blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp

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/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#include "RAS_IPolygonMaterial.h"
#include "RAS_IRasterizer.h"
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
const STR_String& matname,
int tile,
int tilexrep,
int tileyrep,
int mode,
bool transparant,
bool zsort,
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int lightlayer,
bool bIsTriangle,
void* clientobject=NULL) :
m_texturename(texname),
m_materialname(matname),
m_tile(tile),
m_tilexrep(tilexrep),
m_tileyrep(tileyrep),
m_drawingmode (mode),
m_transparant(transparant),
m_zsort(zsort),
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m_lightlayer(lightlayer),
m_bIsTriangle(bIsTriangle),
m_polymatid(m_newpolymatid++),
m_flag(0),
m_multimode(0)
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{
m_shininess = 35.0;
m_specular = MT_Vector3(0.5,0.5,0.5);
m_specularity = 1.0;
m_diffuse = MT_Vector3(0.5,0.5,0.5);
}
bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
{
if(m_flag &RAS_BLENDERMAT)
{
return (
this->m_multimode == lhs.m_multimode &&
this->m_flag == lhs.m_flag &&
this->m_drawingmode == lhs.m_drawingmode &&
this->m_lightlayer == lhs.m_lightlayer &&
this->m_texturename.hash() == lhs.m_texturename.hash() &&
this->m_materialname.hash() == lhs.m_materialname.hash()
);
}
else
{
return (
this->m_tile == lhs.m_tile &&
this->m_tilexrep == lhs.m_tilexrep &&
this->m_tileyrep == lhs.m_tileyrep &&
this->m_transparant == lhs.m_transparant &&
this->m_zsort == lhs.m_zsort &&
this->m_drawingmode == lhs.m_drawingmode &&
this->m_bIsTriangle == lhs.m_bIsTriangle &&
this->m_lightlayer == lhs.m_lightlayer &&
this->m_texturename.hash() == lhs.m_texturename.hash() &&
this->m_materialname.hash() == lhs.m_materialname.hash()
);
}
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}
bool RAS_IPolyMaterial::Less(const RAS_IPolyMaterial& rhs) const
{
if (Equals(rhs))
return false;
return m_polymatid < rhs.m_polymatid;
}
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int RAS_IPolyMaterial::GetLightLayer() const
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{
return m_lightlayer;
}
bool RAS_IPolyMaterial::IsTransparant() const
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{
return m_transparant;
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}
bool RAS_IPolyMaterial::IsZSort() const
{
return m_zsort;
}
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bool RAS_IPolyMaterial::UsesTriangles() const
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{
return m_bIsTriangle;
}
unsigned int RAS_IPolyMaterial::hash() const
{
return m_texturename.hash();
}
int RAS_IPolyMaterial::GetDrawingMode() const
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{
return m_drawingmode;
}
const STR_String& RAS_IPolyMaterial::GetMaterialName() const
{
return m_materialname;
}
const STR_String& RAS_IPolyMaterial::GetTextureName() const
{
return m_texturename;
}
const unsigned int RAS_IPolyMaterial::GetFlag() const
{
return m_flag;
}
bool RAS_IPolyMaterial::UsesLighting(RAS_IRasterizer *rasty) const
{
bool dolights = false;
if(m_flag & RAS_BLENDERMAT)
dolights = (m_flag &RAS_MULTILIGHT)!=0;
else if(rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID);
else if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW);
else
dolights = (m_drawingmode & 16)!=0;
return dolights;
}
unsigned int RAS_IPolyMaterial::m_newpolymatid = 0;