blender/intern/audaspace/FX/AUD_PingPongFactory.h

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/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_PINGPONGFACTORY
#define AUD_PINGPONGFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory plays another factory first normal, then reversed.
* \note Readers from the underlying factory must be from the buffer type.
*/
class AUD_PingPongFactory : public AUD_EffectFactory
{
private:
// hide copy constructor and operator=
AUD_PingPongFactory(const AUD_PingPongFactory&);
AUD_PingPongFactory& operator=(const AUD_PingPongFactory&);
public:
/**
* Creates a new ping pong factory.
* \param factory The input factory.
*/
AUD_PingPongFactory(AUD_IFactory* factory);
virtual AUD_IReader* createReader() const;
};
#endif //AUD_PINGPONGFACTORY