blender/release/scripts/modules/bl_i18n_utils/settings.py

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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
# Global settings used by all scripts in this dir.
# XXX Before any use of the tools in this dir, please make a copy of this file
# named "setting.py"
# XXX This is a template, most values should be OK, but some youll have to
# edit (most probably, BLENDER_EXEC and SOURCE_DIR).
import json
import os
import sys
import bpy
###############################################################################
# MISC
###############################################################################
# The languages defined in Blender.
LANGUAGES_CATEGORIES = (
# Min completeness level, UI english label.
( 0.95, "Complete"),
( 0.33, "In Progress"),
( -1.0, "Starting"),
)
LANGUAGES = (
# ID, UI english label, ISO code.
( 0, "Default (Default)", "DEFAULT"),
( 1, "English (English)", "en_US"),
( 2, "Japanese (日本語)", "ja_JP"),
( 3, "Dutch (Nederlandse taal)", "nl_NL"),
( 4, "Italian (Italiano)", "it_IT"),
( 5, "German (Deutsch)", "de_DE"),
( 6, "Finnish (Suomi)", "fi_FI"),
( 7, "Swedish (Svenska)", "sv_SE"),
( 8, "French (Français)", "fr_FR"),
( 9, "Spanish (Español)", "es"),
(10, "Catalan (Català)", "ca_AD"),
(11, "Czech (Český)", "cs_CZ"),
(12, "Portuguese (Português)", "pt_PT"),
(13, "Simplified Chinese (简体中文)", "zh_CN"),
(14, "Traditional Chinese (繁體中文)", "zh_TW"),
(15, "Russian (Русский)", "ru_RU"),
(16, "Croatian (Hrvatski)", "hr_HR"),
(17, "Serbian (Српски)", "sr_RS"),
(18, "Ukrainian (Український)", "uk_UA"),
(19, "Polish (Polski)", "pl_PL"),
(20, "Romanian (Român)", "ro_RO"),
# Using the utf8 flipped form of Arabic (العربية).
(21, "Arabic (ﺔﻴﺑﺮﻌﻟﺍ)", "ar_EG"),
(22, "Bulgarian (Български)", "bg_BG"),
(23, "Greek (Ελληνικά)", "el_GR"),
(24, "Korean (한국 언어)", "ko_KR"),
(25, "Nepali (नेपाली)", "ne_NP"),
# Using the utf8 flipped form of Persian (فارسی).
(26, "Persian (ﯽﺳﺭﺎﻓ)", "fa_IR"),
(27, "Indonesian (Bahasa indonesia)", "id_ID"),
(28, "Serbian Latin (Srpski latinica)", "sr_RS@latin"),
(29, "Kyrgyz (Кыргыз тили)", "ky_KG"),
(30, "Turkish (Türkçe)", "tr_TR"),
(31, "Hungarian (Magyar)", "hu_HU"),
(32, "Brazilian Portuguese (Português do Brasil)", "pt_BR"),
# Using the utf8 flipped form of Hebrew (עִבְרִית)).
(33, "Hebrew (תירִבְעִ)", "he_IL"),
(34, "Estonian (Eestlane)", "et_EE"),
(35, "Esperanto (Esperanto)", "eo"),
(36, "Spanish from Spain (Español de España)", "es_ES"),
(37, "Amharic (አማርኛ)", "am_ET"),
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(38, "Uzbek (Oʻzbek)", "uz_UZ"),
(39, "Uzbek Cyrillic (Ўзбек)", "uz_UZ@cyrillic"),
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(40, "Hindi (मानक हिन्दी)", "hi_IN"),
)
# Default context, in py!
DEFAULT_CONTEXT = bpy.app.translations.contexts.default
# Name of language file used by Blender to generate translations' menu.
LANGUAGES_FILE = "languages"
# The min level of completeness for a po file to be imported from /branches into /trunk, as a percentage.
IMPORT_MIN_LEVEL = 0.0
# Languages in /branches we do not want to import in /trunk currently...
IMPORT_LANGUAGES_SKIP = {
'am_ET', 'bg_BG', 'fi_FI', 'el_GR', 'et_EE', 'ne_NP', 'pl_PL', 'ro_RO', 'uz_UZ', 'uz_UZ@cyrillic',
}
# Languages that need RTL pre-processing.
IMPORT_LANGUAGES_RTL = {
'ar_EG', 'fa_IR', 'he_IL',
}
# The comment prefix used in generated messages.txt file.
MSG_COMMENT_PREFIX = "#~ "
# The comment prefix used in generated messages.txt file.
MSG_CONTEXT_PREFIX = "MSGCTXT:"
# The default comment prefix used in po's.
PO_COMMENT_PREFIX= "# "
# The comment prefix used to mark sources of msgids, in po's.
PO_COMMENT_PREFIX_SOURCE = "#: "
# The comment prefix used to mark sources of msgids, in po's.
PO_COMMENT_PREFIX_SOURCE_CUSTOM = "#. :src: "
# The general "generated" comment prefix, in po's.
PO_COMMENT_PREFIX_GENERATED = "#. "
# The comment prefix used to comment entries in po's.
PO_COMMENT_PREFIX_MSG= "#~ "
# The comment prefix used to mark fuzzy msgids, in po's.
PO_COMMENT_FUZZY = "#, fuzzy"
# The prefix used to define context, in po's.
PO_MSGCTXT = "msgctxt "
# The prefix used to define msgid, in po's.
PO_MSGID = "msgid "
# The prefix used to define msgstr, in po's.
PO_MSGSTR = "msgstr "
# The 'header' key of po files.
PO_HEADER_KEY = (DEFAULT_CONTEXT, "")
PO_HEADER_MSGSTR = (
"Project-Id-Version: {blender_ver} (r{blender_rev})\\n\n"
"Report-Msgid-Bugs-To: \\n\n"
"POT-Creation-Date: {time}\\n\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\\n\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\\n\n"
"Language-Team: LANGUAGE <LL@li.org>\\n\n"
"Language: {uid}\\n\n"
"MIME-Version: 1.0\\n\n"
"Content-Type: text/plain; charset=UTF-8\\n\n"
"Content-Transfer-Encoding: 8bit\n"
)
PO_HEADER_COMMENT_COPYRIGHT = (
"# Blender's translation file (po format).\n"
"# Copyright (C) {year} The Blender Foundation.\n"
"# This file is distributed under the same license as the Blender package.\n"
"#\n"
)
PO_HEADER_COMMENT = (
"# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.\n"
"#"
)
TEMPLATE_ISO_ID = "__TEMPLATE__"
# Num buttons report their label with a trailing ': '...
NUM_BUTTON_SUFFIX = ": "
# Undocumented operator placeholder string.
UNDOC_OPS_STR = "(undocumented operator)"
# The gettext domain.
DOMAIN = "blender"
# Our own "gettext" stuff.
# File type (ext) to parse.
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PYGETTEXT_ALLOWED_EXTS = {".c", ".cpp", ".cxx", ".hpp", ".hxx", ".h"}
# Max number of contexts into a BLF_I18N_MSGID_MULTI_CTXT macro...
PYGETTEXT_MAX_MULTI_CTXT = 16
# Where to search contexts definitions, relative to SOURCE_DIR (defined below).
PYGETTEXT_CONTEXTS_DEFSRC = os.path.join("source", "blender", "blenfont", "BLF_translation.h")
# Regex to extract contexts defined in BLF_translation.h
# XXX Not full-proof, but should be enough here!
PYGETTEXT_CONTEXTS = "#define\\s+(BLF_I18NCONTEXT_[A-Z_0-9]+)\\s+\"([^\"]*)\""
# Keywords' regex.
# XXX Most unfortunately, we can't use named backreferences inside character sets,
# which makes the regexes even more twisty... :/
_str_base = (
# Match void string
"(?P<{_}1>[\"'])(?P={_}1)" # Get opening quote (' or "), and closing immediately.
"|"
# Or match non-void string
"(?P<{_}2>[\"'])" # Get opening quote (' or ").
"(?{capt}(?:"
# This one is for crazy things like "hi \\\\\" folks!"...
r"(?:(?!<\\)(?:\\\\)*\\(?=(?P={_}2)))|"
# The most common case.
".(?!(?P={_}2))"
")+.)" # Don't forget the last char!
"(?P={_}2)" # And closing quote.
)
str_clean_re = _str_base.format(_="g", capt="P<clean>")
_inbetween_str_re = (
# XXX Strings may have comments between their pieces too, not only spaces!
r"(?:\s*(?:"
# A C comment
r"/\*.*(?!\*/).\*/|"
# Or a C++ one!
r"//[^\n]*\n"
# And we are done!
r")?)*"
)
# Here we have to consider two different cases (empty string and other).
_str_whole_re = (
_str_base.format(_="{_}1_", capt=":") +
# Optional loop start, this handles "split" strings...
"(?:(?<=[\"'])" + _inbetween_str_re + "(?=[\"'])(?:"
+ _str_base.format(_="{_}2_", capt=":") +
# End of loop.
"))*"
)
_ctxt_re_gen = lambda uid : r"(?P<ctxt_raw{uid}>(?:".format(uid=uid) + \
_str_whole_re.format(_="_ctxt{uid}".format(uid=uid)) + \
r")|(?:[A-Z_0-9]+))"
_ctxt_re = _ctxt_re_gen("")
_msg_re = r"(?P<msg_raw>" + _str_whole_re.format(_="_msg") + r")"
PYGETTEXT_KEYWORDS = (() +
tuple((r"{}\(\s*" + _msg_re + r"\s*\)").format(it)
for it in ("IFACE_", "TIP_", "N_")) +
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tuple((r"{}\(\s*" + _ctxt_re + r"\s*,\s*" + _msg_re + r"\s*\)").format(it)
for it in ("CTX_IFACE_", "CTX_TIP_", "CTX_N_")) +
tuple(("{}\\((?:[^\"',]+,){{1,2}}\\s*" + _msg_re + r"\s*(?:\)|,)").format(it)
for it in ("BKE_report", "BKE_reportf", "BKE_reports_prepend", "BKE_reports_prependf",
"CTX_wm_operator_poll_msg_set")) +
tuple(("{}\\((?:[^\"',]+,){{3}}\\s*" + _msg_re + r"\s*\)").format(it)
for it in ("BMO_error_raise",)) +
tuple(("{}\\((?:[^\"',]+,)\\s*" + _msg_re + r"\s*(?:\)|,)").format(it)
for it in ("modifier_setError",)) +
tuple((r"{}\(\s*" + _msg_re + r"\s*,\s*(?:" + \
r"\s*,\s*)?(?:".join(_ctxt_re_gen(i) for i in range(PYGETTEXT_MAX_MULTI_CTXT)) + r")?\s*\)").format(it)
for it in ("BLF_I18N_MSGID_MULTI_CTXT",))
)
# Should po parser warn when finding a first letter not capitalized?
WARN_MSGID_NOT_CAPITALIZED = True
# Strings that should not raise above warning!
WARN_MSGID_NOT_CAPITALIZED_ALLOWED = {
"", # Simplifies things... :p
"sin(x) / x",
"fBM",
"sqrt(x*x+y*y+z*z)",
"iTaSC",
"bItasc",
"px",
"mm",
"fStop",
"sRGB",
"iso-8859-15",
"utf-8",
"ascii",
"re",
"y",
"ac3",
"flac",
"mkv",
"mp2",
"mp3",
"ogg",
"wav",
"iTaSC parameters",
"vBVH",
"rv",
"et_EE",
"eo",
"available with", # Is part of multi-line msg.
"virtual parents", # Is part of multi-line msg.
"description", # Addons' field. :/
"location", # Addons' field. :/
"author", # Addons' field. :/
"in memory to enable editing!", # Is part of multi-line msg.
"iScale",
"dx",
"p0",
"res",
}
WARN_MSGID_NOT_CAPITALIZED_ALLOWED |= set(lng[2] for lng in LANGUAGES)
WARN_MSGID_END_POINT_ALLOWED = {
"Numpad .",
"Circle|Alt .",
"Temp. Diff.",
"Float Neg. Exp.",
}
PARSER_CACHE_HASH = 'sha1'
PARSER_TEMPLATE_ID = "__POT__"
PARSER_PY_ID = "__PY__"
PARSER_PY_MARKER_BEGIN = "\n# ##### BEGIN AUTOGENERATED I18N SECTION #####\n"
PARSER_PY_MARKER_END = "\n# ##### END AUTOGENERATED I18N SECTION #####\n"
PARSER_MAX_FILE_SIZE = 2**24 # in bytes, i.e. 16 Mb.
###############################################################################
# PATHS
###############################################################################
# The Python3 executable.Youll likely have to edit it in your user_settings.py
# if youre under Windows.
PYTHON3_EXEC = "python3"
# The Blender executable!
# This is just an example, youll have to edit it in your user_settings.py!
BLENDER_EXEC = os.path.abspath(os.path.join("foo", "bar", "blender"))
# check for blender.bin
if not os.path.exists(BLENDER_EXEC):
if os.path.exists(BLENDER_EXEC + ".bin"):
BLENDER_EXEC = BLENDER_EXEC + ".bin"
# The gettext msgfmt "compiler". Youll likely have to edit it in your user_settings.py if youre under Windows.
GETTEXT_MSGFMT_EXECUTABLE = "msgfmt"
# The FriBidi C compiled library (.so under Linux, .dll under windows...).
# Youll likely have to edit it in your user_settings.py if youre under Windows., e.g. using the included one:
# FRIBIDI_LIB = os.path.join(TOOLS_DIR, "libfribidi.dll")
FRIBIDI_LIB = "libfribidi.so.0"
# The name of the (currently empty) file that must be present in a po's directory to enable rtl-preprocess.
RTL_PREPROCESS_FILE = "is_rtl"
# The Blender source root path.
# This is just an example, youll have to override it in your user_settings.py!
SOURCE_DIR = os.path.abspath(os.path.join("blender"))
# The bf-translation repository (you'll have to override this in your user_settings.py).
I18N_DIR = os.path.abspath(os.path.join("i18n"))
# The /branches path (relative to I18N_DIR).
REL_BRANCHES_DIR = os.path.join("branches")
# The /trunk path (relative to I18N_DIR).
REL_TRUNK_DIR = os.path.join("trunk")
# The /trunk/po path (relative to I18N_DIR).
REL_TRUNK_PO_DIR = os.path.join(REL_TRUNK_DIR, "po")
# The /trunk/mo path (relative to I18N_DIR).
REL_TRUNK_MO_DIR = os.path.join(REL_TRUNK_DIR, "locale")
# The Blender source path to check for i18n macros (relative to SOURCE_DIR).
REL_POTFILES_SOURCE_DIR = os.path.join("source")
# The template messages file (relative to I18N_DIR).
REL_FILE_NAME_POT = os.path.join(REL_BRANCHES_DIR, DOMAIN + ".pot")
# Mo root datapath.
REL_MO_PATH_ROOT = os.path.join(REL_TRUNK_DIR, "locale")
# Mo path generator for a given language.
REL_MO_PATH_TEMPLATE = os.path.join(REL_MO_PATH_ROOT, "{}", "LC_MESSAGES")
# Mo path generator for a given language (relative to any "locale" dir).
MO_PATH_ROOT_RELATIVE = os.path.join("locale")
MO_PATH_TEMPLATE_RELATIVE = os.path.join(MO_PATH_ROOT_RELATIVE, "{}", "LC_MESSAGES")
# Mo file name.
MO_FILE_NAME = DOMAIN + ".mo"
# Where to search for py files that may contain ui strings (relative to one of the 'resource_path' of Blender).
CUSTOM_PY_UI_FILES = [
os.path.join("scripts", "startup", "bl_ui"),
os.path.join("scripts", "modules", "rna_prop_ui.py"),
]
# An optional text file listing files to force include/exclude from py_xgettext process.
SRC_POTFILES = ""
# A cache storing validated msgids, to avoid re-spellchecking them.
SPELL_CACHE = os.path.join("/tmp", ".spell_cache")
# Threshold defining whether a new msgid is similar enough with an old one to reuse its translation...
SIMILAR_MSGID_THRESHOLD = 0.75
# Additional import paths to add to sys.path (';' separated)...
INTERN_PY_SYS_PATHS = ""
# Custom override settings must be one dir above i18n tools itself!
sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), "..")))
try:
from bl_i18n_override_settings import *
except ImportError: # If no i18n_override_settings available, its no error!
pass
# Override with custom user settings, if available.
try:
from user_settings import *
except ImportError: # If no user_settings available, its no error!
pass
for p in set(INTERN_PY_SYS_PATHS.split(";")):
if p:
sys.path.append(p)
# The settings class itself!
def _do_get(ref, path):
return os.path.normpath(os.path.join(ref, path))
def _do_set(ref, path):
path = os.path.normpath(path)
# If given path is absolute, make it relative to current ref one (else we consider it is already the case!)
if os.path.isabs(path):
return os.path.relpath(path, ref)
else:
return path
def _gen_get_set_path(ref, name):
def _get(self):
return _do_get(getattr(self, ref), getattr(self, name))
def _set(self, value):
setattr(self, name, _do_set(getattr(self, ref), value))
return _get, _set
def _gen_get_set_paths(ref, name):
def _get(self):
return [_do_get(getattr(self, ref), p) for p in getattr(self, name)]
def _set(self, value):
setattr(self, name, [_do_set(getattr(self, ref), p) for p in value])
return _get, _set
class I18nSettings:
"""
Class allowing persistence of our settings!
Saved in JSon format, so settings should be JSon'able objects!
"""
_settings = None
def __new__(cls, *args, **kwargs):
# Addon preferences are singleton by definition, so is this class!
if not I18nSettings._settings:
cls._settings = super(I18nSettings, cls).__new__(cls)
cls._settings.__dict__ = {uid: data for uid, data in globals().items() if not uid.startswith("_")}
return I18nSettings._settings
def from_json(self, string):
data = dict(json.loads(string))
# Special case... :/
if "INTERN_PY_SYS_PATHS" in data:
self.PY_SYS_PATHS = data["INTERN_PY_SYS_PATHS"]
self.__dict__.update(data)
def to_json(self):
# Only save the diff from default i18n_settings!
glob = globals()
export_dict = {uid: val for uid, val in self.__dict__.items() if glob.get(uid) != val}
return json.dumps(export_dict)
def load(self, fname, reset=False):
if reset:
self.__dict__ = {uid: data for uid, data in globals().items() if not uid.startswith("_")}
if isinstance(fname, str):
if not os.path.isfile(fname):
return
with open(fname) as f:
self.from_json(f.read())
# Else assume fname is already a file(like) object!
else:
self.from_json(fname.read())
def save(self, fname):
if isinstance(fname, str):
with open(fname, 'w') as f:
f.write(self.to_json())
# Else assume fname is already a file(like) object!
else:
fname.write(self.to_json())
BRANCHES_DIR = property(*(_gen_get_set_path("I18N_DIR", "REL_BRANCHES_DIR")))
TRUNK_DIR = property(*(_gen_get_set_path("I18N_DIR", "REL_TRUNK_DIR")))
TRUNK_PO_DIR = property(*(_gen_get_set_path("I18N_DIR", "REL_TRUNK_PO_DIR")))
TRUNK_MO_DIR = property(*(_gen_get_set_path("I18N_DIR", "REL_TRUNK_MO_DIR")))
POTFILES_SOURCE_DIR = property(*(_gen_get_set_path("SOURCE_DIR", "REL_POTFILES_SOURCE_DIR")))
FILE_NAME_POT = property(*(_gen_get_set_path("I18N_DIR", "REL_FILE_NAME_POT")))
MO_PATH_ROOT = property(*(_gen_get_set_path("I18N_DIR", "REL_MO_PATH_ROOT")))
MO_PATH_TEMPLATE = property(*(_gen_get_set_path("I18N_DIR", "REL_MO_PATH_TEMPLATE")))
def _get_py_sys_paths(self):
return self.INTERN_PY_SYS_PATHS
def _set_py_sys_paths(self, val):
old_paths = set(self.INTERN_PY_SYS_PATHS.split(";")) - {""}
new_paths = set(val.split(";")) - {""}
for p in old_paths - new_paths:
if p in sys.path:
sys.path.remove(p)
for p in new_paths - old_paths:
sys.path.append(p)
self.INTERN_PY_SYS_PATHS = val
PY_SYS_PATHS = property(_get_py_sys_paths, _set_py_sys_paths)