blender/extern/verse/dist/verse.h

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/*
** Verse API Header file (for use with libverse.a).
** This is automatically generated code; do not edit.
*/
#if !defined VERSE_H
#if defined __cplusplus /* Declare as C symbols for C++ users. */
extern "C" {
#endif
#define VERSE_H
#if !defined VERSE_TYPES
#define VERSE_TYPES
#include <stdlib.h>
/* Release information. */
#define V_RELEASE_NUMBER 6
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#define V_RELEASE_PATCH 1
#define V_RELEASE_LABEL ""
typedef unsigned char boolean;
typedef signed char int8;
typedef unsigned char uint8;
typedef short int16;
typedef unsigned short uint16;
typedef int int32;
typedef unsigned int uint32;
typedef float real32;
typedef double real64;
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#define V_REAL64_MAX 1.7976931348623158e+308
#define V_REAL32_MAX 3.402823466e+38f
#if !defined TRUE
#define TRUE 1
#define FALSE 0
#endif
#define V_HOST_ID_SIZE (3 * (512 / 8)) /* The size of host IDs (keys), in 8-bit bytes. */
typedef enum {
V_NT_OBJECT = 0,
V_NT_GEOMETRY,
V_NT_MATERIAL,
V_NT_BITMAP,
V_NT_TEXT,
V_NT_CURVE,
V_NT_AUDIO,
V_NT_NUM_TYPES,
V_NT_SYSTEM = V_NT_NUM_TYPES,
V_NT_NUM_TYPES_NETPACK
} VNodeType;
typedef uint32 VNodeID;
typedef uint16 VLayerID; /* Commonly used to identify layers, nodes that have them. */
typedef uint16 VBufferID; /* Commonly used to identify buffers, nodes that have them. */
typedef uint16 VNMFragmentID;
typedef void * VSession;
#define V_MAX_NAME_LENGTH_SHORT 16
#define V_MAX_NAME_LENGTH_LONG 48
#define V_MAX_NAME_PASS_LENGTH 128
typedef enum {
VN_OWNER_OTHER = 0,
VN_OWNER_MINE
} VNodeOwner;
typedef enum {
VN_O_METHOD_PTYPE_INT8 = 0,
VN_O_METHOD_PTYPE_INT16,
VN_O_METHOD_PTYPE_INT32,
VN_O_METHOD_PTYPE_UINT8,
VN_O_METHOD_PTYPE_UINT16,
VN_O_METHOD_PTYPE_UINT32,
VN_O_METHOD_PTYPE_REAL32,
VN_O_METHOD_PTYPE_REAL64,
VN_O_METHOD_PTYPE_REAL32_VEC2,
VN_O_METHOD_PTYPE_REAL32_VEC3,
VN_O_METHOD_PTYPE_REAL32_VEC4,
VN_O_METHOD_PTYPE_REAL64_VEC2,
VN_O_METHOD_PTYPE_REAL64_VEC3,
VN_O_METHOD_PTYPE_REAL64_VEC4,
VN_O_METHOD_PTYPE_REAL32_MAT4,
VN_O_METHOD_PTYPE_REAL32_MAT9,
VN_O_METHOD_PTYPE_REAL32_MAT16,
VN_O_METHOD_PTYPE_REAL64_MAT4,
VN_O_METHOD_PTYPE_REAL64_MAT9,
VN_O_METHOD_PTYPE_REAL64_MAT16,
VN_O_METHOD_PTYPE_STRING,
VN_O_METHOD_PTYPE_NODE,
VN_O_METHOD_PTYPE_LAYER
} VNOParamType;
typedef union {
int8 vint8;
int16 vint16;
int32 vint32;
uint8 vuint8;
uint16 vuint16;
uint32 vuint32;
real32 vreal32;
real64 vreal64;
real32 vreal32_vec[4];
real32 vreal32_mat[16];
real64 vreal64_vec[4];
real64 vreal64_mat[16];
char *vstring;
VNodeID vnode;
VLayerID vlayer;
} VNOParam;
#define VN_TAG_MAX_BLOB_SIZE 500
typedef enum {
VN_TAG_BOOLEAN = 0,
VN_TAG_UINT32,
VN_TAG_REAL64,
VN_TAG_STRING,
VN_TAG_REAL64_VEC3,
VN_TAG_LINK,
VN_TAG_ANIMATION,
VN_TAG_BLOB,
VN_TAG_TYPE_COUNT
} VNTagType;
typedef enum {
VN_TAG_GROUP_SIZE = 16,
VN_TAG_NAME_SIZE = 16,
VN_TAG_FULL_NAME_SIZE = 64,
VN_TAG_STRING_SIZE = 128
} VNTagConstants;
typedef union {
boolean vboolean;
uint32 vuint32;
real64 vreal64;
char *vstring;
real64 vreal64_vec3[3];
VNodeID vlink;
struct {
VNodeID curve;
uint32 start;
uint32 end;
} vanimation;
struct {
uint16 size;
void *blob;
} vblob;
} VNTag;
typedef enum {
VN_S_CONNECT_NAME_SIZE = 32,
VN_S_CONNECT_KEY_SIZE = 4,
VN_S_CONNECT_DATA_SIZE = 32,
VS_S_CONNECT_HOSTID_PRIVATE_SIZE = 3 * 2048 / 8,
VS_S_CONNECT_HOSTID_PUBLIC_SIZE = 2 * 2048 / 8
} VNSConnectConstants;
typedef enum {
VN_FORMAT_REAL32,
VN_FORMAT_REAL64
} VNRealFormat;
typedef struct {
real32 x, y, z, w;
} VNQuat32;
typedef struct {
real64 x, y, z, w;
} VNQuat64;
typedef enum {
VN_O_METHOD_GROUP_NAME_SIZE = 16,
VN_O_METHOD_NAME_SIZE = 16,
VN_O_METHOD_SIG_SIZE = 256
} VNOMethodConstants;
typedef void VNOPackedParams; /* Opaque type. */
typedef enum {
VN_G_LAYER_VERTEX_XYZ = 0,
VN_G_LAYER_VERTEX_UINT32,
VN_G_LAYER_VERTEX_REAL,
VN_G_LAYER_POLYGON_CORNER_UINT32 = 128,
VN_G_LAYER_POLYGON_CORNER_REAL,
VN_G_LAYER_POLYGON_FACE_UINT8,
VN_G_LAYER_POLYGON_FACE_UINT32,
VN_G_LAYER_POLYGON_FACE_REAL
} VNGLayerType;
typedef enum {
VN_M_LIGHT_DIRECT = 0,
VN_M_LIGHT_AMBIENT,
VN_M_LIGHT_DIRECT_AND_AMBIENT,
VN_M_LIGHT_BACK_DIRECT,
VN_M_LIGHT_BACK_AMBIENT,
VN_M_LIGHT_BACK_DIRECT_AND_AMBIENT
} VNMLightType;
typedef enum {
VN_M_NOISE_PERLIN_ZERO_TO_ONE = 0,
VN_M_NOISE_PERLIN_MINUS_ONE_TO_ONE,
VN_M_NOISE_POINT_ZERO_TO_ONE,
VN_M_NOISE_POINT_MINUS_ONE_TO_ONE
} VNMNoiseType;
typedef enum {
VN_M_RAMP_SQUARE = 0,
VN_M_RAMP_LINEAR,
VN_M_RAMP_SMOOTH
} VNMRampType;
typedef enum {
VN_M_RAMP_RED = 0,
VN_M_RAMP_GREEN,
VN_M_RAMP_BLUE
} VNMRampChannel;
typedef struct {
real64 pos;
real64 red;
real64 green;
real64 blue;
} VNMRampPoint;
typedef enum {
VN_M_BLEND_FADE = 0,
VN_M_BLEND_ADD,
VN_M_BLEND_SUBTRACT,
VN_M_BLEND_MULTIPLY,
VN_M_BLEND_DIVIDE,
} VNMBlendType;
typedef enum {
VN_M_FT_COLOR = 0,
VN_M_FT_LIGHT,
VN_M_FT_REFLECTION,
VN_M_FT_TRANSPARENCY,
VN_M_FT_VOLUME,
VN_M_FT_VIEW,
VN_M_FT_GEOMETRY,
VN_M_FT_TEXTURE,
VN_M_FT_NOISE,
VN_M_FT_BLENDER,
VN_M_FT_CLAMP,
VN_M_FT_MATRIX,
VN_M_FT_RAMP,
VN_M_FT_ANIMATION,
VN_M_FT_ALTERNATIVE,
VN_M_FT_OUTPUT
} VNMFragmentType;
typedef union {
struct {
real64 red;
real64 green;
real64 blue;
} color;
struct {
uint8 type;
real64 normal_falloff;
VNodeID brdf;
char brdf_r[16];
char brdf_g[16];
char brdf_b[16];
} light;
struct {
real64 normal_falloff;
} reflection;
struct {
real64 normal_falloff;
real64 refraction_index;
} transparency;
struct {
real64 diffusion;
real64 col_r;
real64 col_g;
real64 col_b;
} volume;
struct {
char layer_r[16];
char layer_g[16];
char layer_b[16];
} geometry;
struct{
VNodeID bitmap;
char layer_r[16];
char layer_g[16];
char layer_b[16];
boolean filtered;
VNMFragmentID mapping;
} texture;
struct {
uint8 type;
VNMFragmentID mapping;
} noise;
struct {
uint8 type;
VNMFragmentID data_a;
VNMFragmentID data_b;
VNMFragmentID control;
} blender;
struct {
boolean min;
real64 red;
real64 green;
real64 blue;
VNMFragmentID data;
} clamp;
struct {
real64 matrix[16];
VNMFragmentID data;
} matrix;
struct {
uint8 type;
uint8 channel;
VNMFragmentID mapping;
uint8 point_count;
VNMRampPoint ramp[48];
} ramp;
struct {
char label[16];
} animation;
struct {
VNMFragmentID alt_a;
VNMFragmentID alt_b;
} alternative;
struct {
char label[16];
VNMFragmentID front;
VNMFragmentID back;
} output;
} VMatFrag;
typedef enum {
VN_B_LAYER_UINT1 = 0,
VN_B_LAYER_UINT8,
VN_B_LAYER_UINT16,
VN_B_LAYER_REAL32,
VN_B_LAYER_REAL64
} VNBLayerType;
#define VN_B_TILE_SIZE 8
typedef union{
uint8 vuint1[8];
uint8 vuint8[64];
uint16 vuint16[64];
real32 vreal32[64];
real64 vreal64[64];
} VNBTile;
typedef enum {
VN_T_CONTENT_LANGUAGE_SIZE = 32,
VN_T_CONTENT_INFO_SIZE = 256,
VN_T_BUFFER_NAME_SIZE = 16,
VN_T_MAX_TEXT_CMD_SIZE = 1450
} VNTConstants;
/* This is how many *samples* are included in a block of the given type. Not bytes. */
typedef enum {
VN_A_BLOCK_SIZE_INT8 = 1024,
VN_A_BLOCK_SIZE_INT16 = 512,
VN_A_BLOCK_SIZE_INT24 = 384,
VN_A_BLOCK_SIZE_INT32 = 256,
VN_A_BLOCK_SIZE_REAL32 = 256,
VN_A_BLOCK_SIZE_REAL64 = 128
} VNAConstants;
typedef enum {
VN_A_BLOCK_INT8,
VN_A_BLOCK_INT16,
VN_A_BLOCK_INT24,
VN_A_BLOCK_INT32,
VN_A_BLOCK_REAL32,
VN_A_BLOCK_REAL64
} VNABlockType;
/* Audio commands take pointers to blocks of these. They are not packed as unions. */
typedef union {
int8 vint8[VN_A_BLOCK_SIZE_INT8];
int16 vint16[VN_A_BLOCK_SIZE_INT16];
int32 vint24[VN_A_BLOCK_SIZE_INT24];
int32 vint32[VN_A_BLOCK_SIZE_INT32];
real32 vreal32[VN_A_BLOCK_SIZE_REAL32];
real64 vreal64[VN_A_BLOCK_SIZE_REAL64];
} VNABlock;
extern void verse_set_port(uint16 port);
extern void verse_host_id_create(uint8 *id);
extern void verse_host_id_set(uint8 *id);
extern void verse_callback_set(void *send_func, void *callback, void *user_data);
extern void verse_callback_update(uint32 microseconds);
extern void verse_session_set(VSession session);
extern VSession verse_session_get(void);
extern void verse_session_destroy(VSession session);
extern size_t verse_session_get_size(void);
extern VNodeID verse_session_get_avatar(void);
extern void verse_session_get_time(uint32 *seconds, uint32 *fractions);
extern VNOPackedParams * verse_method_call_pack(uint32 param_count, const VNOParamType *param_type, const VNOParam *params);
extern boolean verse_method_call_unpack(const VNOPackedParams *data, uint32 param_count, const VNOParamType *param_type, VNOParam *params);
/*
#define V_PRINT_SEND_COMMANDS
#define V_PRINT_RECEIVE_COMMANDS
*/
#endif /* VERSE_TYPES */
/* Command sending functions begin. ----------------------------------------- */
extern VSession verse_send_connect(const char *name, const char *pass, const char *address, const uint8 *expected_host_id);
extern VSession verse_send_connect_accept(VNodeID avatar, const char *address, uint8 *host_id);
extern void verse_send_connect_terminate(const char *address, const char *bye);
extern void verse_send_ping(const char *address, const char *message);
extern void verse_send_node_index_subscribe(uint32 mask);
extern void verse_send_node_create(VNodeID node_id, VNodeType type, VNodeOwner owner);
extern void verse_send_node_destroy(VNodeID node_id);
extern void verse_send_node_subscribe(VNodeID node_id);
extern void verse_send_node_unsubscribe(VNodeID node_id);
extern void verse_send_tag_group_create(VNodeID node_id, uint16 group_id, const char *name);
extern void verse_send_tag_group_destroy(VNodeID node_id, uint16 group_id);
extern void verse_send_tag_group_subscribe(VNodeID node_id, uint16 group_id);
extern void verse_send_tag_group_unsubscribe(VNodeID node_id, uint16 group_id);
extern void verse_send_tag_create(VNodeID node_id, uint16 group_id, uint16 tag_id, const char *name, VNTagType type, const VNTag *tag);
extern void verse_send_tag_destroy(VNodeID node_id, uint16 group_id, uint16 tag_id);
extern void verse_send_node_name_set(VNodeID node_id, const char *name);
extern void verse_send_o_transform_pos_real32(VNodeID node_id, uint32 time_s, uint32 time_f, const real32 *pos, const real32 *speed, const real32 *accelerate, const real32 *drag_normal, real32 drag);
extern void verse_send_o_transform_rot_real32(VNodeID node_id, uint32 time_s, uint32 time_f, const VNQuat32 *rot, const VNQuat32 *speed, const VNQuat32 *accelerate, const VNQuat32 *drag_normal, real32 drag);
extern void verse_send_o_transform_scale_real32(VNodeID node_id, real32 scale_x, real32 scale_y, real32 scale_z);
extern void verse_send_o_transform_pos_real64(VNodeID node_id, uint32 time_s, uint32 time_f, const real64 *pos, const real64 *speed, const real64 *accelerate, const real64 *drag_normal, real64 drag);
extern void verse_send_o_transform_rot_real64(VNodeID node_id, uint32 time_s, uint32 time_f, const VNQuat64 *rot, const VNQuat64 *speed, const VNQuat64 *accelerate, const VNQuat64 *drag_normal, real64 drag);
extern void verse_send_o_transform_scale_real64(VNodeID node_id, real64 scale_x, real64 scale_y, real64 scale_z);
extern void verse_send_o_transform_subscribe(VNodeID node_id, VNRealFormat type);
extern void verse_send_o_transform_unsubscribe(VNodeID node_id, VNRealFormat type);
extern void verse_send_o_light_set(VNodeID node_id, real64 light_r, real64 light_g, real64 light_b);
extern void verse_send_o_link_set(VNodeID node_id, uint16 link_id, VNodeID link, const char *label, uint32 target_id);
extern void verse_send_o_link_destroy(VNodeID node_id, uint16 link_id);
extern void verse_send_o_method_group_create(VNodeID node_id, uint16 group_id, const char *name);
extern void verse_send_o_method_group_destroy(VNodeID node_id, uint16 group_id);
extern void verse_send_o_method_group_subscribe(VNodeID node_id, uint16 group_id);
extern void verse_send_o_method_group_unsubscribe(VNodeID node_id, uint16 group_id);
extern void verse_send_o_method_create(VNodeID node_id, uint16 group_id, uint16 method_id, const char *name, uint8 param_count, const VNOParamType *param_types, const char * *param_names);
extern void verse_send_o_method_destroy(VNodeID node_id, uint16 group_id, uint16 method_id);
extern void verse_send_o_method_call(VNodeID node_id, uint16 group_id, uint16 method_id, VNodeID sender, const VNOPackedParams *params);
extern void verse_send_o_anim_run(VNodeID node_id, uint16 link_id, uint32 time_s, uint32 time_f, uint8 dimensions, const real64 *pos, const real64 *speed, const real64 *accel, const real64 *scale, const real64 *scale_speed);
extern void verse_send_o_hide(VNodeID node_id, uint8 hidden);
extern void verse_send_g_layer_create(VNodeID node_id, VLayerID layer_id, const char *name, VNGLayerType type, uint32 def_uint, real64 def_real);
extern void verse_send_g_layer_destroy(VNodeID node_id, VLayerID layer_id);
extern void verse_send_g_layer_subscribe(VNodeID node_id, VLayerID layer_id, VNRealFormat type);
extern void verse_send_g_layer_unsubscribe(VNodeID node_id, VLayerID layer_id);
extern void verse_send_g_vertex_set_xyz_real32(VNodeID node_id, VLayerID layer_id, uint32 vertex_id, real32 x, real32 y, real32 z);
extern void verse_send_g_vertex_delete_real32(VNodeID node_id, uint32 vertex_id);
extern void verse_send_g_vertex_set_xyz_real64(VNodeID node_id, VLayerID layer_id, uint32 vertex_id, real64 x, real64 y, real64 z);
extern void verse_send_g_vertex_delete_real64(VNodeID node_id, uint32 vertex_id);
extern void verse_send_g_vertex_set_uint32(VNodeID node_id, VLayerID layer_id, uint32 vertex_id, uint32 value);
extern void verse_send_g_vertex_set_real64(VNodeID node_id, VLayerID layer_id, uint32 vertex_id, real64 value);
extern void verse_send_g_vertex_set_real32(VNodeID node_id, VLayerID layer_id, uint32 vertex_id, real32 value);
extern void verse_send_g_polygon_set_corner_uint32(VNodeID node_id, VLayerID layer_id, uint32 polygon_id, uint32 v0, uint32 v1, uint32 v2, uint32 v3);
extern void verse_send_g_polygon_delete(VNodeID node_id, uint32 polygon_id);
extern void verse_send_g_polygon_set_corner_real64(VNodeID node_id, VLayerID layer_id, uint32 polygon_id, real64 v0, real64 v1, real64 v2, real64 v3);
extern void verse_send_g_polygon_set_corner_real32(VNodeID node_id, VLayerID layer_id, uint32 polygon_id, real32 v0, real32 v1, real32 v2, real32 v3);
extern void verse_send_g_polygon_set_face_uint8(VNodeID node_id, VLayerID layer_id, uint32 polygon_id, uint8 value);
extern void verse_send_g_polygon_set_face_uint32(VNodeID node_id, VLayerID layer_id, uint32 polygon_id, uint32 value);
extern void verse_send_g_polygon_set_face_real64(VNodeID node_id, VLayerID layer_id, uint32 polygon_id, real64 value);
extern void verse_send_g_polygon_set_face_real32(VNodeID node_id, VLayerID layer_id, uint32 polygon_id, real32 value);
extern void verse_send_g_crease_set_vertex(VNodeID node_id, const char *layer, uint32 def_crease);
extern void verse_send_g_crease_set_edge(VNodeID node_id, const char *layer, uint32 def_crease);
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extern void verse_send_g_bone_create(VNodeID node_id, uint16 bone_id, const char *weight, const char *reference, uint16 parent, real64 pos_x, real64 pos_y, real64 pos_z, const char *position_label, const char *rotation_label, const char *scale_label);
extern void verse_send_g_bone_destroy(VNodeID node_id, uint16 bone_id);
extern void verse_send_m_fragment_create(VNodeID node_id, VNMFragmentID frag_id, VNMFragmentType type, const VMatFrag *fragment);
extern void verse_send_m_fragment_destroy(VNodeID node_id, VNMFragmentID frag_id);
extern void verse_send_b_dimensions_set(VNodeID node_id, uint16 width, uint16 height, uint16 depth);
extern void verse_send_b_layer_create(VNodeID node_id, VLayerID layer_id, const char *name, VNBLayerType type);
extern void verse_send_b_layer_destroy(VNodeID node_id, VLayerID layer_id);
extern void verse_send_b_layer_subscribe(VNodeID node_id, VLayerID layer_id, uint8 level);
extern void verse_send_b_layer_unsubscribe(VNodeID node_id, VLayerID layer_id);
extern void verse_send_b_tile_set(VNodeID node_id, VLayerID layer_id, uint16 tile_x, uint16 tile_y, uint16 z, VNBLayerType type, const VNBTile *tile);
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extern void verse_send_t_language_set(VNodeID node_id, const char *language);
extern void verse_send_t_buffer_create(VNodeID node_id, VBufferID buffer_id, const char *name);
extern void verse_send_t_buffer_destroy(VNodeID node_id, VBufferID buffer_id);
extern void verse_send_t_buffer_subscribe(VNodeID node_id, VBufferID buffer_id);
extern void verse_send_t_buffer_unsubscribe(VNodeID node_id, VBufferID buffer_id);
extern void verse_send_t_text_set(VNodeID node_id, VBufferID buffer_id, uint32 pos, uint32 length, const char *text);
extern void verse_send_c_curve_create(VNodeID node_id, VLayerID curve_id, const char *name, uint8 dimensions);
extern void verse_send_c_curve_destroy(VNodeID node_id, VLayerID curve_id);
extern void verse_send_c_curve_subscribe(VNodeID node_id, VLayerID curve_id);
extern void verse_send_c_curve_unsubscribe(VNodeID node_id, VLayerID curve_id);
extern void verse_send_c_key_set(VNodeID node_id, VLayerID curve_id, uint32 key_id, uint8 dimensions, const real64 *pre_value, const uint32 *pre_pos, const real64 *value, real64 pos, const real64 *post_value, const uint32 *post_pos);
extern void verse_send_c_key_destroy(VNodeID node_id, VLayerID curve_id, uint32 key_id);
extern void verse_send_a_buffer_create(VNodeID node_id, VBufferID buffer_id, const char *name, VNABlockType type, real64 frequency);
extern void verse_send_a_buffer_destroy(VNodeID node_id, VBufferID buffer_id);
extern void verse_send_a_buffer_subscribe(VNodeID node_id, VBufferID layer_id);
extern void verse_send_a_buffer_unsubscribe(VNodeID node_id, VBufferID layer_id);
extern void verse_send_a_block_set(VNodeID node_id, VLayerID buffer_id, uint32 block_index, VNABlockType type, const VNABlock *samples);
extern void verse_send_a_block_clear(VNodeID node_id, VLayerID buffer_id, uint32 block_index);
extern void verse_send_a_stream_create(VNodeID node_id, VLayerID stream_id, const char *name);
extern void verse_send_a_stream_destroy(VNodeID node_id, VLayerID stream_id);
extern void verse_send_a_stream_subscribe(VNodeID node_id, VLayerID stream_id);
extern void verse_send_a_stream_unsubscribe(VNodeID node_id, VLayerID stream_id);
extern void verse_send_a_stream(VNodeID node_id, VLayerID stream_id, uint32 time_s, uint32 time_f, VNABlockType type, real64 frequency, const VNABlock *samples);
#if defined __cplusplus
}
#endif
#endif /* VERSE_H */