blender/release/scripts/startup/bl_ui/space_nla.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
from blf import gettext as _
class NLA_HT_header(Header):
bl_space_type = 'NLA_EDITOR'
def draw(self, context):
from bl_ui.space_dopesheet import dopesheet_filter
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
row.menu("NLA_MT_view")
row.menu("NLA_MT_select")
row.menu("NLA_MT_marker")
row.menu("NLA_MT_edit")
row.menu("NLA_MT_add")
dopesheet_filter(layout, context)
layout.prop(st, "auto_snap", text="")
class NLA_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.operator("nla.properties", icon='MENU_PANEL')
layout.separator()
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.operator("anim.time_toggle", text=_("Show Frames") if st.show_seconds else _("Show Seconds"))
layout.prop(st, "show_strip_curves")
layout.separator()
layout.operator("anim.previewrange_set")
layout.operator("anim.previewrange_clear")
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layout.separator()
layout.operator("nla.view_all")
layout.operator("nla.view_selected")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class NLA_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("nla.select_all_toggle")
layout.operator("nla.select_all_toggle", text=_("Invert Selection")).invert = True
layout.separator()
layout.operator("nla.select_border")
layout.operator("nla.select_border", text=_("Border Axis Range")).axis_range = True
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layout.separator()
layout.operator("nla.select_leftright", text=_("Before Current Frame")).mode = 'LEFT'
layout.operator("nla.select_leftright", text=_("After Current Frame")).mode = 'RIGHT'
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class NLA_MT_marker(Menu):
bl_label = _("Marker")
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def draw(self, context):
layout = self.layout
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#layout.operator_context = 'EXEC_REGION_WIN'
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layout.operator("marker.add", _("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
layout.separator()
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layout.operator("marker.rename", text=_("Rename Marker"))
layout.operator("marker.move", text=_("Grab/Move Marker"))
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class NLA_MT_edit(Menu):
bl_label = "Edit"
def draw(self, context):
layout = self.layout
scene = context.scene
layout.menu("NLA_MT_edit_transform", text=_("Transform"))
layout.operator_menu_enum("nla.snap", "type", text=_("Snap"))
layout.separator()
layout.operator("nla.duplicate")
layout.operator("nla.split")
layout.operator("nla.delete")
layout.separator()
layout.operator("nla.mute_toggle")
layout.separator()
layout.operator("nla.apply_scale")
layout.operator("nla.clear_scale")
layout.operator("nla.action_sync_length").active = False
layout.separator()
layout.operator("nla.swap")
layout.operator("nla.move_up")
layout.operator("nla.move_down")
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# TODO: this really belongs more in a "channel" (or better, "track") menu
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text=_("Track Ordering..."))
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layout.separator()
# TODO: names of these tools for 'tweakmode' need changing?
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if scene.is_nla_tweakmode:
layout.operator("nla.tweakmode_exit", text=_("Stop Tweaking Strip Actions"))
else:
layout.operator("nla.tweakmode_enter", text=_("Start Tweaking Strip Actions"))
class NLA_MT_add(Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
layout.operator("nla.actionclip_add")
layout.operator("nla.transition_add")
layout.operator("nla.soundclip_add")
layout.separator()
layout.operator("nla.meta_add")
layout.operator("nla.meta_remove")
layout.separator()
layout.operator("nla.tracks_add")
layout.operator("nla.tracks_add", text=_("Add Tracks Above Selected")).above_selected = True
class NLA_MT_edit_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.translate", text=_("Grab/Move"))
layout.operator("transform.transform", text=_("Extend")).mode = 'TIME_EXTEND'
layout.operator("transform.transform", text=_("Scale")).mode = 'TIME_SCALE'
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)