blender/source/gameengine/Ketsji/KX_VehicleWrapper.h

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/** \file KX_VehicleWrapper.h
* \ingroup ketsji
*/
#ifndef __KX_VEHICLEWRAPPER_H__
#define __KX_VEHICLEWRAPPER_H__
#include "Value.h"
#include "PHY_DynamicTypes.h"
class PHY_IVehicle;
class PHY_IMotionState;
#include <vector>
///Python interface to physics vehicles (primarily 4-wheel cars and 2wheel bikes)
class KX_VehicleWrapper : public PyObjectPlus
{
Py_Header
std::vector<PHY_IMotionState*> m_motionStates;
public:
KX_VehicleWrapper(PHY_IVehicle* vehicle,class PHY_IPhysicsEnvironment* physenv);
virtual ~KX_VehicleWrapper ();
int getConstraintId();
#ifdef WITH_PYTHON
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,AddWheel);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetNumWheels);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetWheelOrientationQuaternion);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetWheelRotation);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetWheelPosition);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetConstraintId);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetConstraintType);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSteeringValue);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,ApplyEngineForce);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,ApplyBraking);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetTyreFriction);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSuspensionStiffness);
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KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSuspensionDamping);
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KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSuspensionCompression);
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KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetRollInfluence);
#endif // WITH_PYTHON
private:
PHY_IVehicle* m_vehicle;
PHY_IPhysicsEnvironment* m_physenv;
};
#endif //__KX_VEHICLEWRAPPER_H__