forked from bartvdbraak/blender
96 lines
2.5 KiB
C
96 lines
2.5 KiB
C
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Nicholas Bishop
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef DUALCON_H
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#define DUALCON_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef float (*DualConCo)[3];
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typedef unsigned int (*DualConFaces)[4];
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struct DerivedMesh;
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typedef struct DualConInput {
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DualConCo co;
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int co_stride;
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int totco;
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DualConFaces faces;
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int face_stride;
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int totface;
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float min[3], max[3];
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} DualConInput;
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/* callback for allocating memory for output */
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typedef void *(*DualConAllocOutput)(int totvert, int totquad);
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/* callback for adding a new vertex to the output */
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typedef void (*DualConAddVert)(void *output, const float co[3]);
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/* callback for adding a new quad to the output */
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typedef void (*DualConAddQuad)(void *output, const int vert_indices[4]);
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typedef enum {
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DUALCON_FLOOD_FILL = 1,
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} DualConFlags;
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typedef enum {
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/* blocky */
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DUALCON_CENTROID,
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/* smooth */
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DUALCON_MASS_POINT,
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/* keeps sharp edges */
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DUALCON_SHARP_FEATURES,
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} DualConMode;
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/* Usage:
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The three callback arguments are used for creating the output
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mesh. The alloc_output callback takes the total number of vertices
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and faces (quads) that will be in the output. It should allocate
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and return a structure to hold the output mesh. The add_vert and
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add_quad callbacks will then be called for each new vertex and
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quad, and the callback should add the new mesh elements to the
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structure.
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*/
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void *dualcon(const DualConInput *input_mesh,
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/* callbacks for output */
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DualConAllocOutput alloc_output,
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DualConAddVert add_vert,
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DualConAddQuad add_quad,
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/* flags and settings to control the remeshing
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algorithm */
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DualConFlags flags,
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DualConMode mode,
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float threshold,
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float hermite_num,
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float scale,
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int depth);
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#ifdef __cplusplus
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}
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#endif
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#endif
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