2006-07-29 07:14:11 +00:00
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#!BPY
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"""
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Name: 'Bake Normal Map Image from UVs'
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Blender: 242
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Group: 'Image'
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Tooltip: 'Generate a normal map image from selected mesh objects.'
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"""
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__author__= ['Campbell Barton']
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__url__= ('blender', 'elysiun', 'http://www.gametutorials.com')
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__version__= '0.1'
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__bpydoc__= '''\
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2006-07-31 15:22:20 +00:00
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Bake Vertex Normals to an image
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2006-07-29 07:14:11 +00:00
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2006-07-31 15:22:20 +00:00
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This script makes an image from a meshes vertex normals, using the UV coordinates
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2006-07-29 07:14:11 +00:00
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to draw the faces into the image.
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Make sure your UV Coordinates do not overlap.
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LSCM Unwrapper or archimap unwrapper work well to automaticaly do this.
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'''
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import Blender
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import BPyRender
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#reload(BPyRender)
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import BPyMessages
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Vector= Blender.Mathutils.Vector
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Create= Blender.Draw.Create
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def main():
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# Create the variables.
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# Filename without path or extension.
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# Big LC, gets all unique mesh objects from the selection that have UV coords.
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def worldnormals(ob):
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nor_mtx= ob.matrixWorld.rotationPart()
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me= ob.getData(mesh=1)
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for v in me.verts:
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v.no= v.no*nor_mtx
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return me
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ob_s= dict([\
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(ob.getData(name_only=1), ob)\
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for ob in Blender.Object.GetSelected()\
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if ob.getType()=='Mesh' if ob.getData(mesh=1).faceUV]).values()
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me_s= [worldnormals(ob) for ob in ob_s]
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del ob_s
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if not me_s:
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BPyMessages.Error_NoMeshUvSelected()
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return
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2006-07-31 15:22:20 +00:00
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newpath= Blender.Get('filename').split('/')[-1].split('\\')[-1].replace('.blend', '_nor.png')
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###PREF_IMAGE_PATH = Create('//%s_nor' % newpath)
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2006-07-29 07:14:11 +00:00
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PREF_IMAGE_SIZE = Create(512)
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PREF_IMAGE_BLEED = Create(4)
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2006-07-31 15:22:20 +00:00
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PREF_IMAGE_SMOOTH= Create(0)
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2006-07-29 07:14:11 +00:00
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PREF_SEL_FACES_ONLY= Create(0)
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pup_block = [\
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2006-07-31 15:22:20 +00:00
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###('', PREF_IMAGE_PATH, 3, 100, 'Path to new Image. "//" for curent blend dir.'),\
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2006-07-29 07:14:11 +00:00
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('Pixel Size:', PREF_IMAGE_SIZE, 64, 4096, 'Image Width and Height.'),\
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('Pixel Bleed:', PREF_IMAGE_BLEED, 0, 64, 'Extend pixels from boundry edges to avoid mipmapping errors on rendering.'),\
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('Smooth lines', PREF_IMAGE_SMOOTH, 'Render smooth lines.'),\
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'',\
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('Selected Faces only', PREF_SEL_FACES_ONLY, 'Only bake from selected faces.'),\
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]
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if not Blender.Draw.PupBlock('Texface Image Bake', pup_block):
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# Update the normals before we exit
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for me in me_s:
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me.update()
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return
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# Defaults for VCol, user cant change
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PREF_IMAGE_WIRE= False
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PREF_IMAGE_WIRE_INVERT= False
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PREF_IMAGE_WIRE_UNDERLAY= False
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PREF_USE_IMAGE= False
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PREF_USE_VCOL= False
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PREF_USE_MATCOL= False
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2006-07-31 15:22:20 +00:00
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PREF_USE_TEXTURE= False
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2006-07-29 07:14:11 +00:00
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PREF_USE_NORMAL= True # of course we need this one
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2006-07-31 15:22:20 +00:00
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def file_sel(PREF_IMAGE_PATH):
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2006-09-25 19:35:43 +00:00
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if not (BPyMessages.Warning_SaveOver(PREF_IMAGE_PATH) and \
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BPyMessages.Warning_SaveOver(PREF_IMAGE_PATH+'.png')):
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return
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image = BPyRender.vcol2image(me_s,\
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2006-07-31 15:22:20 +00:00
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PREF_IMAGE_PATH,\
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PREF_IMAGE_SIZE.val,\
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PREF_IMAGE_BLEED.val,\
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PREF_IMAGE_SMOOTH.val,\
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PREF_IMAGE_WIRE,\
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PREF_IMAGE_WIRE_INVERT,\
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PREF_IMAGE_WIRE_UNDERLAY,\
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PREF_USE_IMAGE,\
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PREF_USE_VCOL,\
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PREF_USE_MATCOL,\
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PREF_USE_NORMAL,\
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PREF_USE_TEXTURE,\
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PREF_SEL_FACES_ONLY.val)
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# Restore normals
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for me in me_s:
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me.update()
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2006-09-25 19:35:43 +00:00
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if image:
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image.makeCurrent()
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2006-07-31 15:22:20 +00:00
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Blender.Window.RedrawAll()
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2006-07-29 07:14:11 +00:00
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2006-07-31 15:22:20 +00:00
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Blender.Window.FileSelector(file_sel, 'SAVE PNG', newpath)
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2006-07-29 07:14:11 +00:00
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if __name__ == '__main__':
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main()
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