blender/release/scripts/op/mesh.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
import bpy
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class MeshSelectInteriorFaces(bpy.types.Operator):
'''Select faces where all edges have more then 2 face users.'''
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bl_idname = "mesh.faces_select_interior"
bl_label = "Select Interior Faces"
bl_register = True
bl_undo = True
def poll(self, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
ob = context.active_object
bpy.ops.mesh.selection_type(type='FACE')
is_editmode = (ob.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
mesh = ob.data
face_list = [face for face in mesh.faces]
face_edge_keys = [face.edge_keys for face in face_list]
edge_face_count = mesh.edge_face_count_dict
def test_interior(index):
for key in face_edge_keys[index]:
if edge_face_count[key] < 3:
return False
return True
for index, face in enumerate(face_list):
if(test_interior(index)):
face.selected = True
else:
face.selected = False
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
return {'FINISHED'}
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class MeshMirrorUV(bpy.types.Operator):
'''Copy mirror UV coordinates on the X axis based on a mirrored mesh'''
bl_idname = "mesh.faces_miror_uv"
bl_label = "Copy Mirrored UV coords"
bl_register = True
bl_undo = True
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def poll(self, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
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def execute(self, context):
DIR = 1 # TODO, make an option
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from Mathutils import Vector
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ob = context.active_object
is_editmode = (ob.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
mesh = ob.data
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# mirror lookups
mirror_gt = {}
mirror_lt = {}
vcos = [v.co.to_tuple(5) for v in mesh.verts]
for i, co in enumerate(vcos):
if co[0] > 0.0:
mirror_gt[co] = i
elif co[0] < 0.0:
mirror_lt[co] = i
else:
mirror_gt[co] = i
mirror_lt[co] = i
#for i, v in enumerate(mesh.verts):
vmap = {}
for mirror_a, mirror_b in (mirror_gt, mirror_lt), (mirror_lt, mirror_gt):
for co, i in mirror_a.items():
nco = (-co[0], co[1], co[2])
j = mirror_b.get(nco)
if j is not None:
vmap[i] = j
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active_uv_layer = None
for lay in mesh.uv_textures:
if lay.active:
active_uv_layer = lay.data
break
fuvs = [(uv.uv1, uv.uv2, uv.uv3, uv.uv4) for uv in active_uv_layer]
fuvs_cpy = [(uv[0].copy(), uv[1].copy(), uv[2].copy(), uv[3].copy()) for uv in fuvs]
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# as a list
faces = mesh.faces[:]
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fuvsel = [(False not in uv.uv_selected) for uv in active_uv_layer]
fcents = [f.center for f in faces]
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# find mirror faces
mirror_fm = {}
for i, f in enumerate(faces):
verts = f.verts[:]
verts.sort()
verts = tuple(verts)
mirror_fm[verts] = i
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fmap = {}
for i, f in enumerate(faces):
verts = [vmap.get(j) for j in f.verts]
if None not in verts:
verts.sort()
j = mirror_fm.get(tuple(verts))
if j is not None:
fmap[i] = j
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done = [False] * len(faces)
for i, j in fmap.items():
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if not fuvsel[i] or not fuvsel[j]:
continue
elif DIR == 0 and fcents[i][0] < 0.0:
continue
elif DIR == 1 and fcents[i][0] > 0.0:
continue
# copy UVs
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uv1 = fuvs[i]
uv2 = fuvs_cpy[j]
# get the correct rotation
v1 = faces[j].verts[:]
v2 = [vmap[k] for k in faces[i].verts[:]]
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for k in range(len(uv1)):
k_map = v1.index(v2[k])
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uv1[k].x = - (uv2[k_map].x - 0.5) + 0.5
uv1[k].y = uv2[k_map].y
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if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
return {'FINISHED'}
# Register the operator
bpy.types.register(MeshSelectInteriorFaces)
bpy.types.register(MeshMirrorUV)
if __name__ == "__main__":
# bpy.ops.mesh.faces_select_interior()
bpy.ops.mesh.faces_miror_uv()