blender/intern/SoundSystem/SND_WaveCache.h

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2002-10-12 11:37:38 +00:00
/*
* SND_WaveCache.h
*
* abstract wavecache, a way to organize samples
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
#ifndef __SND_WAVECACHE_H
#define __SND_WAVECACHE_H
#include "SND_WaveSlot.h"
#include "SoundDefines.h"
#include "SND_SoundObject.h"
#include <map>
class SND_WaveCache
{
public:
SND_WaveCache();
virtual ~SND_WaveCache();
SND_WaveSlot* GetWaveSlot(const STR_String& samplename);
void RemoveAllSamples();
void RemoveSample(const STR_String& samplename, int buffer);
private:
std::map<STR_String, SND_WaveSlot*> m_samplecache;
SND_WaveSlot* m_bufferList[NUM_BUFFERS];
void FreeSamples();
};
#endif //__SND_WAVECACHE_H