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if (find_node_in_tree(joint, root)) {
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if (std::find(result.begin(), result.end(), root) == result.end())
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result.push_back(root);
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}
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}
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}
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}
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bool SkinInfo::find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root)
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{
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if (node == tree_root)
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return true;
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COLLADAFW::NodePointerArray& children = tree_root->getChildNodes();
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for (unsigned int i = 0; i < children.getCount(); i++) {
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if (find_node_in_tree(node, children[i]))
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return true;
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}
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return false;
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2010-10-05 00:49:39 +00:00
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}
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