blender/source/darwin/Makefile

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Makefile
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#
# $Id$
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#
# ***** BEGIN GPL LICENSE BLOCK *****
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#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
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#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
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#
include nan_definitions.mk
DIR = $(OCGDIR)/$(DEBUG_DIR)
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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PYARCHIVE = python_$(MACOSX_ARCHITECTURE).zip
all::
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@# set up directory structure for the OSX aplication bundle
@echo "---> creating directory structure for $(APPLICATION)"
@rm -rf $(DIR)/bin/$(APPLICATION).app
@cp -R $(APPLICATION).app $(DIR)/bin
@cat $(APPLICATION).app/Contents/Info.plist | sed s/VERSION/`cat ../../release/VERSION`/ | sed s/DATE/`date +'%Y-%b-%d'`/ > $(DIR)/bin/$(APPLICATION).app/Contents/Info.plist
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@echo "---> copying binary"
@cp $(DIR)/bin/$(APPLICATION) $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/
@echo "---> adding excutable attributes"
@chmod +x $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/$(APPLICATION)
ifeq ($(APPLICATION), blender)
@echo "---> copying message files"
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@cp -R $(NANBLENDERHOME)/bin/.blender/locale $(DIR)/bin/$(APPLICATION).app/Contents/Resources
@echo "---> copying .Blanguages"
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@cp $(NANBLENDERHOME)/bin/.blender/.Blanguages $(DIR)/bin/$(APPLICATION).app/Contents/Resources
@echo "---> copying .blender/ scripts"
@cp -R $(NANBLENDERHOME)/bin/.blender $(DIR)/bin/$(APPLICATION).app/Contents/MacOS
@cp -R $(NANBLENDERHOME)/release/scripts $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/.blender/
@echo "---> copying python modules"
@mkdir $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/.blender/python
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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@unzip -q $(LCGDIR)/release/$(PYARCHIVE) -d $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/.blender/python/
endif
@echo "---> removing SVN directories and Mac hidden files from distribution"
@find $(DIR)/bin/$(APPLICATION).app -name CVS -prune -exec rm -rf {} \;
@find $(DIR)/bin/$(APPLICATION).app -name .DS_Store -exec rm -f {} \;
@find $(DIR)/bin/$(APPLICATION).app -name .svn -prune -exec rm -rf {} \;