blender/release/scripts/op/io_anim_bvh/export_bvh.py

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#!BPY
"""
Name: 'Motion Capture (.bvh)...'
Blender: 249.2
Group: 'Export'
Tooltip: 'Active Armature to BVH'
"""
__author__ = "Campbell Barton, Andrea Rugliancich"
__url__ = ("blender.org", "blenderartists.org")
__version__ = "10/12/30"
__bpydoc__ = """\
This script exports Blender armature motion data to BHV motion capture format
"""
# --------------------------------------------------------------------------
# BVH Export by Campbell Barton (AKA Ideasman), Andrea Rugliancich
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
from Blender import Scene, Mathutils, Window, sys
TranslationMatrix = Mathutils.TranslationMatrix
Matrix = Blender.Mathutils.Matrix
Vector = Blender.Mathutils.Vector
import BPyMessages
def bvh_export(filepath, ob, pref_startframe, pref_endframe, pref_scale=1.0):
Window.EditMode(0)
Blender.Window.WaitCursor(1)
file = open(filepath, 'w')
# bvh_nodes = {}
arm_data = ob.data
bones = arm_data.bones.values()
# Build a dictionary of bone children.
# None is for parentless bones
bone_children = {None: []}
# initialize with blank lists
for bone in bones:
bone_children[bone.name] = []
for bone in bones:
parent = bone.parent
bone_name = bone.name
if parent:
bone_children[parent.name].append(bone_name)
else: # root node
bone_children[None].append(bone_name)
# sort the children
for children_list in bone_children.itervalues():
children_list.sort()
# build a (name:bone) mapping dict
bone_dict = {}
for bone in bones:
bone_dict[bone.name] = bone
# bone name list in the order that the bones are written
bones_serialized_names = []
bone_locs = {}
file.write('HIERARCHY\n')
def write_bones_recursive(bone_name, indent):
my_bone_children = bone_children[bone_name]
indent_str = '\t' * indent # cache?
bone = bone_dict[bone_name]
loc = bone.head['ARMATURESPACE']
bone_locs[bone_name] = loc
# make relative if we can
if bone.parent:
loc = loc - bone_locs[bone.parent.name]
if indent:
file.write('%sJOINT %s\n' % (indent_str, bone_name))
else:
file.write('%sROOT %s\n' % (indent_str, bone_name))
file.write('%s{\n' % indent_str)
file.write('%s\tOFFSET %.6f %.6f %.6f\n' % (indent_str, loc.x * pref_scale, loc.y * pref_scale, loc.z * pref_scale))
file.write('%s\tCHANNELS 6 Xposition Yposition Zposition Xrotation Yrotation Zrotation\n' % indent_str)
if my_bone_children:
# store the location for the children
# to het their relative offset
# Write children
for child_bone in my_bone_children:
bones_serialized_names.append(child_bone)
write_bones_recursive(child_bone, indent + 1)
else:
# Write the bone end.
file.write('%s\tEnd Site\n' % indent_str)
file.write('%s\t{\n' % indent_str)
loc = bone.tail['ARMATURESPACE'] - bone_locs[bone_name]
file.write('%s\t\tOFFSET %.6f %.6f %.6f\n' % (indent_str, loc.x * pref_scale, loc.y * pref_scale, loc.z * pref_scale))
file.write('%s\t}\n' % indent_str)
file.write('%s}\n' % indent_str)
if len(bone_children[None])==1:
key = bone_children[None][0]
bones_serialized_names.append(key)
indent = 0
write_bones_recursive(key, indent)
else:
# Write a dummy parent node
file.write('ROOT %s\n' % key)
file.write('{\n')
file.write('\tOFFSET 0.0 0.0 0.0\n')
file.write('\tCHANNELS 0\n') # Xposition Yposition Zposition Xrotation Yrotation Zrotation
key = None
indent = 1
write_bones_recursive(key, indent)
file.write('}\n')
# redefine bones as sorted by bones_serialized_names
# se we can write motion
pose_dict = ob.getPose().bones
#pose_bones = [(pose_dict[bone_name], bone_dict[bone_name].matrix['ARMATURESPACE'].copy().invert()) for bone_name in bones_serialized_names]
class decorated_bone(object):
__slots__ = (\
'name',# bone name, used as key in many places
'parent',# decorated bone parent, set in a later loop
'rest_bone',# blender armature bone
'pose_bone',# blender pose bone
'pose_mat',# blender pose matrix
'rest_arm_mat',# blender rest matrix (armature space)
'rest_local_mat',# blender rest batrix (local space)
'pose_imat',# pose_mat inverted
'rest_arm_imat',# rest_arm_mat inverted
'rest_local_imat') # rest_local_mat inverted
def __init__(self, bone_name):
self.name = bone_name
self.rest_bone = bone_dict[bone_name]
self.pose_bone = pose_dict[bone_name]
self.pose_mat = self.pose_bone.poseMatrix
mat = self.rest_bone.matrix
self.rest_arm_mat = mat['ARMATURESPACE'].copy()
self.rest_local_mat = mat['BONESPACE'].copy().resize4x4()
# inverted mats
self.pose_imat = self.pose_mat.copy().invert()
self.rest_arm_imat = self.rest_arm_mat.copy().invert()
self.rest_local_imat = self.rest_local_mat.copy().invert()
self.parent = None
def update_posedata(self):
self.pose_mat = self.pose_bone.poseMatrix
self.pose_imat = self.pose_mat.copy().invert()
def __repr__(self):
if self.parent:
return '["%s" child on "%s"]\n' % (self.name, self.parent.name)
else:
return '["%s" root bone]\n' % (self.name)
bones_decorated = [decorated_bone(bone_name) for bone_name in bones_serialized_names]
# Assign parents
bones_decorated_dict = {}
for dbone in bones_decorated:
bones_decorated_dict[dbone.name] = dbone
for dbone in bones_decorated:
parent = dbone.rest_bone.parent
if parent:
dbone.parent = bones_decorated_dict[parent.name]
del bones_decorated_dict
# finish assigning parents
file.write('MOTION\n')
file.write('Frames: %d\n' % (pref_endframe - pref_startframe + 1))
file.write('Frame Time: %.6f\n' % 0.03)
triple = '%.6f %.6f %.6f '
for frame in xrange(pref_startframe, pref_endframe + 1):
Blender.Set('curframe', frame)
for dbone in bones_decorated:
dbone.update_posedata()
for dbone in bones_decorated:
if dbone.parent:
trans = TranslationMatrix(dbone.rest_bone.head['ARMATURESPACE'])
itrans = TranslationMatrix(-dbone.rest_bone.head['ARMATURESPACE'])
mat2 = dbone.rest_arm_imat * dbone.pose_mat * dbone.parent.pose_imat *dbone.parent.rest_arm_mat #FASTER
mat2 = trans * mat2 * itrans
myloc = mat2.translationPart() + (dbone.rest_bone.head['ARMATURESPACE'] - dbone.parent.rest_bone.head['ARMATURESPACE'])
rot = mat2.copy().transpose().toEuler()
else:
trans = TranslationMatrix(dbone.rest_bone.head['ARMATURESPACE'])
itrans = TranslationMatrix(-dbone.rest_bone.head['ARMATURESPACE'])
mat2 = dbone.rest_arm_imat * dbone.pose_mat
mat2 = trans * mat2 * itrans
myloc = mat2.translationPart() + dbone.rest_bone.head['ARMATURESPACE']
rot = mat2.copy().transpose().toEuler()
file.write(triple % (myloc[0] * pref_scale, myloc[1] * pref_scale, myloc[2] * pref_scale))
file.write(triple % (-rot[0], -rot[1], -rot[2])) #NEGATED
file.write('\n')
numframes = pref_endframe - pref_startframe + 1
file.close()
print'BVH Exported: %s frames:%d\n' % (filepath, numframes)
Blender.Window.WaitCursor(0)
def bvh_export_ui(filepath):
# Dont overwrite
if not BPyMessages.Warning_SaveOver(filepath):
return
scn = Scene.GetCurrent()
ob_act = scn.objects.active
if not ob_act or ob_act.type != 'Armature':
BPyMessages.Error_NoArmatureActive()
arm_ob = scn.objects.active
if not arm_ob or arm_ob.type != 'Armature':
Blender.Draw.PupMenu('No Armature object selected.')
return
ctx = scn.getRenderingContext()
orig_frame = Blender.Get('curframe')
pref_startframe = Blender.Draw.Create(int(ctx.startFrame()))
pref_endframe = Blender.Draw.Create(int(ctx.endFrame()))
block = [\
("Start Frame: ", pref_startframe, 1, 30000, "Start Bake from what frame?: Default 1"),\
("End Frame: ", pref_endframe, 1, 30000, "End Bake on what Frame?"),\
]
if not Blender.Draw.PupBlock("Export MDD", block):
return
pref_startframe, pref_endframe = \
min(pref_startframe.val, pref_endframe.val),\
max(pref_startframe.val, pref_endframe.val)
bvh_export(filepath, ob_act, pref_startframe, pref_endframe)
Blender.Set('curframe', orig_frame)
if __name__ == '__main__':
Blender.Window.FileSelector(bvh_export_ui, 'EXPORT BVH', sys.makename(ext='.bvh'))