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import os
import os . path
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import SCons . Options
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import SCons . Variables
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try :
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import subprocess
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except ImportError :
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pass
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import string
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import glob
import shutil
import sys
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Variables = SCons . Variables
BoolVariable = SCons . Variables . BoolVariable
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def get_version ( ) :
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import re
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fname = os . path . join ( os . path . dirname ( __file__ ) , " .. " , " .. " , " .. " , " source " , " blender " , " blenkernel " , " BKE_blender.h " )
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ver_base = None
ver_char = None
ver_cycle = None
re_ver = re . compile ( " ^# \ s*define \ s+BLENDER_VERSION \ s+([0-9]+) " )
re_ver_char = re . compile ( " ^# \ s*define \ s+BLENDER_VERSION_CHAR \ s*( \ S*) " ) # optional arg
re_ver_cycle = re . compile ( " ^# \ s*define \ s+BLENDER_VERSION_CYCLE \ s*( \ S*) " ) # optional arg
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for l in open ( fname , " r " ) :
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match = re_ver . match ( l )
if match :
ver = int ( match . group ( 1 ) )
ver_base = " %d . %d " % ( ver / 100 , ver % 100 )
match = re_ver_char . match ( l )
if match :
ver_char = match . group ( 1 )
if ver_char == " BLENDER_CHAR_VERSION " :
ver_char = " "
match = re_ver_cycle . match ( l )
if match :
ver_cycle = match . group ( 1 )
if ver_cycle == " BLENDER_CYCLE_VERSION " :
ver_cycle = " "
if ( ver_base is not None ) and ( ver_char is not None ) and ( ver_cycle is not None ) :
# eg '2.56a-beta'
if ver_cycle :
ver_display = " %s %s - %s " % ( ver_base , ver_char , ver_cycle )
else :
ver_display = " %s %s " % ( ver_base , ver_char ) # assume release
return ver_base , ver_display
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raise Exception ( " %s : missing version string " % fname )
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def get_revision ( ) :
build_rev = os . popen ( ' svnversion ' ) . read ( ) [ : - 1 ] # remove \n
if build_rev == ' ' or build_rev == None :
build_rev = ' UNKNOWN '
return ' r ' + build_rev
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# copied from: http://www.scons.org/wiki/AutoconfRecipes
def checkEndian ( ) :
import struct
array = struct . pack ( ' cccc ' , ' \x01 ' , ' \x02 ' , ' \x03 ' , ' \x04 ' )
i = struct . unpack ( ' i ' , array )
# Little Endian
if i == struct . unpack ( ' <i ' , array ) :
return " little "
# Big Endian
elif i == struct . unpack ( ' >i ' , array ) :
return " big "
else :
raise Exception ( " cant find endian " )
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# This is used in creating the local config directories
VERSION , VERSION_DISPLAY = get_version ( )
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REVISION = get_revision ( )
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ENDIAN = checkEndian ( )
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def print_arguments ( args , bc ) :
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if len ( args ) :
for k , v in args . iteritems ( ) :
if type ( v ) == list :
v = ' ' . join ( v )
print ' \t ' + bc . OKBLUE + k + bc . ENDC + ' = ' + bc . OKGREEN + v + bc . ENDC
else :
print ' \t ' + bc . WARNING + ' No command-line arguments given ' + bc . ENDC
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def validate_arguments ( args , bc ) :
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opts_list = [
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' WITH_BF_PYTHON ' , ' WITH_BF_PYTHON_SAFETY ' , ' BF_PYTHON ' , ' BF_PYTHON_VERSION ' , ' BF_PYTHON_INC ' , ' BF_PYTHON_BINARY ' , ' BF_PYTHON_LIB ' , ' BF_PYTHON_LIBPATH ' , ' WITH_BF_STATICPYTHON ' , ' WITH_OSX_STATICPYTHON ' , ' BF_PYTHON_LIB_STATIC ' , ' BF_PYTHON_DLL ' , ' BF_PYTHON_ABI_FLAGS ' ,
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' WITH_BF_OPENAL ' , ' BF_OPENAL ' , ' BF_OPENAL_INC ' , ' BF_OPENAL_LIB ' , ' BF_OPENAL_LIBPATH ' , ' WITH_BF_STATICOPENAL ' , ' BF_OPENAL_LIB_STATIC ' ,
' WITH_BF_SDL ' , ' BF_SDL ' , ' BF_SDL_INC ' , ' BF_SDL_LIB ' , ' BF_SDL_LIBPATH ' ,
' WITH_BF_JACK ' , ' BF_JACK ' , ' BF_JACK_INC ' , ' BF_JACK_LIB ' , ' BF_JACK_LIBPATH ' ,
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' WITH_BF_SNDFILE ' , ' BF_SNDFILE ' , ' BF_SNDFILE_INC ' , ' BF_SNDFILE_LIB ' , ' BF_SNDFILE_LIBPATH ' , ' WITH_BF_STATICSNDFILE ' , ' BF_SNDFILE_LIB_STATIC ' ,
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' BF_PTHREADS ' , ' BF_PTHREADS_INC ' , ' BF_PTHREADS_LIB ' , ' BF_PTHREADS_LIBPATH ' ,
' WITH_BF_OPENEXR ' , ' BF_OPENEXR ' , ' BF_OPENEXR_INC ' , ' BF_OPENEXR_LIB ' , ' BF_OPENEXR_LIBPATH ' , ' WITH_BF_STATICOPENEXR ' , ' BF_OPENEXR_LIB_STATIC ' ,
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' WITH_BF_DDS ' , ' WITH_BF_CINEON ' , ' WITH_BF_HDR ' ,
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' WITH_BF_FFMPEG ' , ' BF_FFMPEG_LIB ' , ' BF_FFMPEG_EXTRA ' , ' BF_FFMPEG ' , ' BF_FFMPEG_INC ' , ' BF_FFMPEG_DLL ' ,
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' WITH_BF_STATICFFMPEG ' , ' BF_FFMPEG_LIB_STATIC ' ,
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' WITH_BF_OGG ' , ' BF_OGG ' , ' BF_OGG_LIB ' ,
' WITH_BF_JPEG ' , ' BF_JPEG ' , ' BF_JPEG_INC ' , ' BF_JPEG_LIB ' , ' BF_JPEG_LIBPATH ' ,
' WITH_BF_OPENJPEG ' , ' BF_OPENJPEG ' , ' BF_OPENJPEG_INC ' , ' BF_OPENJPEG_LIB ' , ' BF_OPENJPEG_LIBPATH ' ,
' WITH_BF_REDCODE ' , ' BF_REDCODE ' , ' BF_REDCODE_INC ' , ' BF_REDCODE_LIB ' , ' BF_REDCODE_LIBPATH ' ,
' WITH_BF_PNG ' , ' BF_PNG ' , ' BF_PNG_INC ' , ' BF_PNG_LIB ' , ' BF_PNG_LIBPATH ' ,
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' WITH_BF_TIFF ' , ' BF_TIFF ' , ' BF_TIFF_INC ' , ' BF_TIFF_LIB ' , ' BF_TIFF_LIBPATH ' , ' WITH_BF_STATICTIFF ' , ' BF_TIFF_LIB_STATIC ' ,
' WITH_BF_ZLIB ' , ' BF_ZLIB ' , ' BF_ZLIB_INC ' , ' BF_ZLIB_LIB ' , ' BF_ZLIB_LIBPATH ' , ' WITH_BF_STATICZLIB ' , ' BF_ZLIB_LIB_STATIC ' ,
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' WITH_BF_INTERNATIONAL ' ,
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' BF_GETTEXT ' , ' BF_GETTEXT_INC ' , ' BF_GETTEXT_LIB ' , ' WITH_BF_GETTEXT_STATIC ' , ' BF_GETTEXT_LIB_STATIC ' , ' BF_GETTEXT_LIBPATH ' ,
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' WITH_BF_ICONV ' , ' BF_ICONV ' , ' BF_ICONV_INC ' , ' BF_ICONV_LIB ' , ' BF_ICONV_LIBPATH ' ,
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' WITH_BF_GAMEENGINE ' , ' WITH_BF_BULLET ' , ' WITH_BF_ELTOPO ' , ' BF_BULLET ' , ' BF_BULLET_INC ' , ' BF_BULLET_LIB ' ,
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' BF_WINTAB ' , ' BF_WINTAB_INC ' ,
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' WITH_BF_FREETYPE ' , ' BF_FREETYPE ' , ' BF_FREETYPE_INC ' , ' BF_FREETYPE_LIB ' , ' BF_FREETYPE_LIBPATH ' , ' BF_FREETYPE_LIB_STATIC ' , ' WITH_BF_FREETYPE_STATIC ' ,
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' WITH_BF_QUICKTIME ' , ' BF_QUICKTIME ' , ' BF_QUICKTIME_INC ' , ' BF_QUICKTIME_LIB ' , ' BF_QUICKTIME_LIBPATH ' ,
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' WITH_BF_FFTW3 ' , ' BF_FFTW3 ' , ' BF_FFTW3_INC ' , ' BF_FFTW3_LIB ' , ' BF_FFTW3_LIBPATH ' , ' WITH_BF_STATICFFTW3 ' , ' BF_FFTW3_LIB_STATIC ' ,
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' WITH_BF_STATICOPENGL ' , ' BF_OPENGL ' , ' BF_OPENGL_INC ' , ' BF_OPENGL_LIB ' , ' BF_OPENGL_LIBPATH ' , ' BF_OPENGL_LIB_STATIC ' ,
' WITH_BF_COLLADA ' , ' BF_COLLADA ' , ' BF_COLLADA_INC ' , ' BF_COLLADA_LIB ' , ' BF_OPENCOLLADA ' , ' BF_OPENCOLLADA_INC ' , ' BF_OPENCOLLADA_LIB ' , ' BF_OPENCOLLADA_LIBPATH ' , ' BF_PCRE ' , ' BF_PCRE_LIB ' , ' BF_PCRE_LIBPATH ' , ' BF_EXPAT ' , ' BF_EXPAT_LIB ' , ' BF_EXPAT_LIBPATH ' ,
' WITH_BF_PLAYER ' ,
' WITH_BF_NOBLENDER ' ,
' WITH_BF_BINRELOC ' ,
' WITH_BF_LZO ' , ' WITH_BF_LZMA ' ,
' LCGDIR ' ,
' BF_CXX ' , ' WITH_BF_STATICCXX ' , ' BF_CXX_LIB_STATIC ' ,
' BF_TWEAK_MODE ' , ' BF_SPLIT_SRC ' ,
' WITHOUT_BF_INSTALL ' ,
' WITHOUT_BF_PYTHON_INSTALL ' ,
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' WITHOUT_BF_OVERWRITE_INSTALL ' ,
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' WITH_BF_OPENMP ' ,
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' BF_OPENMP ' ,
' BF_OPENMP_INC ' ,
' BF_OPENMP_LIBPATH ' ,
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' WITH_GHOST_COCOA ' ,
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' WITH_GHOST_SDL ' ,
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' USE_QTKIT ' ,
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' BF_FANCY ' , ' BF_QUIET ' , ' BF_LINE_OVERWRITE ' ,
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' BF_X264_CONFIG ' ,
' BF_XVIDCORE_CONFIG ' ,
' WITH_BF_DOCS ' ,
' BF_NUMJOBS ' ,
' BF_MSVS ' ,
' BF_VERSION ' ,
' BF_GHOST_DEBUG ' ,
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' WITH_BF_RAYOPTIMIZATION ' ,
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' BF_RAYOPTIMIZATION_SSE_FLAGS ' ,
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' BF_NO_ELBEEM ' ,
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' WITH_BF_CXX_GUARDEDALLOC ' ,
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' WITH_BF_JEMALLOC ' , ' WITH_BF_STATICJEMALLOC ' , ' BF_JEMALLOC ' , ' BF_JEMALLOC_INC ' , ' BF_JEMALLOC_LIBPATH ' , ' BF_JEMALLOC_LIB ' , ' BF_JEMALLOC_LIB_STATIC ' ,
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' BUILDBOT_BRANCH ' , ' WITH_BF_3DMOUSE ' , ' WITH_BF_STATIC3DMOUSE ' , ' BF_3DMOUSE ' , ' BF_3DMOUSE_INC ' , ' BF_3DMOUSE_LIB ' , ' BF_3DMOUSE_LIBPATH ' , ' BF_3DMOUSE_LIB_STATIC '
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]
# Have options here that scons expects to be lists
opts_list_split = [
' BF_PYTHON_LINKFLAGS ' ,
' BF_OPENGL_LINKFLAGS ' ,
' CFLAGS ' , ' CCFLAGS ' , ' CXXFLAGS ' , ' CPPFLAGS ' ,
' REL_CFLAGS ' , ' REL_CCFLAGS ' , ' REL_CXXFLAGS ' ,
' BGE_CXXFLAGS ' ,
' BF_PROFILE_CFLAGS ' , ' BF_PROFILE_CCFLAGS ' , ' BF_PROFILE_CXXFLAGS ' , ' BF_PROFILE_LINKFLAGS ' ,
' BF_DEBUG_CFLAGS ' , ' BF_DEBUG_CCFLAGS ' , ' BF_DEBUG_CXXFLAGS ' ,
' C_WARN ' , ' CC_WARN ' , ' CXX_WARN ' ,
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' LLIBS ' , ' PLATFORM_LINKFLAGS ' , ' MACOSX_ARCHITECTURE ' , ' MACOSX_SDK_CHECK ' , ' XCODE_CUR_VER ' ,
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]
arg_list = [ ' BF_DEBUG ' , ' BF_QUIET ' , ' BF_CROSS ' , ' BF_UPDATE ' ,
' BF_INSTALLDIR ' , ' BF_TOOLSET ' , ' BF_BINNAME ' ,
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' BF_BUILDDIR ' , ' BF_FANCY ' , ' BF_QUICK ' , ' BF_PROFILE ' , ' BF_LINE_OVERWRITE ' ,
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' BF_BSC ' , ' BF_CONFIG ' ,
' BF_PRIORITYLIST ' , ' BF_BUILDINFO ' , ' CC ' , ' CXX ' , ' BF_QUICKDEBUG ' ,
' BF_LISTDEBUG ' , ' LCGDIR ' , ' BF_X264_CONFIG ' , ' BF_XVIDCORE_CONFIG ' ,
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' BF_UNIT_TEST ' , ' BF_BITNESS ' ]
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okdict = { }
for k , v in args . iteritems ( ) :
if ( k in opts_list ) or ( k in arg_list ) :
okdict [ k ] = v
elif k in opts_list_split :
okdict [ k ] = v . split ( ) # "" have already been stripped
else :
print ' \t ' + bc . WARNING + ' Invalid argument: ' + bc . ENDC + k + ' = ' + v
return okdict
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def print_targets ( targs , bc ) :
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if len ( targs ) > 0 :
for t in targs :
print ' \t ' + bc . OKBLUE + t + bc . ENDC
else :
print ' \t ' + bc . WARNING + ' No targets given, using ' + bc . ENDC + bc . OKGREEN + ' default ' + bc . ENDC
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def validate_targets ( targs , bc ) :
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valid_list = [ ' . ' , ' blender ' , ' blenderstatic ' , ' blenderplayer ' , ' webplugin ' ,
' blendernogame ' , ' blenderstaticnogame ' , ' blenderlite ' , ' release ' ,
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' everything ' , ' clean ' , ' install-bin ' , ' install ' , ' nsis ' , ' buildslave ' ]
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oklist = [ ]
for t in targs :
if t in valid_list :
oklist . append ( t )
else :
print ' \t ' + bc . WARNING + ' Invalid target: ' + bc . ENDC + t
return oklist
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class ourSpawn :
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def ourspawn ( self , sh , escape , cmd , args , env ) :
newargs = string . join ( args [ 1 : ] , ' ' )
cmdline = cmd + " " + newargs
startupinfo = subprocess . STARTUPINFO ( )
startupinfo . dwFlags | = subprocess . STARTF_USESHOWWINDOW
proc = subprocess . Popen ( cmdline , stdin = subprocess . PIPE , stdout = subprocess . PIPE ,
stderr = subprocess . PIPE , startupinfo = startupinfo , shell = False )
data , err = proc . communicate ( )
rv = proc . wait ( )
if rv :
print " ===== "
print err
print " ===== "
return rv
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def SetupSpawn ( env ) :
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buf = ourSpawn ( )
buf . ourenv = env
env [ ' SPAWN ' ] = buf . ourspawn
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def read_opts ( env , cfg , args ) :
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localopts = Variables . Variables ( cfg , args )
localopts . AddVariables (
( ' LCGDIR ' , ' location of cvs lib dir ' ) ,
( BoolVariable ( ' WITH_BF_PYTHON ' , ' Compile with python ' , True ) ) ,
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( BoolVariable ( ' WITH_BF_PYTHON_SAFETY ' , ' Internal API error checking to track invalid data to prevent crash on access (at the expense of some effeciency) ' , False ) ) ,
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( ' BF_PYTHON ' , ' base path for python ' , ' ' ) ,
( ' BF_PYTHON_VERSION ' , ' Python version to use ' , ' ' ) ,
( ' BF_PYTHON_INC ' , ' include path for Python headers ' , ' ' ) ,
( ' BF_PYTHON_BINARY ' , ' Path to the Python interpreter ' , ' ' ) ,
( ' BF_PYTHON_LIB ' , ' Python library ' , ' ' ) ,
( ' BF_PYTHON_DLL ' , ' Python dll - used on Windows only ' , ' ' ) ,
( ' BF_PYTHON_LIB_STATIC ' , ' Python static libraries ' , ' ' ) ,
( ' BF_PYTHON_LIBPATH ' , ' Library path ' , ' ' ) ,
( ' BF_PYTHON_LINKFLAGS ' , ' Python link flags ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_STATICPYTHON ' , ' Staticly link to python ' , False ) ) ,
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( BoolVariable ( ' WITH_OSX_STATICPYTHON ' , ' Staticly link to python ' , True ) ) ,
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( ' BF_PYTHON_ABI_FLAGS ' , ' Python ABI flags (suffix in library version: m, mu, etc) ' , ' ' ) ,
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( BoolVariable ( ' BF_NO_ELBEEM ' , ' Disable Fluid Sim ' , False ) ) ,
( ' BF_PROFILE_FLAGS ' , ' Profiling compiler flags ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_OPENAL ' , ' Use OpenAL if true ' , False ) ) ,
( ' BF_OPENAL ' , ' base path for OpenAL ' , ' ' ) ,
( ' BF_OPENAL_INC ' , ' include path for python headers ' , ' ' ) ,
( ' BF_OPENAL_LIB ' , ' Path to OpenAL library ' , ' ' ) ,
( ' BF_OPENAL_LIB_STATIC ' , ' Path to OpenAL static library ' , ' ' ) ,
( ' BF_OPENAL_LIBPATH ' , ' Path to OpenAL library ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_STATICOPENAL ' , ' Staticly link to openal ' , False ) ) ,
( BoolVariable ( ' WITH_BF_SDL ' , ' Use SDL if true ' , False ) ) ,
( ' BF_SDL ' , ' SDL base path ' , ' ' ) ,
( ' BF_SDL_INC ' , ' SDL include path ' , ' ' ) ,
( ' BF_SDL_LIB ' , ' SDL library ' , ' ' ) ,
( ' BF_SDL_LIBPATH ' , ' SDL library path ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_JACK ' , ' Enable jack support if true ' , True ) ) ,
( ' BF_JACK ' , ' jack base path ' , ' ' ) ,
( ' BF_JACK_INC ' , ' jack include path ' , ' ' ) ,
( ' BF_JACK_LIB ' , ' jack library ' , ' ' ) ,
( ' BF_JACK_LIBPATH ' , ' jack library path ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_SNDFILE ' , ' Enable sndfile support if true ' , True ) ) ,
( ' BF_SNDFILE ' , ' sndfile base path ' , ' ' ) ,
( ' BF_SNDFILE_INC ' , ' sndfile include path ' , ' ' ) ,
( ' BF_SNDFILE_LIB ' , ' sndfile library ' , ' ' ) ,
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( ' BF_SNDFILE_LIB_STATIC ' , ' Path to sndfile static library ' , ' ' ) ,
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( ' BF_SNDFILE_LIBPATH ' , ' sndfile library path ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_STATICSNDFILE ' , ' Staticly link to sndfile ' , False ) ) ,
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( ' BF_PTHREADS ' , ' Pthreads base path ' , ' ' ) ,
( ' BF_PTHREADS_INC ' , ' Pthreads include path ' , ' ' ) ,
( ' BF_PTHREADS_LIB ' , ' Pthreads library ' , ' ' ) ,
( ' BF_PTHREADS_LIBPATH ' , ' Pthreads library path ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_OPENEXR ' , ' Use OPENEXR if true ' , True ) ) ,
( BoolVariable ( ' WITH_BF_STATICOPENEXR ' , ' Staticly link to OpenEXR ' , False ) ) ,
( ' BF_OPENEXR ' , ' OPENEXR base path ' , ' ' ) ,
( ' BF_OPENEXR_INC ' , ' OPENEXR include path ' , ' ' ) ,
( ' BF_OPENEXR_LIB ' , ' OPENEXR library ' , ' ' ) ,
( ' BF_OPENEXR_LIBPATH ' , ' OPENEXR library path ' , ' ' ) ,
( ' BF_OPENEXR_LIB_STATIC ' , ' OPENEXR static library ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_DDS ' , ' Support DDS image format if true ' , True ) ) ,
( BoolVariable ( ' WITH_BF_CINEON ' , ' Support CINEON and DPX image formats if true ' , True ) ) ,
( BoolVariable ( ' WITH_BF_HDR ' , ' Support HDR image formats if true ' , True ) ) ,
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( BoolVariable ( ' WITH_BF_FFMPEG ' , ' Use FFMPEG if true ' , False ) ) ,
( ' BF_FFMPEG ' , ' FFMPEG base path ' , ' ' ) ,
( ' BF_FFMPEG_LIB ' , ' FFMPEG library ' , ' ' ) ,
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( ' BF_FFMPEG_DLL ' , ' FFMPEG dll libraries to be installed ' , ' ' ) ,
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( ' BF_FFMPEG_EXTRA ' , ' FFMPEG flags that must be preserved ' , ' ' ) ,
( ' BF_FFMPEG_INC ' , ' FFMPEG includes ' , ' ' ) ,
( ' BF_FFMPEG_LIBPATH ' , ' FFMPEG library path ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_STATICFFMPEG ' , ' Use static FFMPEG if true ' , False ) ) ,
( ' BF_FFMPEG_LIB_STATIC ' , ' Static FFMPEG libraries ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_OGG ' , ' Use OGG, THEORA, VORBIS in FFMPEG if true ' ,
False ) ) ,
( ' BF_OGG ' , ' OGG base path ' , ' ' ) ,
( ' BF_OGG_LIB ' , ' OGG library ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_JPEG ' , ' Use JPEG if true ' , True ) ) ,
( ' BF_JPEG ' , ' JPEG base path ' , ' ' ) ,
( ' BF_JPEG_INC ' , ' JPEG include path ' , ' ' ) ,
( ' BF_JPEG_LIB ' , ' JPEG library ' , ' ' ) ,
( ' BF_JPEG_LIBPATH ' , ' JPEG library path ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_OPENJPEG ' , ' Use OPENJPEG if true ' , False ) ) ,
( ' BF_OPENJPEG ' , ' OPENJPEG base path ' , ' ' ) ,
( ' BF_OPENJPEG_INC ' , ' OPENJPEG include path ' , ' ' ) ,
( ' BF_OPENJPEG_LIB ' , ' OPENJPEG library ' , ' ' ) ,
( ' BF_OPENJPEG_LIBPATH ' , ' OPENJPEG library path ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_REDCODE ' , ' Use REDCODE if true ' , False ) ) ,
( ' BF_REDCODE ' , ' REDCODE base path ' , ' ' ) ,
( ' BF_REDCODE_INC ' , ' REDCODE include path ' , ' ' ) ,
( ' BF_REDCODE_LIB ' , ' REDCODE library ' , ' ' ) ,
( ' BF_REDCODE_LIBPATH ' , ' REDCODE library path ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_PNG ' , ' Use PNG if true ' , True ) ) ,
( ' BF_PNG ' , ' PNG base path ' , ' ' ) ,
( ' BF_PNG_INC ' , ' PNG include path ' , ' ' ) ,
( ' BF_PNG_LIB ' , ' PNG library ' , ' ' ) ,
( ' BF_PNG_LIBPATH ' , ' PNG library path ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_TIFF ' , ' Use TIFF if true ' , True ) ) ,
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( BoolVariable ( ' WITH_BF_STATICTIFF ' , ' Staticly link to TIFF ' , False ) ) ,
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( ' BF_TIFF ' , ' TIFF base path ' , ' ' ) ,
( ' BF_TIFF_INC ' , ' TIFF include path ' , ' ' ) ,
( ' BF_TIFF_LIB ' , ' TIFF library ' , ' ' ) ,
( ' BF_TIFF_LIBPATH ' , ' TIFF library path ' , ' ' ) ,
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( ' BF_TIFF_LIB_STATIC ' , ' TIFF static library ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_ZLIB ' , ' Use ZLib if true ' , True ) ) ,
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( BoolVariable ( ' WITH_BF_STATICZLIB ' , ' Staticly link to ZLib ' , False ) ) ,
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( ' BF_ZLIB ' , ' ZLib base path ' , ' ' ) ,
( ' BF_ZLIB_INC ' , ' ZLib include path ' , ' ' ) ,
( ' BF_ZLIB_LIB ' , ' ZLib library ' , ' ' ) ,
( ' BF_ZLIB_LIBPATH ' , ' ZLib library path ' , ' ' ) ,
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( ' BF_ZLIB_LIB_STATIC ' , ' ZLib static library ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_INTERNATIONAL ' , ' Use Gettext if true ' , True ) ) ,
( ' BF_GETTEXT ' , ' gettext base path ' , ' ' ) ,
( ' BF_GETTEXT_INC ' , ' gettext include path ' , ' ' ) ,
( ' BF_GETTEXT_LIB ' , ' gettext library ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_GETTEXT_STATIC ' , ' Use static gettext library if true ' , False ) ) ,
( ' BF_GETTEXT_LIB_STATIC ' , ' static gettext library ' , ' ' ) ,
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( ' BF_GETTEXT_LIBPATH ' , ' gettext library path ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_ICONV ' , ' Use iconv if true ' , True ) ) ,
( ' BF_ICONV ' , ' iconv base path ' , ' ' ) ,
( ' BF_ICONV_INC ' , ' iconv include path ' , ' ' ) ,
( ' BF_ICONV_LIB ' , ' iconv library ' , ' ' ) ,
( ' BF_ICONV_LIBPATH ' , ' iconv library path ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_GAMEENGINE ' , ' Build with gameengine ' , False ) ) ,
( BoolVariable ( ' WITH_BF_BULLET ' , ' Use Bullet if true ' , True ) ) ,
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( BoolVariable ( ' WITH_BF_ELTOPO ' , ' Use Eltopo collision library if true ' , False ) ) ,
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( ' BF_BULLET ' , ' Bullet base dir ' , ' ' ) ,
( ' BF_BULLET_INC ' , ' Bullet include path ' , ' ' ) ,
( ' BF_BULLET_LIB ' , ' Bullet library ' , ' ' ) ,
( ' BF_WINTAB ' , ' WinTab base dir ' , ' ' ) ,
( ' BF_WINTAB_INC ' , ' WinTab include dir ' , ' ' ) ,
( ' BF_CXX ' , ' c++ base path for libstdc++, only used when static linking ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_STATICCXX ' , ' static link to stdc++ ' , False ) ) ,
( ' BF_CXX_LIB_STATIC ' , ' static library path for stdc++ ' , ' ' ) ,
2010-08-26 08:04:58 +00:00
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( BoolVariable ( ' WITH_BF_FREETYPE ' , ' Use FreeType2 if true ' , True ) ) ,
( ' BF_FREETYPE ' , ' Freetype base path ' , ' ' ) ,
( ' BF_FREETYPE_INC ' , ' Freetype include path ' , ' ' ) ,
( ' BF_FREETYPE_LIB ' , ' Freetype library ' , ' ' ) ,
( ' BF_FREETYPE_LIBPATH ' , ' Freetype library path ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_FREETYPE_STATIC ' , ' Use Static Freetype if true ' , False ) ) ,
( ' BF_FREETYPE_LIB_STATIC ' , ' Static Freetype library ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_OPENMP ' , ' Use OpenMP if true ' , False ) ) ,
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( ' BF_OPENMP ' , ' Base path to OpenMP (used when cross-compiling with older versions of WinGW) ' , ' ' ) ,
( ' BF_OPENMP_INC ' , ' Path to OpenMP includes (used when cross-compiling with older versions of WinGW) ' , ' ' ) ,
( ' BF_OPENMP_LIBPATH ' , ' Path to OpenMP libraries (used when cross-compiling with older versions of WinGW) ' , ' ' ) ,
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( BoolVariable ( ' WITH_GHOST_COCOA ' , ' Use Cocoa-framework if true ' , False ) ) ,
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( BoolVariable ( ' WITH_GHOST_SDL ' , ' Enable building blender against SDL for windowing rather then the native APIs ' , False ) ) ,
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( BoolVariable ( ' USE_QTKIT ' , ' Use QTKIT if true ' , False ) ) ,
( BoolVariable ( ' WITH_BF_QUICKTIME ' , ' Use QuickTime if true ' , False ) ) ,
( ' BF_QUICKTIME ' , ' QuickTime base path ' , ' ' ) ,
( ' BF_QUICKTIME_INC ' , ' QuickTime include path ' , ' ' ) ,
( ' BF_QUICKTIME_LIB ' , ' QuickTime library ' , ' ' ) ,
( ' BF_QUICKTIME_LIBPATH ' , ' QuickTime library path ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_FFTW3 ' , ' Use FFTW3 if true ' , False ) ) ,
( ' BF_FFTW3 ' , ' FFTW3 base path ' , ' ' ) ,
( ' BF_FFTW3_INC ' , ' FFTW3 include path ' , ' ' ) ,
( ' BF_FFTW3_LIB ' , ' FFTW3 library ' , ' ' ) ,
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( ' BF_FFTW3_LIB_STATIC ' , ' FFTW3 static libraries ' , ' ' ) ,
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( ' BF_FFTW3_LIBPATH ' , ' FFTW3 library path ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_STATICFFTW3 ' , ' Staticly link to FFTW3 ' , False ) ) ,
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( BoolVariable ( ' WITH_BF_STATICOPENGL ' , ' Use MESA if true ' , True ) ) ,
( ' BF_OPENGL ' , ' OpenGL base path ' , ' ' ) ,
( ' BF_OPENGL_INC ' , ' OpenGL include path ' , ' ' ) ,
( ' BF_OPENGL_LIB ' , ' OpenGL libraries ' , ' ' ) ,
( ' BF_OPENGL_LIBPATH ' , ' OpenGL library path ' , ' ' ) ,
( ' BF_OPENGL_LIB_STATIC ' , ' OpenGL static libraries ' , ' ' ) ,
( ' BF_OPENGL_LINKFLAGS ' , ' OpenGL link flags ' , ' ' ) ,
( BoolVariable ( ' WITH_BF_COLLADA ' , ' Build COLLADA import/export module if true ' , False ) ) ,
( ' BF_COLLADA ' , ' COLLADA base path ' , ' ' ) ,
( ' BF_COLLADA_INC ' , ' COLLADA include path ' , ' ' ) ,
( ' BF_COLLADA_LIB ' , ' COLLADA library ' , ' ' ) ,
( ' BF_OPENCOLLADA ' , ' OpenCollada base path ' , ' ' ) ,
( ' BF_OPENCOLLADA_INC ' , ' OpenCollada base include path ' , ' ' ) ,
( ' BF_OPENCOLLADA_LIB ' , ' OpenCollada library ' , ' ' ) ,
( ' BF_OPENCOLLADA_LIBPATH ' , ' OpenCollada library path ' , ' ' ) ,
( ' BF_PCRE ' , ' PCRE base path ' , ' ' ) ,
( ' BF_PCRE_LIB ' , ' PCRE library ' , ' ' ) ,
( ' BF_PCRE_LIBPATH ' , ' PCRE library path ' , ' ' ) ,
( ' BF_EXPAT ' , ' Expat base path ' , ' ' ) ,
( ' BF_EXPAT_LIB ' , ' Expat library ' , ' ' ) ,
( ' BF_EXPAT_LIBPATH ' , ' Expat library path ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_JEMALLOC ' , ' Use jemalloc if true ' , False ) ) ,
( BoolVariable ( ' WITH_BF_STATICJEMALLOC ' , ' Staticly link to jemalloc ' , False ) ) ,
( ' BF_JEMALLOC ' , ' jemalloc base path ' , ' ' ) ,
( ' BF_JEMALLOC_INC ' , ' jemalloc include path ' , ' ' ) ,
( ' BF_JEMALLOC_LIB ' , ' jemalloc library ' , ' ' ) ,
( ' BF_JEMALLOC_LIBPATH ' , ' jemalloc library path ' , ' ' ) ,
( ' BF_JEMALLOC_LIB_STATIC ' , ' jemalloc static library ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_PLAYER ' , ' Build blenderplayer if true ' , False ) ) ,
( BoolVariable ( ' WITH_BF_NOBLENDER ' , ' Do not build blender if true ' , False ) ) ,
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( BoolVariable ( ' WITH_BF_3DMOUSE ' , ' Build blender with support of 3D mouses ' , False ) ) ,
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( BoolVariable ( ' WITH_BF_STATIC3DMOUSE ' , ' Staticly link to 3d mouse library ' , False ) ) ,
( ' BF_3DMOUSE ' , ' 3d mouse library base path ' , ' ' ) ,
( ' BF_3DMOUSE_INC ' , ' 3d mouse library include path ' , ' ' ) ,
( ' BF_3DMOUSE_LIB ' , ' 3d mouse library ' , ' ' ) ,
( ' BF_3DMOUSE_LIBPATH ' , ' 3d mouse library path ' , ' ' ) ,
( ' BF_3DMOUSE_LIB_STATIC ' , ' 3d mouse static library ' , ' ' ) ,
2011-08-02 07:02:40 +00:00
2010-10-19 05:21:28 +00:00
( ' CFLAGS ' , ' C only flags ' , [ ] ) ,
( ' CCFLAGS ' , ' Generic C and C++ flags ' , [ ] ) ,
( ' CXXFLAGS ' , ' C++ only flags ' , [ ] ) ,
( ' BGE_CXXFLAGS ' , ' C++ only flags for BGE ' , [ ] ) ,
( ' CPPFLAGS ' , ' Defines ' , [ ] ) ,
( ' REL_CFLAGS ' , ' C only release flags ' , [ ] ) ,
( ' REL_CCFLAGS ' , ' Generic C and C++ release flags ' , [ ] ) ,
( ' REL_CXXFLAGS ' , ' C++ only release flags ' , [ ] ) ,
( ' C_WARN ' , ' C warning flags ' , [ ] ) ,
( ' CC_WARN ' , ' Generic C and C++ warning flags ' , [ ] ) ,
( ' CXX_WARN ' , ' C++ only warning flags ' , [ ] ) ,
( ' LLIBS ' , ' Platform libs ' , [ ] ) ,
( ' PLATFORM_LINKFLAGS ' , ' Platform linkflags ' , [ ] ) ,
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( ' MACOSX_ARCHITECTURE ' , ' python_arch.zip select ' , ' ' ) ,
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( ' MACOSX_SDK_CHECK ' , ' detect available OSX sdk`s ' , ' ' ) ,
( ' XCODE_CUR_VER ' , ' detect XCode version ' , ' ' ) ,
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( BoolVariable ( ' BF_PROFILE ' , ' Add profiling information if true ' , False ) ) ,
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( ' BF_PROFILE_CFLAGS ' , ' C only profiling flags ' , [ ] ) ,
( ' BF_PROFILE_CCFLAGS ' , ' C and C++ profiling flags ' , [ ] ) ,
( ' BF_PROFILE_CXXFLAGS ' , ' C++ only profiling flags ' , [ ] ) ,
( ' BF_PROFILE_LINKFLAGS ' , ' Profile linkflags ' , [ ] ) ,
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( BoolVariable ( ' BF_DEBUG ' , ' Add debug flags if true ' , False ) ) ,
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( ' BF_DEBUG_CFLAGS ' , ' C only debug flags ' , [ ] ) ,
( ' BF_DEBUG_CCFLAGS ' , ' C and C++ debug flags ' , [ ] ) ,
( ' BF_DEBUG_CXXFLAGS ' , ' C++ only debug flags ' , [ ] ) ,
2009-12-05 00:26:20 +00:00
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( BoolVariable ( ' BF_BSC ' , ' Create .bsc files (msvc only) ' , False ) ) ,
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( ' BF_BUILDDIR ' , ' Build dir ' , ' ' ) ,
( ' BF_INSTALLDIR ' , ' Installation dir ' , ' ' ) ,
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( ' CC ' , ' C compiler to use ' , env [ ' CC ' ] ) ,
( ' CXX ' , ' C++ compiler to use ' , env [ ' CXX ' ] ) ,
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( BoolVariable ( ' BF_BUILDINFO ' , ' Buildtime in splash if true ' , True ) ) ,
( BoolVariable ( ' BF_TWEAK_MODE ' , ' Enable tweak mode if true ' , False ) ) ,
( BoolVariable ( ' BF_SPLIT_SRC ' , ' Split src lib into several chunks if true ' , False ) ) ,
( BoolVariable ( ' WITHOUT_BF_INSTALL ' , ' dont install if true ' , False ) ) ,
( BoolVariable ( ' WITHOUT_BF_PYTHON_INSTALL ' , ' dont install Python modules if true ' , False ) ) ,
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( BoolVariable ( ' WITHOUT_BF_OVERWRITE_INSTALL ' , ' dont remove existing files before breating the new install directory (set to False when making packages for others) ' , False ) ) ,
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( BoolVariable ( ' BF_FANCY ' , ' Enable fancy output if true ' , True ) ) ,
( BoolVariable ( ' BF_QUIET ' , ' Enable silent output if true ' , True ) ) ,
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( BoolVariable ( ' BF_LINE_OVERWRITE ' , ' Enable overwriting of compile line in BF_QUIET mode if true ' , False ) ) ,
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( BoolVariable ( ' WITH_BF_BINRELOC ' , ' Enable relocatable binary (linux only) ' , False ) ) ,
( BoolVariable ( ' WITH_BF_LZO ' , ' Enable fast LZO pointcache compression ' , True ) ) ,
( BoolVariable ( ' WITH_BF_LZMA ' , ' Enable best LZMA pointcache compression ' , True ) ) ,
( ' BF_X264_CONFIG ' , ' configuration flags for x264 ' , ' ' ) ,
( ' BF_XVIDCORE_CONFIG ' , ' configuration flags for xvidcore ' , ' ' ) ,
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# (BoolVariable('WITH_BF_DOCS', 'Generate API documentation', False)),
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( ' BF_CONFIG ' , ' SCons python config file used to set default options ' , ' user_config.py ' ) ,
( ' BF_NUMJOBS ' , ' Number of build processes to spawn ' , ' 1 ' ) ,
( ' BF_MSVS ' , ' Generate MSVS project files and solution ' , False ) ,
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( ' BF_VERSION ' , ' The root path for Unix (non-apple) ' , ' 2.5 ' ) ,
( BoolVariable ( ' BF_UNIT_TEST ' , ' Build with unit test support. ' , False ) ) ,
( BoolVariable ( ' BF_GHOST_DEBUG ' , ' Make GHOST print events and info to stdout. (very verbose) ' , False ) ) ,
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( BoolVariable ( ' WITH_BF_RAYOPTIMIZATION ' , ' Enable raytracer SSE/SIMD optimization. ' , False ) ) ,
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( ' BF_RAYOPTIMIZATION_SSE_FLAGS ' , ' SSE flags ' , ' ' ) ,
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( BoolVariable ( ' WITH_BF_CXX_GUARDEDALLOC ' , ' Enable GuardedAlloc for C++ memory allocation tracking. ' , False ) ) ,
( ' BUILDBOT_BRANCH ' , ' Buildbot branch name ' , ' ' ) ,
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) # end of opts.AddOptions()
return localopts
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def buildbot_zip ( src , dest , package_name , extension ) :
import zipfile
ln = len ( src ) + 1 # one extra to remove leading os.sep when cleaning root for package_root
flist = list ( )
# create list of tuples containing file and archive name
for root , dirs , files in os . walk ( src ) :
package_root = os . path . join ( package_name , root [ ln : ] )
flist . extend ( [ ( os . path . join ( root , file ) , os . path . join ( package_root , file ) ) for file in files ] )
if extension == ' .zip ' :
package = zipfile . ZipFile ( dest , ' w ' , zipfile . ZIP_DEFLATED )
package . comment = package_name + ' is a zip-file containing the Blender software. Visit http://www.blender.org for more information. '
for entry in flist :
package . write ( entry [ 0 ] , entry [ 1 ] )
package . close ( )
else :
import tarfile
package = tarfile . open ( dest , ' w:bz2 ' )
for entry in flist :
package . add ( entry [ 0 ] , entry [ 1 ] , recursive = False )
package . close ( )
bb_zip_name = os . path . normpath ( src + os . sep + ' .. ' + os . sep + ' buildbot_upload.zip ' )
print ( " creating %s " % ( bb_zip_name ) )
bb_zip = zipfile . ZipFile ( bb_zip_name , ' w ' , zipfile . ZIP_DEFLATED )
print ( " writing %s to %s " % ( dest , bb_zip_name ) )
bb_zip . write ( dest , os . path . split ( dest ) [ 1 ] )
bb_zip . close ( )
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print ( " removing unneeded packed file %s (to keep install directory clean) " % ( dest ) )
os . remove ( dest )
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print ( " done. " )
def buildslave_print ( target , source , env ) :
return " Running buildslave target "
def buildslave ( target = None , source = None , env = None ) :
"""
Builder for buildbot integration . Used by buildslaves of http : / / builder . blender . org only .
"""
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if env [ ' OURPLATFORM ' ] in ( ' win32-vc ' , ' win64-vc ' , ' win32-mingw ' , ' darwin ' ) :
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extension = ' .zip '
else :
extension = ' .tar.bz2 '
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platform = env [ ' OURPLATFORM ' ] . split ( ' - ' ) [ 0 ]
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if platform == ' linux ' :
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import platform
bitness = platform . architecture ( ) [ 0 ]
if bitness == ' 64bit ' :
platform = ' linux-glibc27-x86_64 '
elif bitness == ' 32bit ' :
platform = ' linux-glibc27-i686 '
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if platform == ' darwin ' :
platform = ' OSX- ' + env [ ' MACOSX_ARCHITECTURE ' ]
branch = env [ ' BUILDBOT_BRANCH ' ]
2011-04-01 21:22:19 +00:00
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outdir = os . path . abspath ( env [ ' BF_INSTALLDIR ' ] )
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package_name = ' blender- ' + VERSION + ' - ' + REVISION + ' - ' + platform
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if branch != ' ' :
package_name = branch + ' - ' + package_name
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package_dir = os . path . normpath ( outdir + os . sep + ' .. ' + os . sep + package_name )
package_archive = os . path . normpath ( outdir + os . sep + ' .. ' + os . sep + package_name + extension )
try :
if os . path . exists ( package_archive ) :
os . remove ( package_archive )
if os . path . exists ( package_dir ) :
shutil . rmtree ( package_dir )
except Exception , ex :
sys . stderr . write ( ' Failed to clean up old package files: ' + str ( ex ) + ' \n ' )
return 1
buildbot_zip ( outdir , package_archive , package_name , extension )
return 0
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def NSIS_print ( target , source , env ) :
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return " Creating NSIS installer for Blender "
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def NSIS_Installer ( target = None , source = None , env = None ) :
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print " = " * 35
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2010-07-05 19:59:27 +00:00
if env [ ' OURPLATFORM ' ] not in ( ' win32-vc ' , ' win32-mingw ' , ' win64-vc ' ) :
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print " NSIS installer is only available on Windows. "
Exit ( )
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if env [ ' OURPLATFORM ' ] == ' win32-vc ' :
bitness = ' 32 '
elif env [ ' OURPLATFORM ' ] == ' win64-vc ' :
bitness = ' 64 '
else :
bitness = ' -mingw '
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start_dir = os . getcwd ( )
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rel_dir = os . path . join ( start_dir , ' release ' , ' windows ' , ' installer ' )
install_base_dir = start_dir + os . sep
bf_installdir = os . path . join ( os . getcwd ( ) , env [ ' BF_INSTALLDIR ' ] )
bf_installdir = os . path . normpath ( bf_installdir )
doneroot = False
rootdirconts = [ ]
datafiles = ' '
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deldatafiles = ' '
deldatadirs = ' '
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l = len ( bf_installdir )
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for dp , dn , df in os . walk ( bf_installdir ) :
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# install
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if not doneroot :
for f in df :
rootdirconts . append ( os . path . join ( dp , f ) )
doneroot = True
else :
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if len ( df ) > 0 :
dp_tmp = dp [ l : ]
Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places
The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.
On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.
If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.
The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
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datafiles + = " \n " + r ' SetOutPath $INSTDIR ' + dp [ l : ] + " \n \n "
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for f in df :
outfile = os . path . join ( dp , f )
datafiles + = ' File ' + outfile + " \n "
2009-12-05 00:26:20 +00:00
2011-06-01 13:13:55 +00:00
# uninstall
deldir = dp [ l + 1 : ]
if len ( deldir ) > 0 :
deldatadirs = " RMDir $INSTDIR \\ " + deldir + " \n " + deldatadirs
deldatadirs = " RMDir /r $INSTDIR \\ " + deldir + " \\ __pycache__ \n " + deldatadirs
for f in df :
deldatafiles + = ' Delete \" $INSTDIR \\ ' + os . path . join ( deldir , f ) + " \" \n "
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#### change to suit install dir ####
inst_dir = install_base_dir + env [ ' BF_INSTALLDIR ' ]
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os . chdir ( rel_dir )
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ns = open ( " 00.sconsblender.nsi " , " r " )
ns_cnt = str ( ns . read ( ) )
ns . close ( )
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# var replacements
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ns_cnt = string . replace ( ns_cnt , " [DISTDIR] " , os . path . normpath ( inst_dir + os . sep ) )
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ns_cnt = string . replace ( ns_cnt , " [VERSION] " , VERSION_DISPLAY )
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ns_cnt = string . replace ( ns_cnt , " [SHORTVERSION] " , VERSION )
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ns_cnt = string . replace ( ns_cnt , " [RELDIR] " , os . path . normpath ( rel_dir ) )
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ns_cnt = string . replace ( ns_cnt , " [BITNESS] " , bitness )
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# do root
rootlist = [ ]
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for rootitem in rootdirconts :
rootlist . append ( " File \" " + rootitem + " \" " )
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rootstring = string . join ( rootlist , " \n " )
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rootstring = rootstring
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rootstring + = " \n \n "
ns_cnt = string . replace ( ns_cnt , " [ROOTDIRCONTS] " , rootstring )
2010-07-05 19:59:27 +00:00
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# do delete items
delrootlist = [ ]
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for rootitem in rootdirconts :
delrootlist . append ( " Delete $INSTDIR \\ " + rootitem [ l + 1 : ] )
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delrootstring = string . join ( delrootlist , " \n " )
delrootstring + = " \n "
ns_cnt = string . replace ( ns_cnt , " [DELROOTDIRCONTS] " , delrootstring )
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ns_cnt = string . replace ( ns_cnt , " [DODATAFILES] " , datafiles )
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ns_cnt = string . replace ( ns_cnt , " [DELDATAFILES] " , deldatafiles )
ns_cnt = string . replace ( ns_cnt , " [DELDATADIRS] " , deldatadirs )
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tmpnsi = os . path . normpath ( install_base_dir + os . sep + env [ ' BF_BUILDDIR ' ] + os . sep + " 00.blender_tmp.nsi " )
new_nsis = open ( tmpnsi , ' w ' )
new_nsis . write ( ns_cnt )
new_nsis . close ( )
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print " NSIS Installer script created "
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os . chdir ( start_dir )
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print " Launching ' makensis ' "
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cmdline = " makensis " + " \" " + tmpnsi + " \" "
startupinfo = subprocess . STARTUPINFO ( )
startupinfo . dwFlags | = subprocess . STARTF_USESHOWWINDOW
proc = subprocess . Popen ( cmdline , stdin = subprocess . PIPE , stdout = subprocess . PIPE ,
stderr = subprocess . PIPE , startupinfo = startupinfo , shell = True )
data , err = proc . communicate ( )
rv = proc . wait ( )
if rv != 0 :
print
print data . strip ( ) . split ( " \n " ) [ - 1 ]
return rv
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2011-02-18 09:39:15 +00:00
def check_environ ( ) :
problematic_envvars = " "
for i in os . environ :
try :
os . environ [ i ] . decode ( ' ascii ' )
except UnicodeDecodeError :
problematic_envvars = problematic_envvars + " %s = %s \n " % ( i , os . environ [ i ] )
if len ( problematic_envvars ) > 0 :
print ( " ================ \n \n " )
print ( " @@ ABORTING BUILD @@ \n " )
print ( " PROBLEM DETECTED WITH ENVIRONMENT " )
print ( " --------------------------------- \n \n " )
print ( " A problem with one or more environment variable was found " )
print ( " Their value contain non-ascii characters. Check the below " )
print ( " list and override them locally to be ASCII-clean by doing " )
print ( " ' set VARNAME=cleanvalue ' on the command-line prior to " )
print ( " starting the build process: \n " )
print ( problematic_envvars )
return False
else :
return True