2014-06-18 11:44:40 +00:00
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2019-09-07 20:48:21 +00:00
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# Always run tests from install path, so all required scripts and libraries
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# are available and we are testing the actual installation layout.
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#
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# Getting the install path of the executable is somewhat involved, as there are
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# no direct CMake generator expressions to get the install paths of executables.
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2019-10-03 17:34:04 +00:00
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get_property(GENERATOR_IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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2019-09-07 20:48:21 +00:00
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if(GENERATOR_IS_MULTI_CONFIG)
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string(REPLACE "\${BUILD_TYPE}" "$<CONFIG>" TEST_INSTALL_DIR ${CMAKE_INSTALL_PREFIX})
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else()
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string(REPLACE "\${BUILD_TYPE}" "" TEST_INSTALL_DIR ${CMAKE_INSTALL_PREFIX})
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endif()
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# Path to Blender and Python executables for all platforms.
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if(MSVC)
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set(TEST_BLENDER_EXE ${TEST_INSTALL_DIR}/blender.exe)
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Tests: use explicit Python to run unit tests
CentOS on the buildbot still runs Python 3.6, which is also used for the
unit tests. This means that the tests can't use language features that
are available to Blender itself. And testing with a different version of
Python than will be used by the actual code seems like a bad idea to me.
This commit adds `TEST_PYTHON_EXECUTABLE` as advanced CMake option. This
will allow us to set a specific Python executable when we need it. When
not set, a platform-specific default will be used:
- On Windows, the `python….exe` from the installation directory. This is
just like before this patch, except that this patch adds the
overridability.
- On macOS/Linux, the `${PYTHON_EXECUTABLE}` as found by CMake.
Every platform should now have a value (configured by the user or
detected by CMake) for `TEST_PYTHON_EXE`, so there is no need to allow
running without. This also removes the need to have some Python files
marked as executable.
If `TEST_PYTHON_EXE` is not user-configured, and thus the above default
is used, a status message is logged by CMake. I've seen this a lot in
other projects, and I like that it shows which values are auto-detected.
However, it's not common in Blender, so if we want we can either remove
it now, or remove it after the buildbot has been set up correctly.
Differential Revision: https://developer.blender.org/D7395
Reviewed by: campbellbarton, mont29, sergey
2020-04-10 08:35:17 +00:00
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set(_default_test_python_exe "${TEST_INSTALL_DIR}/${BLENDER_VERSION_MAJOR}.${BLENDER_VERSION_MINOR}/python/bin/python$<$<CONFIG:Debug>:_d>")
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2019-09-07 20:48:21 +00:00
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elseif(APPLE)
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set(TEST_BLENDER_EXE ${TEST_INSTALL_DIR}/Blender.app/Contents/MacOS/Blender)
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Tests: use explicit Python to run unit tests
CentOS on the buildbot still runs Python 3.6, which is also used for the
unit tests. This means that the tests can't use language features that
are available to Blender itself. And testing with a different version of
Python than will be used by the actual code seems like a bad idea to me.
This commit adds `TEST_PYTHON_EXECUTABLE` as advanced CMake option. This
will allow us to set a specific Python executable when we need it. When
not set, a platform-specific default will be used:
- On Windows, the `python….exe` from the installation directory. This is
just like before this patch, except that this patch adds the
overridability.
- On macOS/Linux, the `${PYTHON_EXECUTABLE}` as found by CMake.
Every platform should now have a value (configured by the user or
detected by CMake) for `TEST_PYTHON_EXE`, so there is no need to allow
running without. This also removes the need to have some Python files
marked as executable.
If `TEST_PYTHON_EXE` is not user-configured, and thus the above default
is used, a status message is logged by CMake. I've seen this a lot in
other projects, and I like that it shows which values are auto-detected.
However, it's not common in Blender, so if we want we can either remove
it now, or remove it after the buildbot has been set up correctly.
Differential Revision: https://developer.blender.org/D7395
Reviewed by: campbellbarton, mont29, sergey
2020-04-10 08:35:17 +00:00
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set(_default_test_python_exe ${PYTHON_EXECUTABLE})
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2019-09-07 20:48:21 +00:00
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else()
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2020-05-25 11:28:03 +00:00
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if(WITH_INSTALL_PORTABLE)
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set(TEST_BLENDER_EXE ${TEST_INSTALL_DIR}/blender)
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else()
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set(TEST_BLENDER_EXE ${TEST_INSTALL_DIR}/bin/blender)
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endif()
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Tests: use explicit Python to run unit tests
CentOS on the buildbot still runs Python 3.6, which is also used for the
unit tests. This means that the tests can't use language features that
are available to Blender itself. And testing with a different version of
Python than will be used by the actual code seems like a bad idea to me.
This commit adds `TEST_PYTHON_EXECUTABLE` as advanced CMake option. This
will allow us to set a specific Python executable when we need it. When
not set, a platform-specific default will be used:
- On Windows, the `python….exe` from the installation directory. This is
just like before this patch, except that this patch adds the
overridability.
- On macOS/Linux, the `${PYTHON_EXECUTABLE}` as found by CMake.
Every platform should now have a value (configured by the user or
detected by CMake) for `TEST_PYTHON_EXE`, so there is no need to allow
running without. This also removes the need to have some Python files
marked as executable.
If `TEST_PYTHON_EXE` is not user-configured, and thus the above default
is used, a status message is logged by CMake. I've seen this a lot in
other projects, and I like that it shows which values are auto-detected.
However, it's not common in Blender, so if we want we can either remove
it now, or remove it after the buildbot has been set up correctly.
Differential Revision: https://developer.blender.org/D7395
Reviewed by: campbellbarton, mont29, sergey
2020-04-10 08:35:17 +00:00
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set(_default_test_python_exe ${PYTHON_EXECUTABLE})
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2019-09-07 20:48:21 +00:00
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endif()
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Tests: use explicit Python to run unit tests
CentOS on the buildbot still runs Python 3.6, which is also used for the
unit tests. This means that the tests can't use language features that
are available to Blender itself. And testing with a different version of
Python than will be used by the actual code seems like a bad idea to me.
This commit adds `TEST_PYTHON_EXECUTABLE` as advanced CMake option. This
will allow us to set a specific Python executable when we need it. When
not set, a platform-specific default will be used:
- On Windows, the `python….exe` from the installation directory. This is
just like before this patch, except that this patch adds the
overridability.
- On macOS/Linux, the `${PYTHON_EXECUTABLE}` as found by CMake.
Every platform should now have a value (configured by the user or
detected by CMake) for `TEST_PYTHON_EXE`, so there is no need to allow
running without. This also removes the need to have some Python files
marked as executable.
If `TEST_PYTHON_EXE` is not user-configured, and thus the above default
is used, a status message is logged by CMake. I've seen this a lot in
other projects, and I like that it shows which values are auto-detected.
However, it's not common in Blender, so if we want we can either remove
it now, or remove it after the buildbot has been set up correctly.
Differential Revision: https://developer.blender.org/D7395
Reviewed by: campbellbarton, mont29, sergey
2020-04-10 08:35:17 +00:00
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# The installation directory's Python is the best one to use. However, it can only be there after the install step,
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# which means that Python will never be there on a fresh system. To suit different needs, the user can pass
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# -DTEST_PYTHON_EXE=/path/to/python to CMake.
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2020-09-15 12:50:11 +00:00
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if(NOT TEST_PYTHON_EXE)
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Tests: use explicit Python to run unit tests
CentOS on the buildbot still runs Python 3.6, which is also used for the
unit tests. This means that the tests can't use language features that
are available to Blender itself. And testing with a different version of
Python than will be used by the actual code seems like a bad idea to me.
This commit adds `TEST_PYTHON_EXECUTABLE` as advanced CMake option. This
will allow us to set a specific Python executable when we need it. When
not set, a platform-specific default will be used:
- On Windows, the `python….exe` from the installation directory. This is
just like before this patch, except that this patch adds the
overridability.
- On macOS/Linux, the `${PYTHON_EXECUTABLE}` as found by CMake.
Every platform should now have a value (configured by the user or
detected by CMake) for `TEST_PYTHON_EXE`, so there is no need to allow
running without. This also removes the need to have some Python files
marked as executable.
If `TEST_PYTHON_EXE` is not user-configured, and thus the above default
is used, a status message is logged by CMake. I've seen this a lot in
other projects, and I like that it shows which values are auto-detected.
However, it's not common in Blender, so if we want we can either remove
it now, or remove it after the buildbot has been set up correctly.
Differential Revision: https://developer.blender.org/D7395
Reviewed by: campbellbarton, mont29, sergey
2020-04-10 08:35:17 +00:00
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set(TEST_PYTHON_EXE ${_default_test_python_exe})
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message(STATUS "Tests: Using Python executable: ${TEST_PYTHON_EXE}")
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elseif(NOT EXISTS ${TEST_PYTHON_EXE})
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message(FATAL_ERROR "Tests: TEST_PYTHON_EXE ${TEST_PYTHON_EXE} does not exist")
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endif()
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unset(_default_test_python_exe)
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2019-09-07 20:48:21 +00:00
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# For testing with Valgrind
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# set(TEST_BLENDER_EXE valgrind --track-origins=yes --error-limit=no ${TEST_BLENDER_EXE})
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# Standard Blender arguments for running tests.
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2020-04-27 15:43:47 +00:00
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# Specify exit code so that if a Python script error happens, the test fails.
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2020-08-26 20:02:02 +00:00
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set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup --debug-memory --debug-exit-on-error --python-exit-code 1)
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2019-09-07 20:48:21 +00:00
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2014-06-18 11:44:40 +00:00
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# Python CTests
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2018-02-14 05:02:21 +00:00
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if(WITH_BLENDER AND WITH_PYTHON)
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2019-04-17 04:35:54 +00:00
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add_subdirectory(python)
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2017-08-08 09:32:33 +00:00
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endif()
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2014-06-18 11:44:40 +00:00
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2014-06-18 12:49:17 +00:00
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# GTest
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add_subdirectory(gtests)
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