blender/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp

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/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#include "SCA_ISensor.h"
#include "SCA_PropertyEventManager.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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SCA_PropertyEventManager::SCA_PropertyEventManager(class SCA_LogicManager* logicmgr)
: SCA_EventManager(PROPERTY_EVENTMGR),
m_logicmgr(logicmgr)
{
}
SCA_PropertyEventManager::~SCA_PropertyEventManager()
{
}
void SCA_PropertyEventManager::NextFrame()
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{
// check for changed properties
SG_DList::iterator<SCA_ISensor> it(m_sensors);
for (it.begin();!it.end();++it)
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{
(*it)->Activate(m_logicmgr);
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}
}