blender/source/gameengine/Rasterizer/RAS_CameraData.h

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2002-10-12 11:37:38 +00:00
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_CAMERADATA_H
#define __RAS_CAMERADATA_H
struct RAS_CameraData
{
float m_lens;
float m_clipstart;
float m_clipend;
bool m_perspective;
RAS_CameraData(float lens = 35., float clipstart = 0.1, float clipend = 100., bool perspective = true) :
m_lens(lens),
m_clipstart(clipstart),
m_clipend(clipend),
m_perspective(perspective)
{
}
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};
#endif //__RAS_CAMERADATA_H