blender/source/gameengine/GamePlayer/common/unix/GPU_System.cpp

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#include <sys/time.h>
#include "GPU_System.h"
static struct timeval startTime;
static int startTimeDone = 0;
double GPU_System::GetTimeInSeconds()
{
if(!startTimeDone)
{
gettimeofday(&startTime, NULL);
startTimeDone = 1;
}
struct timeval now;
gettimeofday(&now, NULL);
// next '1000' are used for precision
long ticks = (now.tv_sec - startTime.tv_sec) * 1000 + (now.tv_usec - startTime.tv_usec) / 1000;
double secs = (double)ticks / 1000.0;
return secs;
}