blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h

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2002-10-12 11:37:38 +00:00
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __BLENDERGL
#define __BLENDERGL
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
struct ScrArea;
// special swapbuffers, that takes care of which area (viewport) needs to be swapped
void BL_SwapBuffers();
void BL_warp_pointer(int x,int y);
void BL_MakeScreenShot(struct ScrArea *area, const char* filename);
void BL_HideMouse();
void BL_NormalMouse();
void BL_WaitMouse();
void BL_RenderText(int mode,const char* textstr,int textlen,struct TFace* tface,
float v1[3],float v2[3],float v3[3],float v4[3]);
void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height);
void BL_print_gamedebug_line_padded(char* text, int xco, int yco, int width, int height);
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //__BLENDERGL