2002-10-12 11:37:38 +00:00
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//
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2008-04-16 22:40:48 +00:00
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// ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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// of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-10-12 11:37:38 +00:00
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//
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// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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// All rights reserved.
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//
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// The Original Code is: all of this file.
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//
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// Contributor(s): none yet.
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//
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2008-04-16 22:40:48 +00:00
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// ***** END GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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//
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2011-02-22 10:33:14 +00:00
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/** \file KX_SCA_ReplaceMeshActuator.h
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* \ingroup ketsji
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* \brief Add object to the game world on action of this actuator
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* \attention Previously existed as: \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.h
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* Please look here for revision history.
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*/
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2002-10-12 11:37:38 +00:00
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2012-02-23 10:41:31 +00:00
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#ifndef __KX_SCA_REPLACEMESHACTUATOR_H__
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#define __KX_SCA_REPLACEMESHACTUATOR_H__
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2002-10-12 11:37:38 +00:00
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#include "SCA_IActuator.h"
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#include "SCA_PropertyActuator.h"
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#include "SCA_LogicManager.h"
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#include "SCA_IScene.h"
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#include "RAS_MeshObject.h"
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class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
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{
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2011-11-06 01:39:36 +00:00
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Py_Header
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2002-10-12 11:37:38 +00:00
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// mesh reference (mesh to replace)
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RAS_MeshObject* m_mesh;
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SCA_IScene* m_scene;
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2009-07-26 01:32:37 +00:00
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bool m_use_gfx;
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2009-08-19 10:26:43 +00:00
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bool m_use_phys;
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2002-10-12 11:37:38 +00:00
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public:
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KX_SCA_ReplaceMeshActuator(
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SCA_IObject* gameobj,
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RAS_MeshObject *mesh,
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SCA_IScene* scene,
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2009-07-26 01:32:37 +00:00
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bool use_gfx,
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2009-07-31 00:42:10 +00:00
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bool use_phys
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2002-10-12 11:37:38 +00:00
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);
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~KX_SCA_ReplaceMeshActuator(
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);
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CValue*
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GetReplica(
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);
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2004-10-16 11:41:50 +00:00
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virtual bool
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Update();
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2002-10-12 11:37:38 +00:00
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2007-03-26 03:35:01 +00:00
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void InstantReplaceMesh();
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2002-10-12 11:37:38 +00:00
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2010-10-31 04:11:39 +00:00
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#ifdef WITH_PYTHON
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2009-09-29 21:42:40 +00:00
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2009-08-25 22:51:18 +00:00
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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2009-11-15 23:58:56 +00:00
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virtual void Replace_IScene(SCA_IScene *val)
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{
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m_scene= val;
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};
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2009-04-20 15:06:46 +00:00
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static PyObject* pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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2007-03-26 03:35:01 +00:00
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KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,instantReplaceMesh);
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2002-10-12 11:37:38 +00:00
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2010-10-31 04:11:39 +00:00
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#endif // WITH_PYTHON
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2009-09-29 21:42:40 +00:00
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2002-10-12 11:37:38 +00:00
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};
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#endif
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2002-10-30 02:07:20 +00:00
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